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Showing content with the highest reputation on 2020-10-22 in all areas

  1. Yeah, Elephants are a fun topic. There is a thread somewhere discussing the accuracy of our elephants. I 100% agree, but extra mechanics need to be added to Elephants to prevent Elephant-owning factions from being super op against ones that don't. Specifically terrain limitations.
    1 point
  2. Hey guys, I've seen some mention around here about how the Elephant mechanics are not very historical in 0AD, thought I'd make a thread where we can propose a simple way to rework them. As many of you know, Elephants were not used as siege engines in the ancient world, they were used to break the ranks of a phalanx, because soldiers would typically flee when Elephants approached a shield wall. Elephants also had an adverse effect on cavalry in a similar fashion, causing horses to "spook" and veer off the course of their riders. In this way, Elephants were primarily used to disrupt the execu
    1 point
  3. Wth an earthquake has happened it's a mystery island after all. Details Screenshots X (8).rar Ps: does anyone know why i have red waves in the water? Edit: In the current state ridges can be abused with ungarrison from ships (AI doesnt do this though), however the units will likely get stuck. Ungarrison range seems to be huge. I'll fix later somehow
    1 point
  4. Do it then. We will all be grateful for your work.
    1 point
  5. Hello ! I have recently written a very little mod which provides asciimojis for 0ad chats, and I found it good to share it :) The mod can be found on github at https://github.com/Atepir/AsciimojisFor0ad (please follow this link to get the latest versions) or here as attachment. All the download, installation and usage instructions and implications can be found on my github repo https://github.com/Atepir/AsciimojisFor0ad. If you have suggestions, I would be happy to improve the mod :) Kind regards, mod.zip
    1 point
  6. Haha, that kind guy is coming soon
    1 point
  7. Thanks!! I am about to commit several textures and actor file updates within this week or the coming week, giving you a heads up so you can update your mod once the new ones are in, lots of new linothorax variants
    1 point
  8. I also have another question regarding adding new Atlas unit only units, do we currently have a standard on this one? I am asking because I have several ideas for Atlas only units which again I deem to be quite controversial, so I am hoping to find clarity with it. So far, historically relevant, I have the following for special unit work drafts. 1.) Scythian Horse Archer 2.) Illyrian Marine (Pirate) 3.) African Veteran (Punic War) 4.) Slave rebel (Servile War) which I actually added the last time I committed the unit textures for gladiator units (another special unit
    1 point
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