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  1. Making progress (I think). Here are some other angles. The plants are gone, as well as the steps. But I'm thinking of putting them in the central courtyard.
    5 points
  2. I only recently started playing this game and am really loving the overall art design except for one. The fortress. I just don't understand why the artist/s have decided to make the strongest defense structure in the game to be so short. They are literally shorter than your walls. It makes no sense I don't have any complaints about the area the fortress covers or its hit points, garrison and any other features. But for city builders and defense-based players who like to build walled cities defended by towers and fortresses, the fortresses are just visually unappealing. I think fortresses need
    4 points
  3. Here's a version with some exterior plants and a checkered floor pattern. @Carltonus and @Nescio, I know that you guys said that you didn't want plants on the exterior. But the civic center and the library have some (the CC in the front corners, the library on the sides). So I figured that it could work for the wonder. Also, the CC has a checkered floor pattern, so I incorporated that to the wonder as well. These are just some rough ideas though, nothing is final. I think that the model could use some steps as well, since most of the Macedonian buildings have them.
    4 points
  4. Added some plants and decorations to the courtyard. Here's also some comparisons with other buildings. In the last screenshot, you can see the size difference between the Seleucid and Macedonian wonders.
    4 points
  5. Really what I call a constructive criticism, thank you. I'm already working on some patches: https://code.wildfiregames.com/D3677
    4 points
  6. Currently blacksmith technologies, the vast majority of time, are still only researched a while into Phase 3. They’re just too expensive for what they provide and without any bonuses for phasing up or specific unit upgrades, like in AoE2, phase 2 is generally just a step on the way to p3. Place the 4 buildings, maybe get eco upgrades and go up. Making blacksmith upgrades more accessible will help encourage aggression in phase 2. In addition, I believe there should be a 3rd level of upgrades for the blacksmith, especially if we stick with just 4 different upgrade types. Also, I like t
    3 points
  7. Hello ! I have seen plenty of feedback and complain about A24. So I will share with you my personal feedback, I hope it will be constructive and maybe help some people to understand the new Alpha. Some point can be redundant with other feedbacks; I just want to be exhaustive (As much as I can), I don’t want to insist on any point. Civilizations strength and weakness : Athenians: A23 : Used to be a strong civilization due to Strong slingers, very good hero Iphicrates (+3 overall resistances) and black cloak for siege sniping and raiding. A24 : Se
    3 points
  8. Testing it in game. It doesn't have the ambient occlusion maps yet. And there are some problems with the details (some normals are pointing the wrong way, so the texture becomes invisible. This is evident in the statues in the courtyard. Also, some grass from the terrain is sticking out from under the stone floor).
    3 points
  9. I was wondering if it could be nice to have something like an "ambush site". The idea is to have a building serving only to hide units from the enemy in a specific spot. The ambush site could be used to ambush faster units, valuable units or units with better range. It would be an alternative way to defend against camels or spear cavalry rushes for example. It would provide you with some vision when soldiers are inside. Even after being spotted, the ambush site could provide some passive defense since the enemy would not know whether some units are inside and getting close would be there
    2 points
  10. Hey everyone, I am writing this post to let you know I will become mostly unavailable in the coming weeks. As some of you know, I pushed my limits a lot farther than I ever did for this release, and this combined with some of the threads here + AFK life has had a big impact on me. Probably because I always want to see and take the best out of people. Anyway, to be able to give my best again, I need some rest. And unfortunately, it seems that requires a complete break, else I get dragged in too many things at once, and will never stop until I break again. We have art assets to improv
    2 points
  11. Hello all, the last few days i've bricked und built thousands of bricks and pieces ... the reason was: i've found in the www this amazing 3D Temple from Alan Canepa and i decided, this would be my medieval wonder. Even though this is a model with "Extended Commercial License" i would not use this but rebuild it by myself. If you compare the models, yes, my model is absolute not so fine as the original, but i'm happy with this. All pieces are made by myself except the statue's: they are also under CC0 License and are created by Daniel74 The next step is to build a lowpoly mo
    2 points
  12. Here's an alternate set of costs for discussion sake: Infantry Hoplite 60 food 50 wood Infantry Pikeman 60 food 50 wood Infantry Spear 60 food 40 wood Cavalry Spear 100 food 40 wood Infantry Sword 70 food 30 metal Cavalry Sword 110 food 30 metal Infantry Javelin & Archer 40 Food 60 Wood Cavalry Javelin & Archer 80 food 60 Wood Infantry Slinger 40 food 20 stone (weak slingers) or metal (strong slingers; Balearic, Rhodian)
