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Showing content with the highest reputation on 2019-04-27 in Posts

  1. I am reading the material that Nescio provided. According to the comparison of Herodotus, the Sogdian had similar equipment to the Medes. I could not properly comprehend if when Herodotus told us that they were alike in that manner, that also includes their clothing. Also, what are your thoughts on brightly painted linothorax? (The first two in the right in the image below)
    4 points
  2. Just for information in case that was forgotten (I didn't read it, so no intention behind posting the link) https://trac.wildfiregames.com/wiki/ArtDesignDocument#PlayerColor Btw all that is beautiful
    3 points
  3. While I agree with you on the meaning, most of the work which is needed in that kind of project is not noticeable. On a open source project, the code mess is visible so you can't hide it and just produce something that 'works' at time t. ;-) edit: sum up, the issue is to "get the balance right".
    3 points
  4. @Lion.Kanzen Player 3 (Green) and Player 7 (Orange)
    2 points
  5. What about organizing a contest ? This year's twist: Using @Bigtiger's asset to make the most beautiful map.
    2 points
  6. @LordGood This is how it currently looks like in game. For player 2 (Red) and player 1 (Blue) This is the most saturated that I would go, applying what I have read and observed about natural dyes. Does it stand out too much at its current state?
    2 points
  7. About the Sogdians, here some short accounts of their interaction against Alexander's armies. Ethnic background (useful description pages 442 to 444) Increasing nomads later in the region
    2 points
  8. I would make sure the saturations on anything that isn't playercolor is low enough to distinguish different troops, the Persian army should look like a fruit salad but that might hinder gameplay if we stick to it. speaking only on the bright linothorax, the archers are looking good
    2 points
  9. Thanks. Added a quite few on the edges. I am about to commit some of the Persian infantry textures.
    2 points
  10. Well, they were neighbours and at it's maximum extent, I believe at least parts of Sogdiana was incorporated in the Median Empire. Apparently even their language is related (according to Strabo). That having said, I'm certain that Sogdians were heavily influenced by the Scythians (Scythians lived/ruled in Sogdiana among other places), but the Scythians also influenced the Medes and even ruled them for a while... More or less the same cultural sphere as Bactria, which also had strong Scythian, Median and Achaemenid Iranian influence. In general terms Bactria was home to larger urbanised populations and Sogdiana was home to more nomadic peoples, but many of the specific peoples living in these regions seemed to live in both Bactria and Sogdiana. They practiced Zoroastrian religion, again, Iranian similarities, and they also had direct contact with China... (to clarify, Sogdiana is a geographic term, not necessarily an ethnic or cultural one, so it can refer to a number different people inhabiting the region) Sogdians and Bactrians:
    2 points
  11. 1) what @(-_-) said 2) attack range has several meanings depending of the part of the code which use it... and most of the time it's not exactly what you expected an attack range is :-)
    2 points
  12. The lack of communication seems more pronounced now since it's 10 months between alpha releases.
    2 points
  13. For how to install maps read trac.wildfiregames.com For a list of community's map you can look https://github.com/cwrtl/community_maps/blob/master/readme.md To install these search in the mod dawnloader in mainmenu -> mods
    2 points
  14. yes... with darkest color doesn't work fine.
    1 point
  15. any interest in having playing/won/lost/spec status in playerlist in lobby?
    1 point
  16. Thread 1 (Thread 0x7ffff7f87b80 (LWP 3102)): #0 0x00007fffebaa0094 in ?? () from /usr/lib64/../lib64/libgnutls.so.30 No symbol table info available. #1 0x00007fffebaa11d4 in ?? () from /usr/lib64/../lib64/libgnutls.so.30 No symbol table info available. #2 0x00007fffebaa18ad in gnutls_x509_crt_verify () from /usr/lib64/../lib64/libgnutls.so.30 No symbol table info available. #3 0x00007ffff4971d2c in gloox::GnuTLSClient::verifyAgainstCAs(gnutls_x509_crt_int*, gnutls_x509_crt_int**, int) () from /usr/lib64/libgloox.so.13 No symbol table info available. #4 0x00007ffff4971e5d in gloox::GnuTLSClient::getCertInfo() () from /usr/lib64/libgloox.so.13 No symbol table info available. #5 0x00007ffff49746e5 in gloox::GnuTLSBase::handshake() () from /usr/lib64/libgloox.so.13 No symbol table info available. #6 0x00007ffff4974859 in gloox::GnuTLSBase::decrypt(std::string const&) () from /usr/lib64/libgloox.so.13 No symbol table info available. #7 0x00007ffff48ff72b in gloox::ConnectionTCPClient::recv(int) () from /usr/lib64/libgloox.so.13 No symbol table info available. #8 0x000000000043d4ee in Frame () at ../../../source/main.cpp:403 profile2__ = {m_Name = 0xb2aaf8 "frame"} time = <optimized out> realTimeSinceLastFrame = 0.0329228155 __func__ = "Frame" need_update = true I think calling gloox recv() is returning bigger message than allowed oe no message at all. Maybe the server is sending a bigger message or maybe it is filling an input buffer downsized allocated https://stackoverflow.com/questions/3632861/segmentation-fault-on-recv Maybe the server is not sending any message, or maybe the routine is doing just tls handshake with no message.
