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  1. Hi, I just started working on maps recently, this is the first one I've completed. I would welcome any advice or tips for improvement. I packaged it as a mod to make it easier to distribute. It's a map of a British forest under invasion by Romans. Roman invaders have built a colony along the banks of a river. Two Celtic tribes live in villages in the forest. One tribe is allied with the Romans, the other is unallied. The player is a third Celtic tribe which is encamped in a hillfort. The Romans are heavily fortified against attack, but will be forced to expand into vulnerable territory to gain resources. Across the river there is a crannoc controlled by Gaia and defended by Gaia warriors. If the player can capture this, it will allow him to easily launch attacks against the port of the Roman city. map_Conquest_of_Britain.zip
    3 points
  2. The UV need to be inside of that square.
    2 points
  3. What i found one of the most useful resources to learn blender stuff is this guy here: https://www.youtube.com/watch?v=XeBUfMKKZDo maybe it helps you as well.
    1 point
  4. Well to fit it in that square, you need to split the model's faces and separate them, so that everything fits. The process is called UV Unwrapping. Another solution would be to bake the texture on a different UV texture, but it's a bit tricky to explain here. (As in writing the tutorial might take some time I do not have right now)
    1 point
  5. Thanks for the complete report It seems you were not actually playing on the same revision, because I'm seeing different serialized data as if one of you was playing without rP24429. I think what might have happened is that one was using the GitHub mirror and the other SVN? The GitHub mirror is unfortunately only update every morning, so it sometimes lacks some commits.
    1 point
  6. You can save terrain data in the js file I believe. But I don't think you can open the pmp directly. Check jebel barca for an example on how to use a height array.
    1 point
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