    2 points
  13. 2 points
  14. If you don't mind, in Delenda Est I will go with my original idea for the heroes and make the "Battle Priest" a hero and the "Jaguar King" a hero, just so they can have a choice just like the other civs have a choice. If I do this, do you have any suggestions for the auras? Each hero in Delenda Est has these attributes: Primary Aura (ranged, 20-50 meters) or Bonus The bigger the range, the lower the effect; the shorter the range, the greater the effect "Bonus" could be like Agis, where he has 3x more health than other heroes, or be like Leonidas who has grea
    2 points
  15. Omg yes - this would be phenomenal, and also would differentiate Carthage from Kushite mercenary camps even more And then those buildings could really be embassies as opposed to mercenary camps - to explain as the situation was in a23, and is in a24 there is only difference in semantics of the name - this would give the whole new meaning to the concept of "embassy" in Carthaginian civilisation, and the limit would not affect it because barracks are unlimited anyway I think this would be the best solution to this problem - Carthaginian barracks cost 200 wood and 100 stone witch is too exp
    2 points
  16. Oh sorry! It was in 2014, the decision was made to remove hard counters (like the rps designed in the early years) and replace them with stats (speed, accuracy, range...) and gameplay features (flanking, ...).
    2 points
  17. In fact my original idea was that only Gauls could have access to the forge in the village phase (I did it in my patch), I think it would be a great differentiation, with a historic backing to be a good rush civilization
    2 points
  18. Just as there is unlocking technologies, there could be unlocking structures. One use of those structures would just be to unlock the corresponding units, not to actually produce them (barrack is for that).
    2 points
  19. Indeed, they could be a little bit more impressive.
    2 points
  20. I posted something like this on the suggestion thread, but after giving it a second thought I'm not sure if people would not find it annoying, especially in late game with tons of buildings and units.
    2 points
  21. Actually the Athenians need an entirely new wonder (the Parthenon). The actor they're using right now is the temple of Zeus at Olympia. Something for a future task.
    2 points
  22. That was posted many times. Those things were around 2014. At the time there was a design group, then one person in charge of the gameplay. That was the beginning of the lobby too. A time of changes: https://trac.wildfiregames.com/changeset/15644 https://trac.wildfiregames.com/changeset/15655 https://trac.wildfiregames.com/changeset/15713 Decision of moving to hard counters to gameplay features: But then, there was an appraisal of those changes:
    2 points
  23. Please consider taking into account the @Obskiuras concept designs, they look really good.
    2 points
  24. @wowgetoffyourcellphone Is there already a texture set for the suedi civ, or does it need to be done ?
    2 points
  25. 0 A.D.: A Sandbox for Exploring Game Balance at the AI and Gaming Research Summit (23/Feb/21) Relevant 0 A.D. part: 1:00:40 Speaker: Brian Broll (Homepage & wiki/GettingStartedReinforcementLearning article and Youtube account)
    2 points
  26. Know how there is a "max gatherers" stat? There can be a "max attackers" component. For structures we can make it rather large, like 80 for a large structure. But for units we can reduce it considerably. We can base it largely on footprint size. So, melee attackers attacking a target won't mill around and run around trying to get to the target if too many are tasked to the target, they will find a new target instead. And then also, archers will seek a different target if too many are already targeted. We could even go a little more granular with it and divide it up between melee and ranged max
    2 points
  27. the concept comes from RoN where there is no such uncomfortable problem of deleting captured buildings, or losing large portions of territory at the cost of losing the CC. in our case is only to reduce the capture points and the HP to a certain point. my proposal is, apart from capturing, before you can control an important building like the CC, you must be able to assimilate. In ancient wars, strategic points or buildings were captured and then the peace was stabilized to destroy any attacker, such as the siege of Jerusalem in 70 AD. in this case(0AD). it
    1 point
  28. Back from my hiatus. I will keep coming back to this post to add more info, or maybe add more words later. I will also add the comments from the post where this list was before (here). I will be using Matasović (2009), Etymological Dictionary of Proto-Celtic, and to a lesser extent, Xavier Delamarre (2003), Dictionnaire de la langue gauloise: Une approche linguistique du vieux-celtique continental, Dottin (1920), La langue gauloise: grammaire, textes et glossaire, as well as the documents for Gallo-Brittonic by Deiniol Jones, the old University of Wales Celtic Lexicon documents, and a bit
    1 point
  29. Kind of related: One idea discussed there was to make forest "groves" where you can hide your units and ambush your opponent.
