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Showing content with the highest reputation on 2012-07-28 in all areas

  1. Okay, thank you for the explaination ^^ In Atlas, the problem tree seems to be "gaia/flora_tree_pine_animated", which according to the "pine_animated.xml" file in art/actors/flora/trees/, uses the mesh "tree_pine_01.dae" in art/meshes/gaia/. What defines the root point, is it the object's origin or something else?
    1 point
  2. Having Lake as a circular map makes more sense to me, especially since it removes any advantages players get from corners, however go with what you feel works best
    1 point
  3. Phoenician Levant is square because otherwise it won't have enough room for players. Latium will remain square because making it circle would need some big changes in the code and also its style more fits a square map than a circular one. Lake is square only because I wanted players to have a little more room. If others agree, I'd change it to circle. So everyone: Should we make the Lake random map circular?
    1 point
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