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Kart ballista needs resynchronisation of props

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After fixing D2433, I noticed that position of props for projectiles are very different, its kind of funny but looks also strange.




Edited by Angen

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@Angen its one of my first ever done animations for the game, im thinking on Redone the whole siege animation starting from the ballista armature (wich was one of the biggest pain to sync with units) to give more timing and realism to the lever pulling motion being more natural, however im not sure how this could affect gameplay.

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