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Showing content with the highest reputation on 2019-06-26 in all areas

  1. 3 points
  2. The error happens when enet (udp based network protocol) can't send the network packages to the peer / client (http://enet.bespin.org/group__host.html#ga6ba501b3ee576e5578c8e6d1694ebd49). This might be because a local firewall or other network setting denies the network connection. Perhaps you also have mutliple network controllers where one of them disconnected during the time of hosting.
    2 points
  3. Ah, I see; perhaps include audio or voices in the thread's title to avoid unnecessary confusion. I myself have zero experience with audio files, but I assume others (@Itms, @OmriLahav, @Samulis, @Stan`) can give you sound advice. There is a trac wiki page, but it's probably partially incorrect and outdated. The sensible thing to do seems to me to be: get a complete list of English phrases write down the proper (polytonic) Greek equivalents [optional]: transcribe those into IPA, so people without any knowledge of Greek can pronounce it record everything and upload the audio files find other people to record the same to have some variants (preferably three male and three female voices) [repeat for other languages or dialects] It's probably a lot of work to create a single audio file, let alone a full set, therefore it's debatable whether it's really a worth it to aim for one audio voice set per faction (instead of one per language); having complete and correct Attic would already be great.
    2 points
  4. Fonts are extracted by a python script and pre rendered for the game as a bitmap and a position text file for the game to find those chars. Few issues. Those are big (so big in fact that asian fonts should be bundled separately as mods) Those do not scale well with 4K resolution (and become blurry) I'm not really sure how the script works. I believe Itms does.
    2 points
  5. @wraitii Where are the fixes for these problems? I didn't see them in SVN, my friend, please take time to tell me, thank you!
    2 points
  6. I used it as a first version of a planet procedural generation (not only, but mainly) in project with my friend more than 6 years ago:
    1 point
  7. Concerning the siege rams, > they should maybe be slowered, it make no sense that a siege ram is faster than a piekman > towers and fortress should be able to drop rocks in order to crush them > it make no sense neither that siege rams can beat units, as elephants for example:
    1 point
  8. Perlin noise? (at least I see familiar pattern of distribution).
    1 point
  9. Not a list as such we try to treat each offence individually so just start on other topic and post the evidence the commands.txt file of the offending game and ping one of the lobby moderators. Enjoy the Choice
    1 point
  10. I would definitely find the Hasmonean Jewish nation to be a fantastic addition to the game, but I can't agree with you on the basis of including Proto-Berger, which isn't even linguistically Semitic to my understanding. Another thing I would like to quickly point out is that Classical Hebrew's phonology is generally based on what is called Tiberian, which comes roughly A.D. 800, in Judaea, not from European Jews. A further issue with carelessly making an amalgamation of the two separate languages is the repercussions that would have on the transliteration. If Aramaic seems like a better option, then we should go over Hebrew. What concerns me about attempting to do Phoenician or Punic is the general lack of any good scholarly lexicons readily available (Unless I've missed something). What would be done for more obscure words other than haphazardly bringing in another language? Obviously Hebrew and Aramaic are hardly the best options, but they are certainly the easiest not correct ones to depict well.
    1 point
  11. Phoenician mixed with some Proto Berber would be the closest approximation of ancient Punic. Phoenician, Aramaic and Ancient Hebrew are related, but it's debated to what extent they were actually mutually intelligible. There were apparently some fundamental differences in pronunciation, and in some cases Phoenician was more similar to Arabic and Aramaic respectively than Hebrew, which is technically more closely related, I believe. I think Phoenician and Hebrew were quite similar in the early first millennium BC, but diverged more strongly in the second half of the millennium, with the emergence of Punic widening it still. Potential Yiddish accents flavouring reconstructed modern or classic Hebrew for a North African civ also seems a bit weird. Perhaps Yemenite Hebrew is something interesting to look at (seems to be more archaic). And what about Amazigh for Libyan units? Then we can reserve Hebrew for a future Hebrew faction, the Maccabees/Hasmonean Dynasty... They're from the right timeframe, super interesting, relevant (Seleucid/Ptolemaic/Roman interaction), and there's definitely interest (has been requested many times now).
    1 point
  12. What is it exactly what you want? use the Greek alphabet (upper case only, simple, polytonic) for Greek specific names: can already be easily done with a mod render the entire game in ancient Greek: can be done with a translation (transifex) use a different font in game: requires knowledge of python script and possibly code changes release a font you created into the public domain: does not require 0 A.D. something else: ...
    1 point
  13. They are stalled by elexis until they have been marked as safe.
    1 point
  14. Gharials are near that area. It is a fairly large area, with some important rivers. There are several rivers in the area.
    1 point
  15. For Delenda Est I made a "Conquest Civic Centers" victory condition. It works (you lose immediately when you lose your last civic center), but I'd really like to make it a timer where when you lose your last civic center you get X number of minutes to build or capture a new civic center or you lose.
