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Civ: Macedonians

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mace.png.f40f33295d4f46c0e05c9197741c0817.png

MACEDONIANS

 

In Delenda Est, the Macedonians are currently perhaps the most developed civ from a conceptual and gameplay standpoint. They include a lot of gameplay concepts not yet rolled out to the other civs.

A rundown of their units and buildings:

Units

Civic Center

  • Macedonian Citizen (I)
    athen_support_citizen.png.cd2154b066d3e0547bf51ac1ccf357fe.png
     

Storehouse/Farmstead

  • Slave (II)
    As with all slaves, unlocked by building a Market in Town Phase (II).
    hele_support_slave.png.00668c5b405c95c54965554f675cf989.png
     

Barracks
In the City Phase (III), individual Barracks can be upgraded to the Royal Barracks, which allows the training of Elite Pikemen, Hypaspist Champions, and champion Thorakites (phase IV). 

  • Pezhetairos Pikeman (I)
    mace_infantry_pikeman_a.png.493e308d27f619088049150b68ba7b8e.png
     
  • Elite Pezhetairos Pikeman (III)
    mace_infantry_pikeman_e.png.d48e9f7cc0c8a695b543656b5c39e94f.png
     
  • Hypaspist Champion Hoplite (III)
    Can upgrade to Silver Shield champion after researching "Silver Shields" tech.
    mace_champion_hypaspist.png.0b50822061b46ae19cd467abeb2b31cf.png mace_champion_argyraspidai.png.a3ad0a6e3ed00d05658033f1233e55e4.png
     
  • Macedonian Thorakites (IV)
    mace_thorakites.png.145303582bc9474b30c2f01f000fee41.png

 

Archery Range

  • Agrianian Peltast (I)
    Runs faster than other javelin infantry.
    Promotion techs -> Advanced (III) -> Elite (IV)
    mace_infantry_javelinist.png.6a829f36261d9d40ca153e1c681792b2.png
     
  • Rhodian Slinger (II)
    Mercenary (costs only Coin)
    mace_infantry_slinger.png.2c115e6748792ee66f18033195134407.png

 

Cavalry Stable
In the City Phase (III), individual Stables can be upgraded to the Royal Stables, which allow the training of Elite Thessalian Cavalry and champion Companion Cavalry

  • Scout Cavalry (I)
    mace_cavalry_scout.png.20c21ad82714e5f0c9a7fa557a4a4472.png
     
  • Thessalian Cavalry (II)
    mace_cavalry_spearman.png.f82015b2f0d11a79616bcef7b7b26383.png
     
  • Companion Champion Cavalry (III)
    Can upgrade to Royal Bodyguard cavalry after researching "Royal Bodyguards" tech.
    mace_champion_cavalry.png.8697d04c1261dc6feb86e6efeff5e39d.png mace_champion_cavalry_e.png.20e27ed053d95e84904e34bcc4e49ec1.png

 

Fortress
The Macedonian Fortress allows the training of Hypaspist champions, Companion Cavalry champions, and 4 different heroes. The Macedonians have a unique hero system which I hope to roll out to all other heroes in the game. This will be discussed later in this document.

  • Hypaspist Champion Hoplite (III)
    Can upgrade to Silver Shield champion after researching "Silver Shields" tech.
    mace_champion_hypaspist.png.0b50822061b46ae19cd467abeb2b31cf.png mace_champion_argyraspidai.png.a3ad0a6e3ed00d05658033f1233e55e4.png
     
  • Companion Champion Cavalry (III)
    Can upgrade to Royal Bodyguard cavalry after researching "Royal Bodyguards" tech.
    mace_champion_cavalry.png.8697d04c1261dc6feb86e6efeff5e39d.png mace_champion_cavalry_e.png.20e27ed053d95e84904e34bcc4e49ec1.png
     
  • Philip of Macedon
    "Great Reformer" aura: Champion Units -50% train time and -25% cost while he lives.
    Can upgrade to mounted version, with extra health, speed, and trample effects.
    mace_hero_philip_infantry.png.741f1ea5a4eae522800d0238da69ca58.png mace_hero_philip_mounted.png.a6f89d6038230218bd84d01363bb8a8d.png
     
  • Alexander the Great
    "Imperialist" aura: Macedonian Civic Centers +20% territory bonus during his lifetime.
    Can upgrade to mounted version, with extra health, speed, and trample effects.
    mace_hero_alexander_infantry.png.b7110e1a89d70c32e50de87ee5f36e10.png mace_hero_alexander_mounted.png.83ddab894c5d74ca17ba875ac8f8c1c3.png
     
