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Showing content with the highest reputation on 2020-11-03 in all areas

  1. Hello @user1, commands.txt ElPirri quit without resigning Vs SuperSpartacus. Thanks metadata.json
    1 point
  2. commands.txt I (E-Sportler) played against naimz and he left the game while i was destroying him. greetings Tim
    1 point
  3. Dear @user1 i got banned bcs i have more than 1 acc i did this bcs my brothers wanted to play and i don't want them to play in my acc so please unban my acc so i can play this awesom game.
    1 point
  4. Imo, I think 0AD is already avoiding being an AOE clone. So, in AOE ( AOE I and AOE II specifically) Each faction is almost IDENTICAL with the exceptions of a single unique unit, 2 or 3 unique techs, and each tech tree is missing some techs here and there. Besides that, all the factions play the same, and have access to almost all the same unit types. 0AD has faction-specific rosters, which AOE doesn't ( AOE III does a better job of this ) I'm still a fan of fixing maps, but formations and cav charges need to be implemented first before all this.
    1 point
  5. I haven't tried playing it much via multiplayer yet. Others have though, so maybe someone can send you some replays. I'm focusing a lot lately on getting the new Hero system completed (and keeping the mod compatible with all latest dev changes).
    1 point
  6. new thracians by @wackyserious look very nice
    1 point
  7. There is a public event about reenactment and archaeology movies with a public poll. The event is from France: https://www.rencontres-archeologie.com/post/le-prix-du-public-films-100-en-ligne One of those movies is about the Gauls during the Gallic Wars and is available with English subtitles. This is made by a well-known reenactment group, Les Ambiani:
    1 point
  8. As of yesterday, I have a mod that adds it. I gave ranged units an ammo counter, initialized in their template, and made it so if they run out of ammo but have a melee weapon defined (or if their target gets within their minimum range) they will switch to melee and charge. The ammo count gets reset if they spend enough time out of combat, allowing you to retreat and rearm. I'm still debugging some things and the animations transitions are a little wonky sometimes, but it should be ready to share in not too long (few more weekends maybe). Honestly, I'm surprised no one else has ever tried this before. Other than accounting for interrupted attacks it was not hard to code. Took me like two days, and I barely know any Java. This community has weird development priorities IMO. The first time watching my maniples of Hastati throw their 2 pila and charge with gladius in hand was way more gratifying than adding another civ to the pile...
    1 point
  9. Interesting video, not directly related to the Kushites but still interesting to the topic:
    1 point
  10. The 4v4's keep getting sent in, and they're always good
    1 point
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