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There is a problem with fxaa.


gameboy
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On 5/4/2020 at 6:31 PM, OptimusShepard said:

I have already updated it. Did you test it again @gameboy?

 

On 5/5/2020 at 7:43 AM, gameboy said:

@OptimusShepard I tested your new patch and it worked great. You solved the problem I had.

there are new patches and versions of former ones to test https://code.wildfiregames.com/D2812 , https://code.wildfiregames.com/D2780 , https://code.wildfiregames.com/D2642

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1 hour ago, asterix said:

 

there are new patches and versions of former ones to test https://code.wildfiregames.com/D2812 , https://code.wildfiregames.com/D2780 , https://code.wildfiregames.com/D2642

I've just installed all 3 patches and i would like to give some feedback:

1. It's not possible to have maximum "Shadow-Quality", it throws the known error:

image.png.9f020821d5a90b06e2f857b770a07589.png

and, as known, the Shadows are setting to none.

2. With the following settings ...

grafik.thumb.png.6a16cfb627aa2077b89ef8d892b893ff.png

the game doesn't paint water (also in other maps with water):

No_water.thumb.png.bf4d6d98092d6f7637d0563ee1966738.png

 

3. Except the missing water the graphics looks really nice (for the following picture i've deactivate all "Reshade" effects and have the options above:

image.thumb.png.b9096f345794399328bb67f59e759fd2.png

 

Thanks for your work.

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29 minutes ago, Stan` said:

Yeah the new option is very taxing on your VRAM we are investigating to know if there is an issue with the patch itself or if it's just using too many resources. Thanks for testing. :)

Good morning,

i'll test it again right now, because after installing the patches i don't clear the cache. Maybe this is the reason for the issue. I was just experimenting with several Resolutions and Scalefactors. By this way i've figured out, that without clear the cache also entities etc. wasn't paint. I'll report the results after installing the patches again.

Btw, i'm glad to inform you, that, while experimenting, i figured out, that the following Windows Display-Settings causes the "flimmern" posted in another topic:

grafik.thumb.png.85afbc914a8451b4250d2cfba21f7256.png

With this settings "150% (empfohlen)" there is absolut no "flimmern". Before i use "100%".

This does the trick.

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4 minutes ago, gameboy said:

@vladislavbelov Help and SOS!

He is looking into it. Be patient :)

1 hour ago, Mr.lie said:

FYI: Applying the patches and clearing the cache doesn't change something - the water still disappears

Yep, I think I have pinpointed the issue, hopefully it will work better after fixing it. It's not a cache issue, it's an incorrect use of OpenGL :)

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9 minutes ago, Stan` said:

He is looking into it. Be patient :)

Yep, I think I have pinpointed the issue, hopefully it will work better after fixing it. It's not a cache issue, it's an incorrect use of OpenGL :)

btw, do you have an "ready-to-use" actor/entity of your fantastic "New Iberian Market for me? :D I would really like to use this, but i'm too stupid to finished it with your 3D-Model from

https://sketchfab.com/3d-models/iberian-market-51a94cabda344ebcb579476b16296dfb

Thanks in advance

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