  • General Craterus
    "Taxiarchès" aura: Pike Infantry +20% attack and +20% capture within 30 meters of him.
    Can upgrade to mounted version, with extra health, speed, and trample effects.
    mace_hero_craterus_infantry.png.7626adb4023e3b7495996a13011ed831.png mace_hero_craterus_mounted.png.b7034dfbd4bebd004e8d662d9f9da694.png
     
  • Demetrius the Besieger
    "Poliorkḗtēs The Besieger" aura: Siege Engines +15% range and +10 crush attack during his lifetime.
    Can upgrade to mounted version, with extra health, speed, and trample effects.
    mace_hero_demetrius_infantry.png.9c8324dc68b174f51f734917e8a7f2f1.png mace_hero_demetrius_mounted.png.2d4cc5e7d524ad03457115eff165303f.png

 

Siege Workshop
As with all other civs, building a Siege Workshop unlocks the Catapult, which can be built by citizen soldiers anywhere on the map. Unlike other civs, the Macedonians do not have to research "Ballistics" before researching catapult technologies.

  • Lithobolos Catapult
    Unlocked by building a Siege Workshop.
    Buildable by units in the field.
    hele_mechanical_siege_lithobolos.png.390a4109e46fa580aeae6a2d7fda80a5.png
     
  • Oxybeles Boltshooter
    Trained from the Workshop
    hele_mechanical_siege_oxybeles.png.4238341956727cbd0e9830dc9048a646.png
     
  • Covered Battering Ram
    Trained from Workshop
    mace_mechanical_siege_ram.png.d1f26616b17fe5464ae35e72c34ea485.png
     
  • Helepolis Siege Tower
    Trained from the Workshop
    hele_mechanical_siege_tower.png.1bdfb5c74a53228de18b2fbdb6266ffc.png

 

Dock
As with other seafaring civs, the Dock has been split into a Dock, which trains fishing boats and merchant ships, and a Shipyard, which trains warships.

  • Fishing Boat (I)
    hele_ship_fishing.png.b65fcdd2bfb79cdd670842d1c1321191.png
     
  • Merchant Ship (II)
    hele_ship_merchant.png.1f8b20c973694bf408d9e57e59954ab7.png

 

Naval Shipyard
As with other seafaring civs, the Dock has been split into a Dock, which trains fishing boats and merchant ships, and a Shipyard, which trains warships.

  • Dieres (II)
    Light Warship
    hele_ship_bireme.png.8327693169db864eabadf57ded496ce4.png
     
  • Trieres (III)
    Medium Warship
    hele_ship_trireme.png.47c9c54849ad1b03050c66f91818fa4e.png
     
  • Hexeres (IV)
    Trainable after researching "Naval Arms Race."

 

Factional Mercenary Camp
The game has 2 different types of Mercenary Camps, which are capturable Gaia structures dotting the map. Native Mercenary Camps have mercenaries available based on geographic location and ethnicity of the map. Factional Mercenary Camps are those with mercenaries available for hire based upon the owning player's civ. Mercenaries cost no population room and between 100 and 150 Coin resource to hire. They have a training limit of 30, increasing +10 for each subsequent Mercenary Camp captured.

  • Mercenary Greek Hoplite (II)
    Advanced Rank
    hele_merc_hoplite.png.c67c18c137c0a8b530576f4f18d5c2a2.png
     
  • Thracian Black Cloak (III)
    Elite Rank; costs extra coin
    mace_merc_thracian.png.865912edfe083c08199ddaed85df241f.png
     
  • Cretan Heavy Archer (II)
    Elite Rank; costs extra coin
    hele_merc_archer.png.856a0f0b6bdc78032e7f0faacca7ea7b.png
     
  • Odrysian Skirmish Cavalry (II)
    mace_merc_cavalry_1.png.4ee23c4311d080b88adfd5903774c187.png

 

Special Buildings

  • Library
    "Scholarship" aura: Reduce the cost and research time of remaining technologies by 10% with every Library owned.
    Research some special technologies.
    library_scroll.png.000dc9b6ad61840b67e0753571265faf.png

 

 

Special Technologies

  • Silver Shields (IV)
    Allow Hypaspist Champion Infantry to upgrade to Silver Shields for a small cost, for greater attack, health, and armor.
    mace_argyraspides.png.5b57e46a2d1bf672db5a30e362f735a9.png
     
  • Royal Bodyguards (IV)
    Allow Companion Cavalry champions to upgrade to Royal Bodyguards for a small cost, for greater attack, health, and armor.
    hero_face.png.da795c11fd4aa1f16b32c64a3d470fa6.png
     
  • Metropolis (IV)
    Civic Centers +100% health and double default arrows.
    architecture.png.3967cebc6237386a6f3207999217803f.png
     
