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Nescio

Larger panel or smaller icons?

D2806 vs D2875  

18 members have voted

  1. 1. How to accommodate more entities in the right selection panel?

    • expand panel (D2806)
      7
    • shrink icons (D2875)
      11


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A clear majority seems to favour D2875 over D2806. The number of votes hasn't changed in nearly a week.

For the record, I've just updated D2875, which remains principally the same, but now the same icon size is used in various panels (e.g. selection groups). This is how it looks like on minimum resolution (1024×768): D2875.thumb.png.aa15ce017922528b2646b8db6a8d1232.png

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On 7/18/2020 at 1:24 PM, Nescio said:

https://code.wildfiregames.com/D2875 (shrink right selection panel icons).

D2875.png

This needs implemented. I've been running this patch for the past 10 days and it works beautifully. It even allows for up to 5 resources to show up in the Market's barter panel. It's the only way some mods can give all buildings to a unit to construct. 

hJLUeam.jpg

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12 hours ago, wowgetoffyourcellphone said:

It even allows for up to 5 resources to show up in the Market's barter panel.

Yes, the left selection panel needed to display five columns for formations and stances, therefore there is no reason limit barter resources to four when there is space reserved for five, hence why a fifth resource is supported.

I didn't touch the top panel, though (that's beyond the purpose of the patch).

11 hours ago, Stan` said:

Do you feel it makes icons harder to distinguish? that's my only concern

The distance between the individual icons remains the same.

I have a 3840×2160 screen and play with gui.scale = "2", because otherwise texts are hard to read, but even with gui.scale = "1" I have no difficulty distinguishing icons. That said, I'm biased, of course. :)

Edited by Nescio
3840×2160, not 1920
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On 7/19/2020 at 8:07 PM, OptimusShepard said:

Why don't have a third option? In my opinion, the more icons at once, the worse the clarity.

So I would suggest to splitt them into sub panels like in Spellforce 3.

Spellforce.png.2538562569026f4eba698c6f99944262.png

I can think of three different variations. First possibility, splitting them into phases like Spellforce. Second possibility, splitting them into buildings and units. Or splitting them into civil and military.

I think what you are saying is the same as with the Command & Conquer games which have a tab to click to move between different types of construction. There are 4 tabs. Main Buildings, Defensive Buildings, Infantry, Tanks.

 

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23 minutes ago, wraitii said:

I'm really warming up to D2875/shrink variant, I think.

Yeah that's my favourite as well.

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