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Showing content with the highest reputation on 2017-01-11 in all areas

  1. About Oniversalis : Age of Exploration is a total conversion project for the game 0 A.D Empires Ascendant.This modification will bring the era of colonisation to the world, beginning with the late middle ages and ending with the 18th century.The player will be able to research different types of technology (such as gunpowder weaponry), recruit different and special units and build different buildings with different roles as different nation across the world, such as: Spain, England, France, Austria, Prussia, Portugal, Moghul Empire, Mayans, Aztecs, Muscovy and many other. Features A complete new era with a lot of changes from 0 A.D A total of 22 civilizations (not sure what the limit is, some no that important may be deleted) : Spain,France,England,Austria,Brandenburg,Denmark,Sweden,Novgorod,Byzantium,Wallachia,Ottoman Empire,Serbia,Poland-Lithuania,Mamluks,Mughal Empire,Golden Horse,Yuan Dynasty,Aztec Empire,Maya,Inca,Pueblo,Iroqouis Confederacy. Changing the gameplay from a fast-ending game in a long game that may take times to complete. New resources such as Spices and Gunpowder. A huge amount of buildings (you will need special units as you evolve to build new important buildings). A huge amount of technologies, as it was the era of the Renaissance and the Industrial Revolution. Lots of different military and civilian units. etc. Thank you for viewing this mod ! Please remember to watch and support us. EDIT : Forgot to Add the Japanese Empire and Portugal.
    4 points
  2. Yuan Dynasty is Chinese On a more general note I would suggest having a smaller number of factions as an initial goal. Not because there is some engine limitation, but because creating a lot of factions is a lot of work, so it's better to have a smaller number of factions to begin with and finish them, and then add new ones later.
    3 points
  3. Okay, been looking into this. The below is based on the code currently on the HEAD of the master branch of your GitHub repo. I've assumed you've modified all the relevant requirements' to take into account the modified entity requirement. I've also only looked at the structree (for now). Anyhow: The biggest problem is that your repo's copy of the globalscripts/Templates.js file is out of date. Don't remove it, instead replace with a copy from 0AD core, as... In your new copy, replace line 370 with ret.cost[type] = template.cost && template.cost[type] ? +template.cost[type] : 0; so as to prevent errors about your glory resource not being mentioned in your techs' cost requirement Other problems that cause errors: The `athen_champion_marine` unit requires a technology (`mercenaries/athen_reforms`) that can only be researched by the `merc_camp_egyptian` structure, which cannot be built by any Athenian unit. The structree doesn't like this. The mauryan (indian) shipyard (not dock) has the ability to research the `celts/health_warship_oceanic_transports` tech. Or, it would, except that this tech requires the `celt/unlock_warships` tech which cannot be researched at or by any entity trainable/buildable by the Indians. Again, the structree doesn't like this. There are a couple of things that you do, that core doesn't, namely: Instead of putting requirements of a pair tech in the `pair_{foo}.json` file of that pair, you put them inside the techs of that pair, which is a little repetitive. You've added the production component to every unit, causing the structree to think that every unit can either train a unit or research a technology. Right. Now to have look around in-game. Edit: After playing around a bit in-game, yeah it seems like it was most likely the out-of-date globalscript file as I didn't get any error messages. That said, the structree makes a few assumptions it shouldn't, so ticket.
    2 points
  4. in this latest contribution I tried to actually come up with improvements in relation to the suggested hints
    2 points
  5. A mod that's going to be AoE3 contemporary! Nice.
    1 point
  6. I know Millenium will go as far as that, yet this goes between the 15th century and ends with the 18th-19th. I forgot about Japan, i will update. Also i of course dont plan to finish all in 1 day, this mod is a total conversion and will take time, for the begining i will work on Spain,Portugal,France,England and the Aztecs.
    1 point
  7. Welcome aboard just change the stance of the formation from aggressive to passive the button for this is on the info panel at the bottom of the screen. Enjoy the Choice
    1 point
  8. Uhm that's strange. It appears in structure tree also or only in construction/training panel ? Imo, that's not needed as only js changed.
    1 point
  9. Fixed for next release: #4146
    1 point
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