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Showing content with the highest reputation on 2020-11-09 in all areas

  1. I made that mod and posted it on this forum sometime in 2018. Performance was alright, nothing intensive was needed to be done. I am not sure whether defining quadrants will be an issue. What I did was take the relative rotation of two entities in attack, translate for attack direction if needed and just take the circle quadrants based on angles. I recall having to revise it to only take the relative rotation of attacked and the attack, because missile attacks can have vastly different attacker and attack orientation depending on projectile speed.
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  2. (Controllability patch is committed )
    1 point
  3. Just to let my opinion on the battalion idea be heard since I might have come off as a skeptic to it, I think that it is a great way of streamlining an otherwise micro-intensive genre and would fully support its use in the main game. Despite that fact, I think that having some of the aspects such as flanking could and should be represented even without that kind of feature. Since its beginning 0 A.D. has embraced the idea of proper tactics being in place instead of a mosh pit style of fighting represented in many RTS games, and I want to push towards that goal as best as possible... by just posting my opinions in the forums.
    1 point
  4. It's still in progress, there are some changes to be done first.
    1 point
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