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Showing content with the highest reputation on 2020-09-17 in Posts

  1. Just to make a pause and share technical progress. I have 1480 triangles for now. We are good, still good. Edit: Abort mission, abort mission ! 3500 triangles and we are not finished. We need more dakka ! I'll get it, eventually
    3 points
  2. Hi everyone, Here can find the battalion code from Hyrule's mod who work with actual vanilla version of 0ad (0.0.23 Ken Wood) http://www.mediafire.com/file/olj7hu2s07w91m1/0ad_battalion.rar/file There are some error messages, bugs and need to be balanced but it works. I did it for myself and after reflexion, i said "why not sharing this ?"... I think there are some peoples who can enjoy this. I actually do myself a balance mod of this for my private use, but if the creator of Hyrule's mod wants, i can publish it after i finish. Of course, all credits go to Hyrule Conquest's creator for batallions code and Wildfire for the game :)
    3 points
  3. I gotta say guys and gals, your passion for history and your hard work of bringing sources and references is really what made me want to contribute to the game. Keep it up, love ya ! Also as an artist, those images are the best. Look at all those architectural details and the blue, love that blue.
    2 points
  4. I still have so so much to post.... And not enough time, but here's a quick in between post: Kerma period Kushite boats / ships: Considering how difficult it initially was to find quality period references for Kushite ships, it's nice to find the typical Nile Valley ships confidently appear in the Kushite record as early as the Kerma Period. Hippopotamus hunt: Recorded murals from Kerma, Temple K XI, Eastern Cemetery, depicting a boat with 8 sets of oars, a bull and a donkey (drawing water from a well) Temple K XI, Kerma Eastern Cemetery, fishing scene: An interesting note is that the artistic style of these paintings is reminiscent of Pre-Dynastic Egyptian art-styles, but these Kerma examples post-date the Egyptian ones by almost 1,5 millennia, ruling out direct diffusion from Egypt. Possibly the style originated with some common artistic ancestors in the Sahara, where comparable scenes are known from the Neolithic, or perhaps now lost remnants of Pre-Dynastic styles were preserved long enough in Lower Nubia to influence later artistic developments in Kerma. It should also be noted that these were some of the oldest preserved murals from Kush, and older examples may not have survived, obscuring the evolution and true origins of the style. A fleet of ships depicted in a mural inside Temple K II, Kerma Eastern Cemetery: I've already posted these temples (KII and K XI), I believe, but considering what a magnificent examples they are of Bronze Age monumental stone and brick architecture in the First Kingdom of Kush (aside from the famous Western Deffufa), I thought it would be nice to post them again. They have almost completely disappeared since Reisner's excavations (which levelled many of the sites) in the 1910's - 1920's, but the photographic record of these excavations still exists. Although virtually unknown, they are extremely valuable. This is where the murals of those boats and ships were recorded: c. 1750 B.C. - 1480 B.C. Temple K XI (note the group of people in the right upper corner for scale): The interior wasn't just decorated with murals, but also featured ceiling blocks with faience inlays: Kerma Temple K II: Temple K II is where the 120 cm long faience lion inlays come from: Location of the temples on the southern fringe of the Eastern Cemetery of Kerma:
    2 points
  5. Found it, I was looking for it in wonders.
    1 point
  6. So, do we need to do the gate of all Nations with the stairs or the some other structure ? I took a look at the blend file of the gate, texturing is indeed all that it needs. I guess a lot of prop points could be added. The block shape could be broken with some outside trees, columns, maybe one shop or two as props. To not have that cube like thing standing on the map.
    1 point
  7. Wait I just saw on the document that it's 25.000 triangles, not 2.500... And there I was optimising like a mad man for a tenth of the budget Well, it will be the smoothness running wonder.
    1 point
  8. Thanks! We're just getting started... Ha, the faience is what gets a lot of Nubiologists... Everybody loves it. Faience can be anything from bluish to cyan to greenish. The cyan-greenish pieces are the most common. The technique of faience manufacture was one of the early developments that Kerma was famous for, and Kushites continued to be in love with faience all the way through the Napato-Meroitic Period as well. Some of the pieces could get pretty intricate. Most of them have since lost most of their shine and polish, but they would have been gleaming back in the day. Kerma-Period scorpion (probably a symbol of royal authority all the way into the Meroitic period): 25th Dynasty, Napatan Ankh, from the Temple of Taharqa, Kawa: Select Napatan examples: Meroitic faience "Evil Eye box" from the cemetery at Dangeil: They also imported/looted Egyptian blue faience articles since the Kerma Period, such as the Hippo and pottery shard (left and centre), as well as produce their own Kerma blue faience, like the inlay of a bound captive (right):
    1 point
  9. you need to mimic this file (create new file, copy content of this, rename relevant variables) https://code.wildfiregames.com/source/0ad/browse/ps/trunk/binaries/data/mods/public/gui/gamesetup/Pages/GameSetupPage/GameSettings/Single/Sliders/RelicDuration.js
    1 point
  10. Yes ! Finally, working. Thanks for the feedback, and keep it coming. The File : europeanbison.rar Ok, next time it's going to be quicker. Had to tweak the tail to avoid backface culling, and the overall size of the beast was changed to feel more like a true bison. Cleaned the vertex groups and the xml. Everything is fineeeee. The template is based on the muskox. And added an icon trying to emulate the style of the other ones with the halo. I'll just for the sake of it. Also here is some eyecandy. Edit: also the blend file eurpeanBison_shared.rar
    1 point
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