    1 point
  16. Sure @vladislavbelov here is the system_info.txtsystem info. text and i took a look at the links and it seems to mention the dev build or a patch? i admit i did not know thier was a dev build so what be the recommended way to go about this issue; I am willing to download the dev build by the way. Thank you for the quick response
    1 point
  17. Making fonts for the game is a bit more complex than that... Just having the TTF/OTF/... doesn't do everything.
    1 point
  18. Here is a Spanish Colonial Period Filipino structure plugin that I made for the game. Been playing this game for a week now. I am trying to blow-off some steam, since the new semester is about a month from now. I did create a new twitter account, do check, it is @wackyserious I will post contents from 0ad art development from there too.
    1 point
  19. The sensible thing to do would be to first standardize all the Greek text strings in game to proper Attic, using the newly adopted romanization. A review of specific names was started in January, see the relevant forum threads: structures: https://wildfiregames.com/forum/index.php?/topic/25268-specific-name-review-structures/ units: https://wildfiregames.com/forum/index.php?/topic/25284-specific-name-review-units/ As for the Athenians, Attic is well attested and should provide no serious difficulty (except for artificial entities such as an archery range). As for the Spartans, modern comparative linguistics is very successful at identifying and explaining sound shifts and knows how different Greek dialects evolved. In principle it's doable to convert Attic into Doric equivalents. The question is whether it is desirable. It seems artificial to use reconstructed (how we believe something should have been written) rather than attested (how we know something was actually written) forms. Besides, it might be potentially confusing for ordinary players to use different forms of Greek. (Why does Athens have this and Sparta that? Did they make a mistake? Don't they know what they're doing?) As for Macedonian, we know it existed and was closely related to Greek, but that's about it. There is not even consensus whether it was a Greek dialect, a sister language, or a different branch of Indo-European (cf. Phrygian, Thracian, Illyrian), nor when it died out. There were strong and ancient ties between Macedon and Athens (they feature together in several myths; foreign trade of Macedon was initially dominated by Athenian colonies, especially Amphipolis; the Macedonians sent sons to Athens for education; when on opposing sides during the Persian wars they remained friendly; famous scholars where said to be invited to the royal court); the subject people didn't write and the Macedonian upper class (royalty, nobility, and, consequently, military) adopted Attic. (And because they subsequently conquered the known world, koine is largely based on Attic.) In short, it's probably best to stick with Attic for the Macedonians. As for the Ptolemies and Seleucids, koine was typically written the same as Attic—albeit frequently with more mistakes and occassionally new words. As for audio voices, I believe the idea was orginally to have two sets, Attic for the classical factions (Athens, Macedon, Sparta), koine for the Hellenistic factions (Ptolemies, Seleucids). Creating proper audio files is a lot more complicated and time consuming than correcting text strings, though. That's true, the Erasmian pronunciation is widespread in academia, even though people know it's strictly speaking incorrect; the purpose of language is to be understood, so how people pronounce things is largely based on what is common amongst their peers (and also influenced by nationality, native tongue, or enducation), rather than what is the original.
    1 point
  20. 1 point
  21. I read often the forums every day to keep on touch with the new additions using an smartphone.
    1 point
  22. Hi, IDK if this is the place to post this but here it comes. Never reported but too many times I was fooled... Yesterday night: Avinash. Today afternnon: Kyro. They both quited when their strategy didint work (kyro rushed in an attemp for a quick win, when I resisted he quited) (Avinash and I had a nice long game, on my final attack, he quited) Let me know if u need any extra file or information. commandsAvinash.txt commandsKyro.txt
    1 point
  23. I got one more tropical uh, 'tree' i want to get done and then maybe ptolemies lol Geological formations do need attention more than flora at this point I will freely admit, but rocks can be particularly boring ya feel?
    1 point
  24. boys we just about ready for that vietnam mod
    1 point
  25. I do believe the strangler figs are done
    1 point
  26. @Lion.Kanzen Yeah, we have similar looking trees over here... One of our more common forest giants is the Silk Cotton Tree. It's absolutely humongous! Varieties of these are apparently also native to Latin America. It's dense... Here's a collection of personal pictures I took of the nature scenes in my surroundings and other places in Ghana:
    1 point
  27. As they would say in my country Se la mamaron
    1 point
  28. Swordsmen and elephants take out rams quite efficiently. In an emergency, even women can be used with some degree of success. I agree that its a little ridiculous though, the speed at which unprotected rams take out structures even when a considerable army is attacking them. I understand that archers should have a hard time with them, but its currently not possible/realistic to take out rams with ranged units at all... At least make spearman more capable of dealing with them? Obviously spearmen should be a lot better at taking out a ram (by killing the operaters) than swordsmen, who wouldn't necessarily have the reach.. The current system isn't intuitive, especially not for new players...
    1 point
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