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Showing content with the highest reputation on 2019-08-15 in all areas

  1. Hallo all, map maker here. After making random generated maps it was time for some skirmish map this time. Here it is. As you can see is the same map as this one but extended to a whole new level! Some players will start at the beach where there is abundance of food and stone, some others at the bluffs where there's abundance of metal and good defense positions. Search the hidden treasures spread throughout the map to gain the upper-hand with those extra resources. The volcano being what it is will be in the middle thus forcing everybody to go by water or the shore to reach the enemy. Be warned, don't touch the lava! Files here (only alpha 24 compatible): Volcano Island (8).pmp Volcano Island (8).xml That's all. Nani. old versions:
    5 points
  2. I'd rather we just dispense with the whole Part 1 and 2 thing. After 1.0, just have WFG release a large update every 1-2 years that's basically like an expansion pack (more civs, extra features, major engine improvements, etc), with balance fixes and minor bug fixes at 2-3 month intervals.
    3 points
  3. East Germans idea for outfit (Przeworsk, Balts etc.):
    3 points
  4. Well vinegar has its uses as well
    2 points
  5. I don't know, not all wine get better with age :-/
    2 points
  6. I believe that's because I changed the actor format in a breaking way but didn't really communicate on it. See https://code.wildfiregames.com/rP22442 You now must use animation variants and the regular Walk/Idle formations instead of walk_testudo_front animations.
    2 points
  7. The only real reason women are the primary economic unit is the Gameplay... pure Gameplay: It's easier to differentiate them from the Citizen Soldiers, and that they "inspire men to work harder". It's one area that history wasn't taken into account (even if I will try to argue that we have Females Healing Units within the Roman Faction).
    2 points
  8. As @Nescio pointed wearing two greaves was just for show off, most of them use 1 for the frontal leg: our meshes in the current state don't support asimmetrical textures.: Plus normal maps:
    1 point
  9. @nani Any floral or geological eyecandy you felt was missing from your palette while making this?
    1 point
  10. This guy's laziness is inspirational...
    1 point
  11. I've never been able to use Atlas without it routinely crashing on me, loosing saved files, unable to use search properly (need an external text editor and then copy paste what I'm searching for into Atlas search) (mods or no mods). It's a pity because with some practice I'm sure I could make a lovely map or two. Making Atlas more intuitive, straightforward and user friendly could engage a lot more community members in map-making.
    1 point
  12. Testudo ready, make anti-cavarly is kinda easier and faster:
    1 point
  13. Hola, tenemos una página de Facebook muy activo mantenida por Lion Kanzen, talvez tiene alguna imformaciòn sobre discord https://www.facebook.com/0adfanslatino/
    1 point
  14. @Alexandermb Yes there's been changes recently. That you need to be aware of: Formations now use animation variants, and the regular "Idle", "Walk", "Run" animations. So you need to setup your actors to have a regular variant group with idle/walk/run animations, and a formation-special variant. Also, while remaining in formation units will IDLE in formation-animation, but when that formation breaks (for whatever reason), they will revert to their usual animation. I believe there's still a few issues, but tbh the current code needs some streamlining before we fix these. Check out my changes to the testudo formation actors.
    1 point
  15. First part (500 BC - 0 AD) Macedonians Achaemenid Empire Seleucid Empire Ptolemaic Empire Maurya Empire Athenians Spartans Roman Republic Carthage Gauls Iberians Scythians Celtiberians Lusitanians Odrysian Kingdom (or Thracians) Warring States China and Qin Dynasty Nabataean Kingdom Kingdom of Saba (or in general Ancient Yemen) Bactrian Empire Kingdom of Pontus Corinthians Thebans Kingdom of Pergamon Intermediate (end of the first - beginning of the second) Han Dynasty (202 BC to 220 AD) Kingdom of Kush (Meroitic period from 300 BC - to 200 AD approx.) Britons (Fought the Romans during 1st century BC and 1st century AD) Parthians (247 BC - 224 AD) Early Germans (Cimbric invasion in the West, Scirii and Bastarnae in the East, Ariovistus in Gaul, Ariminius rebellion, Marcomannic Wars). Xiongnu (318 BC - 155 AD) Dacians (From Burebista to Decebalus) Second part (0 AD - 500 AD) Roman Principate Roman Dominate Byzantines Sarmatians Kushan Empire Huns Goths/Vandales Saxons/Angles Franks/Alemanni/Burgundi Sassanid Empire Three Kingdoms China + Jin Dynasty Gupta Empire
    1 point
  16. http://library.flawlesslogic.com/tacitus.htm Probably female priest and maybe some female units giving bonus (aura) to motivate neighboring warriors. Edit: sorry for the poor choice in the url, the website is not really recommended, it comes from Google search.
