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Showing content with the highest reputation on 2020-08-20 in all areas

  1. We do have quilted armor versions of that protective vest.
    2 points
  2. I would love to see a feature that gives each individual unit their own names like the total war series. Like it picks a random name for the unit .Like a roman soldier being named Augustus.
    2 points
  3. Nice idea I believe @wraitii and @vladislavbelov did some prototyping with waves https://code.wildfiregames.com/M4
    2 points
  4. Would be nice if we could have a "bow wave" and "tail wave" for ships something like this: (Pictures taken from https://skotschir.de/2019/04/anno-1800-schiffs-uebersicht/) Without this the ships seems to be floating:
    2 points
  5. In alpha 24 the champion cavalry has a movement animation different from the citizen cavalry. The reason for this is that the champion cavalry is faster, so it is more realistic to have semi galloping animation, however with the current balance changes, champion cavalry has the same speed as the citizen cavalry now. I was talking to @Alexandermb to also implement semi galloping for citizen cavalry, because in my opinion it is a more beautiful and real animation than trottin. He told me to open a voting thread to see what other players think. As you can see in the video, champion cavalry has the semi galloping animation while the citizen cavalry has the trottin animation. Ps: the champion cavalry is the cavalry that is below while the citizen is the horse that is above. 20200818_213308.mp4
    1 point
  6. You can also use "Unassigned" instead of "AI: Petra bot" in the player placement. That way their civic centers will spawn, but the entities stand idle (nice capture point ).
    1 point
  7. Hi Cophian, try to switch the map Filter from Skirmish or Scenario to Random Maps, then you can select how many players you want.
    1 point
  8. I suggest trotting for melee cav, galloping for ranged cav.
    1 point
  9. SEGA and Creative Assembly have announced a brand new major expansion for the highly successful Total War: Three Kingdoms, titled The Furious Wild, which will be launching on Steam on September 3rd. To celebrate, check out the debut trailer below. The Three Kingdoms expansion will add a brand new area to the map of third century China, with the deadly jungles at the South introducing four new factions within the tribes of Nanman. Players can choose from Warlords such as Meng Huo, King Mulu, Lady Zhurong and King Shamole, using their new units and abilities to try and claim China for their own. The Furious Wild includes 25+ units, including plenty of animal units with which to terrorise your enemies, along with a new section of the map and completely unique events and missions surrounding the Nanman. The DLC also coincides with a free update that adds a new Han Warlord – Shi Xie, new juggernaut artillery, gate battles and a host of quality of life updates. The Furious Wild expansion will be available to pre-order on Steam ahead of its launch on September 3rd, and will cost £14.99/ €18.99/ $18.99. Will you be playing it? Sound off in the comments. https://culturedvultures.com/total-war-three-kingdoms-expansion-the-furious-wild-launches-next-month/
    1 point
  10. Thank you for your interest, we welcome anyone. The more hands we have, we can if managed correctly, be quicker at finishing line.
    1 point
  11. Myth Unit: Minotaur Update: Texture reworked Texture color variation. Added Body Variants Skirt is for test purposes, not showing an end result one.
    1 point
  12. @oshron Hi, the council of modder and myself have started a mythology mod, we thought you would be interested in it.
    1 point
  13. Yes, 0 A.D.'s GUI is designed to be 1024×768. I also have a 3840×2160 screen and I'm using gui.scale = 1.875 because I prefer to be able to play the game at half a screen; if you want the GUI to be exactly 3840 pixels wide, set it to 3.75; you'd probably want a lower value, though. The location of your configuration file depends on your operation system (see https://trac.wildfiregames.com/wiki/GameDataPaths ); on mine (Fedora 28) it's `~/.config/0ad/config/user.cfg` This is not the first time someone asked. Perhaps a FAQ page should be made. Or add the ability to set the `gui.scale` in game under options.
    1 point
  14. I looked up the Iberian scale armors, only source seems to be this vase (Which may be quilted armor). Thread on EB forum regarding the topic: https://www.twcenter.net/forums/showthread.php?797309-Iberian-Linen-armor Quote in the thread, from a historian:
    0 points
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