1. Welcome

    1. Announcements / News

      The latest. What is happening with 0 A.D. Stay tuned...

    2. Introductions & Off-Topic Discussion

      Want to discuss something that isn't related to 0 A.D. or Wildfire Games? This is the place. Come on in and introduce yourself. Get to know others who are using 0 A.D.

    3. Help & Feedback

      Here is where you can get help with your questions. Also be sure to tell us how we are doing. What can we improve? What do you wish we could do better? Your opinion matters to us!

  2. 0 A.D.

    1. General Discussion & Ideas

      This is the place to post general stuff concerning the game. Here you can post ideas, suggestions or just share some warstories once the game is completed.

    2. Game Development & Technical Discussion

      A forum for technical discussion about the development of 0 A.D. Feel free to ask questions of the developers and among yourselves.

    3. Art Development

      Open development for the game's art. Submissions, comments, and suggestions now open.

    4. Game Modification

      Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.

    5. Project Governance

      Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.

  • Latest updates

  • Newest Posts

    • 1. How did you come across 0 A.D.? Some friends of mine came across it first, many alpha releases ago (around 2012, I think), and then I got started playing it, quickly becoming one of 0 A.D.'s most enthusiastic fans.  I got interested in modding for the game over the summer of 2013. 2. What motivates you to play 0 A.D.? I am motivated by the game's historical emphasis, ease of gameplay, moddability, resilience/freshness/realism, and overall coolness factor (and of course, because it's FREE!)  No joke: I actually learned _far_ more about history, geography, and the Bible through this game (and the research it inspired me to do) than I think I would have otherwise.   I don't have a huge amount of time outside of work and life, but when I _am_ involved in 0 A.D., I usually spend more time researching for my Aristeia mod than I do actually playing the game.  I'll typically play a bit more just after an alpha release.   3. Is there anything you want from any part of the 0 A.D. community and feel you're not getting? If so, why? I would like for there to be more civs, more units, more special buildings, more gaia animals, more special techs, more victory conditions, more diplomacy/trade settings, a more reasonable/negotiable Petra Bot...  I sometimes wish there was a bit more coordination of everyone's modding efforts into one unified chronological depiction of historical gameplay, but I realize that not everyone has the same vision for how the game should be presented.  I have a dream that one day I could go into 0 A.D. and select from a giant drop-down menu any time period, and then select from another drop-down menu with any major civ from that period, and start a scenario!   Also, I would love for there to one day be a strategic campaign gameplay mode, based on history.  That would be incredible.  Oh, and one more thing. Make the "how do you turn this on?" cheat unleash a winged fire-breathing dragon instead of a P-51 Mustang. 4. Is there any more information you'd like to add? I love the fact that 0 A.D. is open source.   5. What is your age, gender, and location? 26, male, United States
    • Basically I'm remaking the texture using references, the original in gaming is very blurry.
    • They do.  Give them a LONG time and they'll start spamming them.  Almost lost a match because of that.
    • Well, I was thinking it's broken, but in a different way....
    • Some more thatched roof references from Scotland:
    • The dark blue wall parts still look blurry, but the second variant of the gate icon looks much better.