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Showing content with the highest reputation on 2020-11-04 in all areas

  1. "Unknown" The map "Unknown" is a random map that countain 9 "Land" maps and 4 "Naval" maps. When this map is played, one of these map is picked randomly and generated. Some of these maps are not part of the list of random maps and can't be purposly choosed to be played. So i tryed to make a map pack where each map can be played independently. Map list : Land : "Continent" : Game description : Disk shaped mainland with water on the edge. More info : Map close to the random map called "Continent", slight difference the map can be shaped as a peninsula. "Isthmus" : Game description : Huge central river, connecting the riversides with a narrow piece of land. More info : Map close to "Corinthian Isthmus", main difference is a wider land path and a wider river. Map variant : Dot shaped island or random shaped land can be added to the river part of the map. "CentralRiverLand" : Game description : A very small central river. More info : Map close to the random map called "River", slight differences there is no middle lake and the shallow water path are randomly placed (such as "Lorraine Plain"). "EdgeSeas" : Game description : Align players on a land strip with seas bordering on one or both sides that can hold islands. More info : Map close to the random maps called "Hyrcanian Shores" or "Kerala" or "Northen Lights", main difference is the sea border can be on both side. Map variant : Dot shaped island or random shaped land can be added to the sea part of the map. "Gulf" : Game description : Land shaped like a concrescent moon around a central lake. More info : Map simlar to the random map called "Gulf of Bothnia" "Lakes" : Game description : Mainland style with some small random lakes. More info : Map close to "Alpine Lakes" but without mountain or "Mainland" with randomly placed lakes. "Passes" : Game description : A large hill leaving players only a small passage to each of the the two neighboring players. More info : No similar map exist in the game yet. Map variant : A lake can be generated in the middle of the map. "Lowlands" : Game description : Land enclosed by a hill that leaves small areas for civic centers and large central place. More info : No similar map exist in the game yet. "Mainland" : Game description : No water, no hills. More info : Map simlar to the random map called "Mainland" Naval : "CentralSea" : Game description : Creates a huge central river. More info : Map close to the random map called "River" with a wider river and no shallow watter path.(such as "Aegean Sea") Map variant : Dot shaped island or random shaped land can be added to the river part of the map. "CentralRiverNaval" : Game description : A very small central river. More info : Map close to the random map called "Lorraine Plain" but with no shallow watter path. "Archipelago" : Game description : Chain of islands or many disconnected islands. More info : Map close to the random map called "Islands" "RiversAndLake" : Game description : Creates a river between each player ("pizza slices") and possibly a circular lake in the middle. More info : No similar map exist in the game yet. I don't know who made the map "unknown" or the previews of each map but thanks ! unknownMaps.zip
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  2. Yeah, and you could even have a 2 or 3 second delay as the archer swaps out his bow for his dagger (with a short swapping animation). I think there could be 2 types of auto weapons swapping. "Initial" or "aggressive" switching would be like Roman Hastatus who throws a pilum or javelin before closing with his melee weapon. This initial attack would need a minimum range, else they would forgo the volley and just close to melee. The archer weapon switching with be very much the opposite. Maybe call it "defensive" switching. Could genericize it and define primary and secondary attacks and then tweak the min and max ranges to suit.
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