This is the place to post general stuff concerning the game. Want to express your love for hoplites or find people to play the game with? Want to share your stories about matches you have played or discuss historical connections to the game? These and any other topics which are related to the game, but don't have their own forums belong in this forum.
Do you have any questions about modifying the game? What will you need to do what you want to? What are the best techniques? Discuss Modifications, Map Making, AI scripting and Random Map Scripting here.
Forums for decision-making on issues where a consensus can't be reached or isn't sufficient. The committees are chosen from among the official team members, but to ensure an open and transparent decision process it's publically viewable.
Correct me if I'm wrong, but the last time I checked the game, its territory mechanic is more or less fixed regardless of where you build your structures.
Check the OP's 2nd screenshot. It looks like the whole map is built with hexagons. So I think when that mechanic is pushed to 0 A.D., your territory will be defined by those pre-defined hexagons... even if you built your CC in the corner of those hexagons.
I have remade the Drekkar lower part for make it more symmetrical, and as someone suggested make it more consistent to the faction colours the sail and added the animated oars from the senkkja to the drakkar.