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Showing content with the highest reputation on 2019-06-26 in all areas

  1. 3 points
  2. The error happens when enet (udp based network protocol) can't send the network packages to the peer / client (http://enet.bespin.org/group__host.html#ga6ba501b3ee576e5578c8e6d1694ebd49). This might be because a local firewall or other network setting denies the network connection. Perhaps you also have mutliple network controllers where one of them disconnected during the time of hosting.
    2 points
  3. Ah, I see; perhaps include audio or voices in the thread's title to avoid unnecessary confusion. I myself have zero experience with audio files, but I assume others (@Itms, @OmriLahav, @Samulis, @Stan`) can give you sound advice. There is a trac wiki page, but it's probably partially incorrect and outdated. The sensible thing to do seems to me to be: get a complete list of English phrases write down the proper (polytonic) Greek equivalents [optional]: transcribe those into IPA, so people without any knowledge of Greek can pronounce it record everything and upl
    2 points
  4. Fonts are extracted by a python script and pre rendered for the game as a bitmap and a position text file for the game to find those chars. Few issues. Those are big (so big in fact that asian fonts should be bundled separately as mods) Those do not scale well with 4K resolution (and become blurry) I'm not really sure how the script works. I believe Itms does.
    2 points
  5. @wraitii Where are the fixes for these problems? I didn't see them in SVN, my friend, please take time to tell me, thank you!
    2 points
  6. Upon a request, I upload this here. commands.txt metadata.json
    1 point
  7. I used it as a first version of a planet procedural generation (not only, but mainly) in project with my friend more than 6 years ago:
    1 point
  8. Concerning the siege rams, > they should maybe be slowered, it make no sense that a siege ram is faster than a piekman > towers and fortress should be able to drop rocks in order to crush them > it make no sense neither that siege rams can beat units, as elephants for example:
    1 point
  9. Perlin noise? (at least I see familiar pattern of distribution).
    1 point
  10. Not a list as such we try to treat each offence individually so just start on other topic and post the evidence the commands.txt file of the offending game and ping one of the lobby moderators. Enjoy the Choice
    1 point
  11. I would definitely find the Hasmonean Jewish nation to be a fantastic addition to the game, but I can't agree with you on the basis of including Proto-Berger, which isn't even linguistically Semitic to my understanding. Another thing I would like to quickly point out is that Classical Hebrew's phonology is generally based on what is called Tiberian, which comes roughly A.D. 800, in Judaea, not from European Jews. A further issue with carelessly making an amalgamation of the two separate languages is the repercussions that would have on the transliteration. If Aramaic seems like a better opt
    1 point
  12. Phoenician mixed with some Proto Berber would be the closest approximation of ancient Punic. Phoenician, Aramaic and Ancient Hebrew are related, but it's debated to what extent they were actually mutually intelligible. There were apparently some fundamental differences in pronunciation, and in some cases Phoenician was more similar to Arabic and Aramaic respectively than Hebrew, which is technically more closely related, I believe. I think Phoenician and Hebrew were quite similar in the early first millennium BC, but diverged more strongly in the second half of the millennium, with the emergen
    1 point
  13. What is it exactly what you want? use the Greek alphabet (upper case only, simple, polytonic) for Greek specific names: can already be easily done with a mod render the entire game in ancient Greek: can be done with a translation (transifex) use a different font in game: requires knowledge of python script and possibly code changes release a font you created into the public domain: does not require 0 A.D. something else: ...
    1 point
  14. @Itms I have 24 letter designs that it took me and several associates forever to compile from actual inscriptions (top section). We want to offer it to the 0 A.D. project with free license as per policy. With this font all ancient Greek inscriptions/texts of the period can be rendered authentically, no more signs are needed. As you can see @Stan` mentioned something about a python script above. And we would likely have to clean it / vector redraw. But it is a small font?
    1 point
  15. They are stalled by elexis until they have been marked as safe.
    1 point
  16. Gharials are near that area. It is a fairly large area, with some important rivers. There are several rivers in the area.
    1 point
  17. For Delenda Est I made a "Conquest Civic Centers" victory condition. It works (you lose immediately when you lose your last civic center), but I'd really like to make it a timer where when you lose your last civic center you get X number of minutes to build or capture a new civic center or you lose.
    1 point
  18. Sure @vladislavbelov here is the system_info.txtsystem info. text and i took a look at the links and it seems to mention the dev build or a patch? i admit i did not know thier was a dev build so what be the recommended way to go about this issue; I am willing to download the dev build by the way. Thank you for the quick response
    1 point
  19. Making fonts for the game is a bit more complex than that... Just having the TTF/OTF/... doesn't do everything.
    1 point
  20. Here is a Spanish Colonial Period Filipino structure plugin that I made for the game. Been playing this game for a week now. I am trying to blow-off some steam, since the new semester is about a month from now. I did create a new twitter account, do check, it is @wackyserious I will post contents from 0ad art development from there too.
    1 point
  21. @Nescio I will edit this answer with thorough reply a bit later, but note that I mean that all written text should remain the same for all hellenic factions, I meant in this thread only uploading sets of voice-recordings with the relevant variations. Sorry if that was not clear. Laconian and Macedonian voices could be adapted in accordance with historical evidence, but as said it will require study and I need to activate my network to come up with superior versions and evaluate approaches. Only once I can present to you in this forum a coherent and source-based strategy will we move to reco
    1 point
  22. The sensible thing to do would be to first standardize all the Greek text strings in game to proper Attic, using the newly adopted romanization. A review of specific names was started in January, see the relevant forum threads: structures: https://wildfiregames.com/forum/index.php?/topic/25268-specific-name-review-structures/ units: https://wildfiregames.com/forum/index.php?/topic/25284-specific-name-review-units/ As for the Athenians, Attic is well attested and should provide no serious difficulty (except for artificial entities such as an archery range). As for the Spart
    1 point
  23. 1 point
  24. I read often the forums every day to keep on touch with the new additions using an smartphone.
    1 point
  25. Hi, IDK if this is the place to post this but here it comes. Never reported but too many times I was fooled... Yesterday night: Avinash. Today afternnon: Kyro. They both quited when their strategy didint work (kyro rushed in an attemp for a quick win, when I resisted he quited) (Avinash and I had a nice long game, on my final attack, he quited) Let me know if u need any extra file or information. commandsAvinash.txt commandsKyro.txt
    1 point
  26. I got one more tropical uh, 'tree' i want to get done and then maybe ptolemies lol Geological formations do need attention more than flora at this point I will freely admit, but rocks can be particularly boring ya feel?
    1 point
  27. boys we just about ready for that vietnam mod
    1 point
  28. I do believe the strangler figs are done
    1 point
  29. @Lion.Kanzen Yeah, we have similar looking trees over here... One of our more common forest giants is the Silk Cotton Tree. It's absolutely humongous! Varieties of these are apparently also native to Latin America. It's dense... Here's a collection of personal pictures I took of the nature scenes in my surroundings and other places in Ghana:
    1 point
  30. As they would say in my country Se la mamaron
    1 point
  31. Swordsmen and elephants take out rams quite efficiently. In an emergency, even women can be used with some degree of success. I agree that its a little ridiculous though, the speed at which unprotected rams take out structures even when a considerable army is attacking them. I understand that archers should have a hard time with them, but its currently not possible/realistic to take out rams with ranged units at all... At least make spearman more capable of dealing with them? Obviously spearmen should be a lot better at taking out a ram (by killing the operaters) than swordsmen, who would
    1 point
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