  • Antikythera Mechanism (IV)
    All units +5% speed and +10% vision range.
    antikythera_mechanism.png.e273c35e36a3d4214335f5c5b9418fa6.png
     
  • Naval Arms Race (IV)
    Unlock the Hexērēs heavy warship for the Macedonians.
    juggernaut.png.2e4e8c375bcdabf3a96d9c6d178368cf.png
     
  • Hegemon (IV)
    Unlocked when a Macedonian or Epirote player captures a non-Macedonian or non-Epirote Civic Center.
    Heroes +25% health.
    laurel_gold.png.65fc1a2a02cab7e01027fa742c627c1e.png

 

Making use of the Upgrade feature

The Macedonians make extensive use of the 'Upgrade' feature in the game. By upgrading a Barracks to a Royal Barracks, it unlocks new units and techs. Same thing for the Stable: upgrading it to a Royal Stable unlocks new units and techs. The champion units (Hypaspists and Companions) can upgrade to more powerful versions after researching unlocking techs at the Royal Barracks and Royal Stable. The Heroes have a new unlocking feature that I want to role out to all the heroes in the game. They start life as "foot" versions and then can subsequently be upgraded to a mount, which gives extra health, speed, trample, and other things.

 

Edited by wowgetoffyourcellphone
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3 hours ago, wowgetoffyourcellphone said:

Fortress
4 different heroes. The Macedonians have a unique hero system which I hope to roll out to all other heroes in the game. This will be discussed later in this document

Is having more than three heroes a Macedonian bonus; or do you plan to roll out that to other civs too ?

Also the cuirass on Craterus looks great, very detailed texture.

 

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12 minutes ago, Ultimate Aurelian said:

Is having more than three heroes a Macedonian bonus; or do you plan to roll out that to other civs too ?

Also the cuirass on Craterus looks great, very detailed texture.

 

Texture baked by @Enrique.

As far as number of heroes, I think it can vary by civ depending on what historical characters can be justified or are interesting. Eventually I'd like to include Hyrule Conquest's hero selection screen so you'd choose 1 hero to lead your civilization for the whole match. 

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16 minutes ago, wowgetoffyourcellphone said:

Texture baked by @Enrique.

As far as number of heroes, I think it can vary by civ depending on what historical characters can be justified or are interesting. Eventually I'd like to include Hyrule Conquest's hero selection screen so you'd choose 1 hero to lead your civilization for the whole match. 

It would be cool if the Romans had Caesar,  a bit late in the timeline but very revelant since he fought Cleopatra, Vercingetorix, and the Britons.

Current faction is based on Polybian era tho, maybe for a possible triumvirate civ ?

Edited by Ultimate Aurelian

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On 5/1/2020 at 9:27 AM, Ultimate Aurelian said:

It would be cool if the Romans had Caesar,  a bit late in the timeline but very revelant since he fought Cleopatra, Vercingetorix, and the Britons.

Indeed. 

On 5/1/2020 at 9:27 AM, Ultimate Aurelian said:

Current faction is based on Polybian era tho, maybe for a possible triumvirate civ ?

A Triumvirate civ is certainly in the cards. I want to represent the Romans at their major turning points: Republican, Triumvirate, Principate, Dominate.

Any suggestions for Republican and Triumvirate heroes? 

Republican (Polybian army)

  • Marcellus
  • Maximus
  • Scipio
  • ?

 

Triumvirate (Marian Reforms+ army): Probably the civ with the most heroes.

  • Marius
  • Sulla
  • Caesar
  • Pompey
  • Marc Antony
Edited by wowgetoffyourcellphone
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1 hour ago, wowgetoffyourcellphone said:

Indeed. 

A Triumvirate civ is certainly in the cards. I want to represent the Romans at their major turning points: Republican, Triumvirate, Principate, Dominate.

Any suggestions for Republican and Triumvirate heroes? 

Republican (Polybian army)

  • Marcellus
  • Maximus
  • ?

 

Triumvirate (Marian Reforms+ army): Probably the civ with the most heroes.

  • Marius
  • Scipio
  • Sulla
  • Caesar
  • Pompey
  • Marc Antony

Republicans should keep Scipio like in vanilla, possibly add some from the first punic war if you want (Marcus Atilius Regulus as a navy focused hero ?)

I saw on a old thread that you planed on triumvirate  romans to have three heroes at time, does that still hold up ?

Republican buildings will need to be reworked, some of them are quite imperial/triumvriate looking (See CC).

Triumvirate could have Evocati Champion, i  like the way they are portrayed in EB2 (Avoding the overly standardized look, often seen i depictions of legionnaires)

4HoCoyC.jpg

Edited by Ultimate Aurelian
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13 minutes ago, Ultimate Aurelian said:

Republicans should keep Scipio like in vanilla, possibly add some from the first punic war if you want (Marcus Atilius Regulus as a navy focused hero ?)

