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Showing content with the highest reputation on 2014-02-10 in all areas

  1. Concept draft for the new ptolemaic market:
    3 points
  2. Yeah, but can you not think of something else to make them unique based off what they had rather than giving them false things? The Ptolemaics lasted for 300 years. They were known for having a powerful economy and were the wealthiest nation for a long period of time. Seleucids should be more of the military focused nation. Make the Ptolemaics more of an economy focused nation.
    2 points
  3. I actually think it looks nice with the buildings because markets are usually crowded in between structures. If you go to a market in a suburbs or rural area, you see farmer and flea markets in an open tent. If you go to markets in Tel-Aviv, Jerusalem, or even places like La Paz in Bolivia, you see lots of markets crowded on streets. Smelly Medieval London had market stalls paralleling the streets. Since this game involves building an economy through phases of size, I think the city look of a market looks more appropriate.
    1 point
  4. Mythos, if you are concerned about gameplay balance, then make the ptolemies balanced but leaning towards building an economy. I already explained to you about the mercenary camps. The mercenaries were brought in to Egypt and made as citizens. Note the 20-50 times the author in the above article mentioned about Kleruchs. It makes more sense for the Ptolemaics to have the military settlements because there were military settlements? Do you need me to provide examples from hard copy articles that I read? Like Romulus, I am a willing and caring fan of 0 A.D. and I am willing to get in a fist fig
    1 point
  5. I agree with Sighvatr And I don't really see why you cannot portray these civilizations as 100% was that meant to be a literal statement? And I can attest to Manias assertion concerning the Ptomolies did NOT make use of the Nubian archers, they were available, but there's evidence that they did not serve in the army. I think the dev has conflated the Ptolomies with the Pharaoh age dynasties of Egypt where the Pharaohs made extensive use of the services of Nubian archers. With reasons to believe, my say on this is that the dev have made it clear that this is just a game and accuracy doesn't
    1 point
  6. Maybe a "reform" tech for the Macedonians could be called "Amphipolis Decree" instead, which is an actual thing late in the Macedonian kingdom. Though, I don't think the Macedonians ever actually used elephants in battle.
    1 point
  7. Perhaps this "unfertility" could be dubbed a "development aura" represented in the terrain. Low concentration of buildings in an area would have terrain that looks grassy and untouched, high concentration of buildings could have a stone brick terrain that looks like a road. Perhaps it could have a bonus as well, like highly developed areas could increase unit movement speed. This would encourage a specific spacing of buildings. Just close enough to get that movement bonus, just far enough to have enough room for units. Maybe guard towers could "develop" moreso than usual buildings, so one coul
    1 point
  8. I think I have read the same book as you have, mega! I do wish the ptolemaics in 0 A.D. focus more on the kleruch and machimoi. Also, why mercenary camps for ptolemies when the articles say that the ptolemaic empire made citizens out of the mercenaries? Mercenary camp should be more of a carthaginian thing rather than ptolemaic.
    1 point
  9. you want Elephants with Macedonians?Ok may be the tech can be not name as Dadochi Reform, may be Antigonid. Because we're more effective to rule, see Antipater Dynasty only was about 20years hold the rule of Macedon.
    1 point
  10. Im thinking about Add sea walls around docks. You now as defensive sea warfare. All ancient ports have one.
    1 point
  11. Submitted my patch. http://trac.wildfiregames.com/ticket/2431
    1 point
  12. That actually reminds me about the original plan for the farmstead/food gathering: To have the farmstead come with something like 6 plots of land around it (only those which would fit on the map would actually be placed), and then on that plot of land you would have been able to place either a farm field, an orchard or a corral. And only there. If we'd went with that way we'd not have had to try and do all these things to get around people placing farms wherever etc =) But I guess there are other benefits to doing it the more flexible way (Though the "hierarchy" of fields etc being tied to a
    1 point
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