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GDC 2006


Wijitmaker
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Our very own Damian Kastbauer (aka LostChocolateLab) and Carsten Rojahn (aka carsten) have recently arrived back safe and soundly from an adventure down in San Jose, California. They both had an incredible time I hear, and are quite excited to put all of what they learned into practice. Carsten also won a prize for Sound Design in the G.A.N.G. Student/Apprentice Competition! Click here and here to read more, and then download this to hear his submission.

So, what does this mean for you the fans? Well two things actually.

1) You can read this great article written up: Conclusions from GDC 2006 by Sound Dept. Manager Damian Kastbauer (LostChocolateLab). For those who are interested in attending a Game Developers Conference in the future, it is a must read.

2) You get to see a little clip of a demo that was put on Carsten's demo reel that he took with him from the show. This short clip is video captured in-game from 0 A.D. (with a special black terrain as the background) and it features two hero units in combat. There is quite a bit of teamwork involved in what was needed to make this video happen, and I won't even try to give names... BUT, the sound work was done by Carsten, and the music by our very own Boris Hansen.

[img center]http://www.wildfiregames.com/~soundfx/movies/verc_vs_deme.jpg[/img center]

View the movie by clicking

HERE.

Edited by CheeZy
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