I saw on a old thread that you planed on later romans to have three heroes at time, does that still hold up ?

Republican buildings will need to be reworked, some of them are quite imperial/marian looking (See CC).

Triumvirate could have Evocati Champion, i quite like the way they are portrayed in EB2 (Avoding the overly standardized look, often seen i depictions of legionnaires)

 

Discussion split off to here: 

 

 

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56 minutes ago, wowgetoffyourcellphone said:

The Macedonians may be currently overpowered, but they're being used as a conceptual civ for now. Many of the concepts will be applied to other civs in the coming weeks and months. 

Will Scythians heroes upgrade to a mounted version ?

Or will all their heroes start out mounted as a civ feature ?

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2 hours ago, Ultimate Aurelian said:

Will Scythians heroes upgrade to a mounted version ?

Or will all their heroes start out mounted as a civ feature ?

I think other civs heroes can't upgrade to mounted until City Phase, while nomad heroes can upgrade to mounted at Village Phase.

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Looking good.

How about a later Macedonian faction (elephants, Lysimachus, Altar at Pergamon)? Unless the Epirotes have the exact same units.

Edit: Regarding the Argyraspides, suggest that they should be unlocked if there are Mauryas, Successor (Ptolemy, Seleucid, Epirotes, etc.), or Roman factions present since they were formed as veteran hypaspists when they invaded India.

3 hours ago, Ultimate Aurelian said:

Will Scythians heroes upgrade to a mounted version ?

Or will all their heroes start out mounted as a civ feature ?

As @wowgetoffyourcellphone said in the opening post, all other factions will follow suit.

Would suggest if some heroes use elephants or chariots, their mounts would be unlocked when they live, and the heroes can garrison them (with a few units that can join in).

Edited by Carltonus

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55 minutes ago, Carltonus said:

Looking good.

How about a later Macedonian faction (elephants, Lysimachus, Altar at Pergamon)? Unless the Epirotes have the exact same units.

He considered a Pergamene faction in another thread.

Edited by Ultimate Aurelian
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On 5/2/2020 at 4:40 PM, Ultimate Aurelian said:

He considered a Pergamene faction in another thread.

That's for the main game; this discussion is for the Delenda Est mod, so a different system in place. There could be an integrated Successor faction with differing heroes (Edit: and technology), but probably the same units and structures and with some minor alterations in between.

Edit: @wowgetoffyourcellphone: the armor textures of Philip and Alexander on foot and mounted do not match with each other, are these intended or will be re-textured from one to the other in the future? Same with the Craterus' helmet using different models.

Edited by Carltonus
Extra question
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On 5/1/2020 at 5:45 AM, wowgetoffyourcellphone said:
  • General Craterus
    "Taxiarchès" aura: Pike Infantry +20% attack and +20% capture within 30 meters of him.
    Can upgrade to mounted version, with extra health, speed, and trample effects.
    mace_hero_craterus_infantry.png.7626adb4023e3b7495996a13011ed831.png mace_hero_craterus_mounted.png.b7034dfbd4bebd004e8d662d9f9da694.png
     
  • Demetrius the Besieger
    "Poliorkḗtēs The Besieger" aura: Siege Engines +15% range and +10 crush attack during his lifetime.
    Can upgrade to mounted version, with extra health, speed, and trample effects.
    mace_hero_demetrius_infantry.png.9c8324dc68b174f51f734917e8a7f2f1.png mace_hero_demetrius_mounted.png.2d4cc5e7d524ad03457115eff165303f.png

 

Perhaps Demetrius should have the iron armor, and Craterus the bronze scale one ?

From Plutarch's lives:

Quote

For his use in this war there were brought to Demetrius from Cyprus two iron coats of mail, each of which weighed only forty pounds. Wishing to show their strength and power of resistance, Zoilus their maker gave orders that a catapult's missile should be shot at one of them from a distance of twenty paces, and in the place where it struck the iron remained intact, although it did get a faint scratch, such as might be made by a graver.  This coat of mail Demetrius wore himself; the other was worn by Alcimus the Epeirot, the sturdiest and most warlike of all the men under him, and the only one whose suit of armour weighed a hundred pounds (the rest used suits of fifty pounds weight); he fell in battle at Rhodes near the theatre.

Mail in this translation is a old fashioned term for armor (Not chainmail).

Edited by Ultimate Aurelian
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34 minutes ago, Ultimate Aurelian said:

Perhaps Demetrius should have the iron armor, and Craterus the bronze scale one ?

From Plutarch's lives:

Mail in this translation is a old fashioned term for armor (Not chainmail).

Thank you, this is great reference-fu. I will make the change. (y) 

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