Forums

  1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

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    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

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    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

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  2. 0 A.D.

    1. General Discussion & Ideas

      This is the place to post general stuff concerning the game. Here you can post ideas, suggestions or just share some warstories once the game is completed.

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    2. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

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    3. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

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    4. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

      15,408
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    5. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

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  • Latest updates

  • Newest Posts

    • @Lion.Kanzen: maybe you could reuse the glow and drop shadow from the existing gate icon for the Ishtar Gate (that saves you some work)
    • Starting from scratch is the only approach if the input material is wrong. Thanks for the relentless icon updates, the persian hall icon fits nicely and will help players to distinguish the two buildings:
    • Scythians and Nabateans take more time to define 3D style, the Scythians needs programming and a heavy balance. Scyhtians are pure mobile faction. Use carts and cattle to expand ( use a cart as storehouse and can pack the buildings) Thracians are  the opposite to Carthage they are mercenary they request to their master units to defends their people from oppression ( like Asians dynasties) but have units similar to Iberian faster and brave. Nabateans... May be some similar to AOE Sarracens type faction. Nubians can be very similar to Ethiopians from AOE 2 even same art style.
    • I think I will do this. I will focus on Scythians for Alpha 22 and get them working good (even if they reuse other civs art). After that, I work with you and other modder for Thracians and Nabataeans. Maybe Thrac and Naba can be "minicivs" at first and then we expand them into full civ later.
    • LionK, that last one is magnificant. I have added it to DE.   I really hate how GUI antialias stuff, so I commit it at 128x128 for now.
    • 1. How did you come across 0 A.D.? Some friends of mine came across it first, many alpha releases ago (around 2012, I think), and then I got started playing it, quickly becoming one of 0 A.D.'s most enthusiastic fans.  I got interested in modding for the game over the summer of 2013. 2. What motivates you to play 0 A.D.? I am motivated by the game's historical emphasis, ease of gameplay, moddability, resilience/freshness/realism, and overall coolness factor (and of course, because it's FREE!)  No joke: I actually learned _far_ more about history, geography, and the Bible through this game (and the research it inspired me to do) than I think I would have otherwise.   I don't have a huge amount of time outside of work and life, but when I _am_ involved in 0 A.D., I usually spend more time researching for my Aristeia mod than I do actually playing the game.  I'll typically play a bit more just after an alpha release.   3. Is there anything you want from any part of the 0 A.D. community and feel you're not getting? If so, why? I would like for there to be more civs, more units, more special buildings, more gaia animals, more special techs, more victory conditions, more diplomacy/trade settings, a more reasonable/negotiable Petra Bot...  I sometimes wish there was a bit more coordination of everyone's modding efforts into one unified chronological depiction of historical gameplay, but I realize that not everyone has the same vision for how the game should be presented.  I have a dream that one day I could go into 0 A.D. and select from a giant drop-down menu any time period, and then select from another drop-down menu with any major civ from that period, and start a scenario!   Also, I would love for there to one day be a strategic campaign gameplay mode, based on history.  That would be incredible.  Oh, and one more thing. Make the "how do you turn this on?" cheat unleash a winged fire-breathing dragon instead of a P-51 Mustang. 4. Is there any more information you'd like to add? I love the fact that 0 A.D. is open source.   5. What is your age, gender, and location? 26, male, United States
    • Basically I'm remaking the texture using references, the original in gaming is very blurry.