    1 point
  17. for Persian i did, based on new structure. but to use them first we need to implement new voice structure of game (require development i think). current voice structure is not complete and has issue check this one that i prepared: https://docs.google.com/spreadsheets/d/1ze2SBTjKxMTbAVMDUmJIAwjDLXFJy2kNzXzkI3wwP7U/edit#gid=780866684
    1 point
  18. The way I implemented it was that at a certain (template-based) range from their targets, the units started running instead of walking. No user input required.
    1 point
  19. Hi guys!!! I come here to discuss a change in the interface of the units / constructions. It's something that has bothered me a lot, for several reasons. You need to leave your mouse over icon for some time, until important information is shown, and even then they are confusing, have poor allocation, letters are small and not have icons. It sounds like something unimportant but it is not, in some other rts games, when you evolve your drives, the drive model also changes, so you know that drive is upgraded, and you take care of it. At 0 A.D this does not happen, so you can not tell if the drives are upgraded, you need to click them, leave the mouse on the icon for some time, and then you can see a lot of confusing information. What I would like to see is something like this: It's something simple and clean, just with a few icons, showing, atack/armors/atackrang. Of course a few more things can be added, and also, the other information does not have to be taken, they can stay where they are. This way it is much easier to see and you do not waste time looking for the information you need. I have seen some players complaining about losing fights and only then did they see that the enemy units were much stronger. And I dare you to say, that some players do not know that this information exists, because they have never tried to leave the mouse over the icon. Age of empires 2 is just one of the good examples we have, it does not have to be identical. What do you guys think? He gave his opinions and suggestions. Tnx
    1 point
  20. This is the best. You will need an additional icon.
    1 point
  21. Thank you for the voices.
    1 point
  22. Should be fixed in next version. Currently the AI doesn't use formation because as it's said in the welcome screen those are not a finished feature. Currently formation attack is not implemented, you can also set them to standground.
    1 point
  23. That is not the case with nomadic peoples several where matriarchal and even the ones who were not had very flexible sexual roles with woman acting as the primary military force when the men where away on the hunt or war most Mongol woman where very good archers and riders while the Scythian women where both chiefs and shamans of great political power so the classical role for woman really only holds for citified folk. Enjoy the Choice
    1 point
  24. Buenas ¿Como hay que hacer para poder atacar un edificio o algunas maquinas de asedio, sin capturarlas? Gracias
    1 point
  25. It would be great if it was a standalone mod so other mods could easily use it or make it a dependency. Or better yet, made a patch for the core game so that it can be maintained.
    1 point
  26. @nani can add this to autociv
    1 point
  27. Noted @Sundiata Massive historical insight. Kudos to you! I very well thought the same about leaving them as it is, @GunChleoc, before I compared to Russian where "pr-ms’yw" was done like "пер-месаиу" Not to break the feel, I will put them the way they are until someone figures a proper form.
    1 point
  28. I think it would make it much easier to understand, especially for new players. The current interface is not friendly to new players.
    1 point
  29. I prefer that format the Loot has employed (Following from that Bamboo Spearman Example): Attack: (Hack Icon) 3, (Pierce Icon) 2.5, (Rate Icon) 1 Defense: (Hack Icon) 5, (Pierce Icon) 5, (Crush Icon) 15 Capture: (I don't know what to do with this part) Speed: (Walk Icon) 8.5, (Run Icon) 15 Loot: (Experience Icon) 100, (Food Icon) 5, (Wood Icon) 5
    1 point
  30. have you found ways to save maps and reload them? even if its only in atlas. i know exactly what you mean ive been hooked on making maps since AOE and its always been one of my favorite things to do within a game especially a RTS. But technology is abit over my head so i just uninstall and then try again if that dont work im lost.
    0 points
  31. > says that women dont have enough action in game > suggests replacing women with slaves, making them even more rare
    0 points
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