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Flickering


Mr.lie
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21 hours ago, wraitii said:

Agreed that it looks like z-fighting in the shadow map (this sounds more epic than it is btw :p )

Did this never happen before? Is that just on this one map? What happens if you lower the shadow quality settings?

Good morning,

i just want to inform you, what happens after "23749":

1. i update the game via "SVN Aktualisieren"

2. i recompile the game

3. edit my "local.cfg" as in "23447"

4. start the same game as yesterday

RESULT:

Screenshot_3.thumb.png.99f660e6db74b3cfb9ed1344a74a2f06.png

 

missing shadows (related to the first entry in the Main log above)

 

The difference from before is, that today the "WARNING: Framebuffer object incomplete: 0x8CD6" happens even though "Reshade" is installed

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This morning i've finished a new biome for my "gulf_of_bothnia" map and tried it out. I was angry about the result:

 

 

The map looks nice, but this ugly flickering ...

Also the "lag" and "freezes" phenomen appears ...

 

So, i have decided to figure out, why.

I revert my "0ad" to Revision 23652 - see the result:

 

NO FLICKERING, NO LAG, NO FREEZE!

So, I come to the decision, that somewhere between Rev. 23652 (10.05.2020) and Rev. 23749 (now) is the error! I'll continue researching excactly, which Revision causes the errors, but i'm sure, you experts are quicker B)

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In 23718 the "celt_trader.dae" changes.

"celt_trader.dae" is used by:

image.thumb.png.98995329ecb2f2b4252ee1120be664ba.png

 

"tower_artillery_projectile_impact.xml" is used by:

image.thumb.png.61e769df2f0434c4c4b2a1913a3620eb.png

 

i think, the "celt_trader.dae" has no business there ... B)

 

Edited by Mr.lie
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30 minutes ago, gameboy said:

@Mr.lie Can you provide me with this map file? I don't have this map.

 

Hello,

please see my reply from May 28 at:

At the moment the map file alone wouldn't run for the reasons mentioned there. As soon as i finished the mod respectively the script, so that i will run without mod, i'll provide you the map.

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1 hour ago, vladislavbelov said:

I need to see the whole bounding box (not so close :)). To do that click on the "lock camera" checkbox, to fix the culling camera and the zoom out.

Also is it reproducible for very small maps?

1. Use the original "celt_trader.dae"

with_trader_dae.thumb.png.ad9e0d5c26e3b55faaaf6c2b4e62e369.png

 

 

 

1. Use the modified file without "celt_trader.dae"

grafik.thumb.png.8287b4110035642b210b469598b53c15.png

 

 

You have to wait until 1:20

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