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Showing content with the highest reputation on 2020-03-27 in all areas

  1. I am creating a city and a late bronze age setting for 0ad. For the mycenean I used the persian because their building are really similar to greek bronze age, If some one want to play true mycenean have to don't use cavalry exept chariots and don't use Helepant, and here you ave a Mycenean faction, after that there are Doric Greek (brit) that use also bronze helm and chariot, and also there are the sea people (iberian). When the map will be finished I upload it here!
    4 points
  2. Why don't you organize the next tournament then and let's see if you do a better job.
    2 points
  3. Go to Atlas and select the "Actors" option and search for "mycenaeans"
    1 point
  4. 0AD most likely starved system memory plus swap so the Kernel sent a Kill(9) signal to the process terminating it. And yes, the Kernel only does this in the most dire of cases. One of these three should help figure out why. The first one is the most likely. I am not sure to be honest. dmesg -T| grep -E -i -B100 'killed process' /var/log/kern.log /var/log/messages Good luck fixing that.
    1 point
  5. We should probably rename this thread Itrelles' playlist
    1 point
  6. I mean, I don't think we have a hard limit here, upper bracket still has lots of unresolved matches. I recommend posting available schedule on a separate post as prove that you're trying to play the match. If @Dakara does not respond then it's win by absence, otherwise you both sort it out. Stop drama
    1 point
  7. Since it is gameplay patches topic, I moved it to gameplay subforum
    1 point
  8. There are also some issues with traders, maybe you could have a look at them later: The donkey trader footprint is centred on the human, which means the animal is largely outside the selection marker. It should be centred on the donkey + human compound. Donkeys were only introduced in Gaul and the British Islands in Roman times, therefore brit and gaul shouldn't have a donkey trader; they should get a horse-and-cart (like mace) or an ox cart (like maur). By contrast, donkeys and mules were already present in Archaic Greece (Homer) and the major historians (Herodotes, Thucydides, Xenophon) mention them as pack animals. Moreover, horses were scarce in Southern Greece, due to lack of meadows and the mountaineous terrain, donkeys were far more suitable. Therefore athen and sparta ought to have a donkey trader instead; mace, rome, and sele can keep the horse-and-cart trader. The donkey trader is appropiate for iber and kush. The cart, pers, ptol trader consists of only a dromedary camel; a human on foot should be added. Maybe move the trader animal actors (donkey, dromedary camel, horse-and-cart) to `art/actors/units/global/`, to avoid unnecessary duplication?
    1 point
  9. No need to apologize, and there is no rush. Great! Lovely! You mean Iphicrates and Xenophon? Iphicrates should indeed have a péltê, however, Xenophon should be a spearman (the Ten Thousand he led was a mercenary hoplite force), not a javelinist. Something else: the infantry swordsman attack animations (hacking, slashing, and stabbing) look great for those armed with true swords (brit, cart, gaul, kush, ptol, rome), but the stabbing looks quite silly for those armed with other weapons (e.g. kush_infantry_clubman, kush_champion_infantry_amun, kush_champion_infantry_apedemak, maur_champion_infantry), so would it be possible to have a “hack only, no stabbing” attack animation for those armed with axes, maces, sabres, etc. instead of true swords?
    1 point
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