    1 point
  17. very asian influence. Kuban type. Helmets "sakskskih" Types Kuban
    1 point
  18. Oh I thought you meant from a technical standpoint
    1 point
  19. I tried to reduce the saturation, I might not include it in the commit then. Here are the current ones. In the middle is the current texture available in the game for the advanced rank.
    1 point
  20. Our forum is powered by the Invision Community software. We haven't customized the software or theme in any way. I have reported this issue to them, perhaps it will be fixed in a future version. EDIT: And here is the official reply: Hello, thanks for reporting this. I have fixed this for an upcoming release. Regards, <snip> Invision Power Services, Inc.
    1 point
  21. The yellows and reds are sticking out a bit too much between players, it could lead to gameplay confusion
    1 point
  22. Even from the grave, Angus McBride never ceases to amaze me. Here, an illustration depicting Meroitic period iron working in the Kingdom of Kush. If there are any old timers that have access to this very rare publication, "Look and Learn Incorporating Ranger Magazine, The Story of Africa: The Negro Pharaohs, Apr 27 1968, by Mary Cathcart Borer", you'd be a hero for sharing it, because there might be more where this came from... 1968! Angus McBride was definitely ahead of his time! Meroitic Iron smith hammering away at an elongated spearhead a short sword, while a second smith is tempering another weapon. To the left a Meroitic royal or nobleman is inspecting a newly made short sword. In the background, the furnaces for Iron smelting can be made out, as well as some steeply sloped pyramids further in the distance.
    1 point
  23. yes.. is different .... ----time to test with non art guy. see good quality. look better than Rome II more accurate persians. more diverse.
    1 point
  24. I believe that's the joke, with a little not of sarcasm
    1 point
  25. Actually, I expect it would get worse - if people can see the mess, it's easier for them to help make it better.
    1 point
  26. Btw I intend to upload the next version for mod.io when we reach 50 maps. 11 to go, guys. Let's make some new maps! (But you can always get the most up to date version on Github.)
    1 point
  27. Campaign hasn't been implemented yet. It needs thorough research and a few features are still missing in the game. You can play competitive games online using the Multiplayer lobby. There is a ranking system there.
    1 point
  28. My solution is more like "Proof of Concept", not a definitive optimized solution, as I am not a very experienced coder. I prefer to wait for the outcomes from 'audit' first rather than to send an 'ugly' solution, as I believe the coder staff can provide a much better one. Well... Unless this 'audit' option is not really for real usage... But if this, I think someone will answer that very clear. And then I will post a diff as you pointed out. I've edited https://code.wildfiregames.com/rP19674 and added that I can send this diff anyway, if ok. Thanks!
    1 point
  29. Hi @Angen! Reading that page, I think 'audit' is the way to go! I will sign up, search that commit and try to post an 'audit' first. Thank you very much!
    1 point
  30. It would be neat to unlock Thureophoroi and Phalangites for the Spartans with a Hellenistic Reforms tech, which is what I partly do in DE. But a part of me just wants to keep them Classically-centered. What to do.... what to do...
    1 point
  31. Would be nice though to have snap-to-grid building placement in the options... (has been proposed/discussed before, I don't remember the reason why this is undesirable and still don't see it, at least as an option it wouldn't hurt anybody)
    1 point
  32. Dear members of the treasury committee, With some delay, please find attached the details of expenses engaged for FOSDEM 2019 in February. Five members of WFG were able to attend and to spread the word about the game. Just like last year, I propose to have SPI send the money to me, which I will immediately forward to the attendees, in order to minimize the number of transactions. We are looking forward to reading your reply and we are happy to answer any additional question you might have. Itms, on behalf of the attendees. FOSDEM-2019.pdf
    0 points
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