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Differentiating Unit Sounds


LordGood
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2 minutes ago, LordGood said:

those sword hits are way too high pitched and overpowering

the grunts arent as invasive as i thought they would be though,

If you want flesh hits lion it may work well on death

I dont included flesh effect.  Because i havent.

Is high pitched our louder? because the initial sound is from repo. I mixed with some other two.

So I let the grunts at the same level?

 

Spoiler

image.png.40cb2c8798899012d2c48e55b178056f.png

We have a whoosh sound at the first.

Then the impact following for metallic sounds.

In middle the grunt.

I can more test with the rest of sounds.

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8 minutes ago, wowgetoffyourcellphone said:

Combat sounds in general in the game need to be softer, IMHO.

The bow string sound is way better than the current woop, but too loud.

I know I tested is normal I edit to diffrent level of sound.

with this test the whoosh (combined with grunt) sound is very loud probably because my inspiration was AoE DE. where that sound is loud and invasive.

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Would there be a way to combine sounds based on the target? Like, the sword *ting* that Lion made above, with a fleshy sound when attacking cavalry and skirmishers, but the *ting* and the *shwak* sound that is currently on the PTR for attacking shielded enemies? Or at least mix them into each other?

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18 minutes ago, Phalanx said:

Would there be a way to combine sounds based on the target? Like, the sword *ting* that Lion made above, with a fleshy sound when attacking cavalry and skirmishers, but the *ting* and the *shwak* sound that is currently on the PTR for attacking shielded enemies? Or at least mix them into each other?

There are some different sound folder I'm using weapon sounds sword.

There are other for the impact. But im not sure if those are in the game. We need a programmer  to adding several of them.

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Honestly, I think the old sounds are better. Your new bow and arrow sound is better than the "woop" though, so I propose:

Swords/Spears: Keep the old sounds*

Archers: Use your new "Bow Twang" sound, but reduced in volume.

Javelins and Slingers: Use the old "woop" sound, but reduced in volume.

 

*The game needs to identify active battle sites and kick in some " battle" sound FXs. 

 

https://youtu.be/WYi4Bp1hmC0?t=94

Edited by wowgetoffyourcellphone
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