    1 point
  30. Good point, thanks, I stand corrected then in that case make them cost the same as any other ranged
    1 point
  31. Also, perhaps experiment with population costs?
    1 point
  32. That was actually like that 7 years ago.
    1 point
  33. This idea feels a little bit complicate, but there is something I like about it: Now conquering a cc is really not more difficult than just destroying it, because if you damage it enough, with a bit of micro you can save it and conquer it easily, with a massive advantage, compared to just destroying it. I don't think this is a good thing for the game, so I like the idea of enforcing a period of assimilation before the cc is useful to the conquerer.
    1 point
  34. When I play 0AD and my mom walks in:
    1 point
  35. "Judean People's Front??? We're the People's Front of Judea!!!"
    1 point
  36. I'll start modeling the buildings this weekend, get a general feel. I was talking about those textures, https://trac.wildfiregames.com/browser/art_source/trunk/art/textures/skins/structural/celts/celttexture.jpg An atlas that civ use to make the assets consistent.
    1 point
  37. Seeing a trader isnt all that useful either tbh. Most people place their market at the back of the base / edge of the map and a decent player makes sure they walk it too. So you can already guess where those things are very likely to be and they are hard to defend because they get wiped in a blink of an eye and your military will likely be somewhere else to respond to it in time. EDIT: Besides, what happens if the player doesn't have traders? Gone metal? E.g. what you want to know: Why has the opponent suddenly stopped attacking even though he was aggressive? Probably will reposition
    1 point
  38. Great feedback. @borg-
    1 point
  39. Dos PR mas https://github.com/0ADMods/pre-colonial-mod/pull/21 https://github.com/0ADMods/pre-colonial-mod/pull/20 Hola @dmouse muy bien vere cuanto antes.
    1 point
  40. A universal notification could work too: "{playerName} has started building a Wonder!" "{playerName} has finished building a Wonder!"
    1 point
  41. @Alar1k: https://code.wildfiregames.com/D3666
    1 point
  42. The building doesn't know what you want to train, you must first train some units and then if autotrain is enabled for that building it will autotrain them again. (saying it will start to trains the same units again)
    1 point
  43. You just have to comply with the 0 A.D.'s licence(s). 0 A.D. is released as open source: you can freely use, copy, modify and distribute the game's source code and data files, as long as you include attribution to Wildfire Games and let anyone freely modify and distribute any of your own modifications to the game's files. For other mods you have to look at their licence(s) e.g. here is the licence for the 0abc-a24 mod on GitHub made by @Nescio. WIKI There are some wiki articles you can read: wiki/Modding_Guide wiki/Mod_Layout wiki/ModdingGuiAndSimulation
    1 point
  44. It is good to have people who know a lot about the civilizations that we are sometimes trying to represent, suggestions like these are welcome and allow us to delve a little deeper into said civilizations and have a clearer approach, I hope you can continue helping us by providing much more material to be able more or less to discern a little more these factions that are difficult for us since it is a very turbulent and dark period of universal history, I hope more of your suggestions, thank you very much.
    1 point
  45. Buenas ; (Aquí otros bocetos de edificios) -Templo mayor maya 1º, -Templo mayor maya 2º ; -Edificio especial; Biblioteca 1º ; -Edificio especial; Biblioteca 2º; -Edificio especial; Plaza 1º; -Edificio especial; Plaza 2º; -Edificio especial; Pirámide 1º; -Edificio especial; Pirámide 2º; -Edificio especial; Observatorio 1º; -Edificio especial; Observatorio 2º; -Edificio especial; Observatorio 3º; Disculpen las molestias*
    1 point
  46. Any city in Persia...
    1 point
  47. For now the team has talk about add a faction , but not a Iberian one, may be Scythians. Be has this discuss about Edetani, Turdetani, Lusitani, etc. but the answer for now is not, but may this can be changed by mind team and art department, may be a convince not design document can be the difference in here. Even all faction can be a mod faction after to be presented as full faction.
    1 point
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