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Portrait icon color. Tuto request.


fatherbushido
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  • 3 months later...

1. Here is the standard background I use:

unit_portrait_bg.png.4a62f4fd01b50c582a50f168a35fd5e5.png

 

2. Taking a screenshot of the unit in Atlas with the "Big Screenshot" option, it looks like this (note, I use a custom scenario map with a bright ground texture for ease of cutting in Photoshop)

unit_portrait_tut_0.thumb.png.d6e56c8208a7ef5d03276859052b2cbe.png

 

3. A. I cut the unit out of the background, B. copy the unit into a 2nd layer (this is important), C. resize it to 256x256, D. then add the background texture at the top of this tutorial. E. From there I adjust the Layer Styles (effects) of each of the unit layers to give the final product. This is what the file looks like for me:

unit_portrait_tut_1.thumb.png.1ec0bf5150045363425ac89d25ef2b47.png

 

4. These are the layer settings I use. First, to get that nice brownish background glow (THIS IS WHAT IS MISSING FROM MANY OF THE NEWER PORTRAITS IN THE GAME):

unit_portrait_tut_2.thumb.png.01732cd44119f3b59a4e06e081cf6012.png

 

5. Here, I create the drop shadow effect:

unit_portrait_tut_3.thumb.png.981fcd0c8e459204562c19b2f162861c.png

 

6. Sometimes I add a subtle Bevel and Emboss to help the unit stand out a bit from the background. THIS IS SUBTLE, and usually used on a unit with dark edges, like dark hair or a dark horse. Sometimes I don't even use it.

unit_portrait_tut_4.thumb.png.30480b88d51563c30187ccb34792aefe.png

As an example, I used this effect to make the Balearic Slinger's head stand out a bit more, otherwise it would have blended into the drop shadow.

Spoiler

cart_infantry_slinger.png.53303c970e6bd18ce50bb7a1c0e3efe5.png

 

5. Here is the final product:

unit_portrait_tut_5.png.940aa114105afadfc1fef3884a3e1d3d.png

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