Jump to content

Borg Expansion Pack Mod implementation in 0ad alpha 24 release.


snelius
 Share

Recommended Posts

53 minutes ago, Alexandermb said:

thats sounds good for a immersive perspective however we would lack some good textures for differentiate some of them.

I'm sure @wackyserious could help in this department. It's just a thought though. Would be cool to have because it provides a good visual indicator for the role of those units.

 

1 minute ago, borg- said:

Naturally champion cavalry has more armor and life, so it makes it much stronger by itself.

Makes sense. So champion cav is still useful against citizen spears (especially lower ranked ones)?

 

I think spawning and/or capturing slaves is not a good mechanic. Seems too un-immersive and will result in super weird micro (separating newly spawned or captured slaves in the middle of a battle doesn't sound like fun). If we could eventually develop mini-civs we could have map-creeps as well as a conquerable location from where we could "acquire" or buy slaves. Slaves should be really cheap, but also super weak and should work very inefficiently.  

 

  • Like 1
Link to comment
Share on other sites

no. Cavalry was used because was fast, with charging scared enemy that would flee and create gaps in ranks because lack of discipline, range cav could fast appear release projectiles and go fast to safety to out of range. so no really bonus specificly against basic ranged infantry

  • Thanks 1
Link to comment
Share on other sites

55 minutes ago, wackyserious said:

Which units do you need help with?

I was talking about a dedicated male/female villager/worker/laborer unit. But there's different opinions out there, so I don't really want you to waste time on it unless there's some agreement on the matter, especially because it has been a contentious question in the past.

Personally I think we can have citizen soldiers as they are, as well as a dedicated economic unit, the villager. They're not mutually exclusive. 

  • Like 2
Link to comment
Share on other sites

Just now, borg- said:

So wouldn't it be stupid if slinger had a bonus against heavy cavalry / champions?

Yes, they can have natural crush attack but cavalry must have litlle bonus to all missile units.

But for cavalry can be a little pain catch them if they are a lot. 5-7 of them can take down an heavy horseman. 

Slinger must be a defensive support unit for infantry like spearman.or for defending walls.

  • Thanks 1
Link to comment
Share on other sites

1 minute ago, Lion.Kanzen said:

Yes, they can have natural crush attack but cavalry must have litlle bonus to all missile units.

But for cavalry can be a little pain catch them if they are a lot. 5-7 of them can take down an heavy horseman. 

Slinger must be a defensive support unit for infantry like spearman.or for defending walls.

At this point in the balance I have not yet felt the need to put a melee cavalry bonus on ranged units. The spear cavalry can do this by being a heavier unit. Slow but can withstand a lot of damage and manages to attack units at a distance. It might be very difficult if I have pike / spear units support, so maybe I need to give this little bonus.
Sword cavalry is fast and with high attack power, and make a great damage against ranged units (cavs too).

Link to comment
Share on other sites

I can't add additional crush to slingers because that would make you very op against constructions, which is unrealistic.
At this time of balancing slingers are the cheapest unit of the game and also the most vulnerable, but in large numbers can cause good damage. Maybe I'll add a bonus against spear/sword cav and spear/sword infantry champions, for more useful late game play.

Edited by borg-
Link to comment
Share on other sites

Spear calvary can deal with all range and little bonus vs siege. Sword cavalry a bonus vs siege  big bonus vs ranged.

Check how works in AoE DE. All sword cavalry line.

1 minute ago, borg- said:

I can't add additional crush to slingers because that would make you very op against constructions, which is unrealistic.
At this time of balancing slingers are the cheapest unit of the game and also the most vulnerable, but in large numbers can cause good damage. Maybe I'll add a bonus against champions, for more useful late game play.

Add defensive building bonus vs slingers.

Link to comment
Share on other sites

2 hours ago, borg- said:

So wouldn't it be stupid if slinger had a bonus against heavy cavalry / champions?

Historically bonuses don't make sense at all. Sword, spear, arrow are all potentially deadly; javelins don't become less dangerous just because you happen to be armed with a spear.

4 minutes ago, borg- said:

I've thought a lot about them especially for the mod, but never found anything that they could be useful for. Some ideas?

Maybe a very cheap and quick to train trash unit (minimal armour, 0 population), useful for scouting or harrassing enemy traders and workers, but not for real fighting?

Link to comment
Share on other sites

3 minutes ago, Nescio said:

Historically bonuses don't make sense at all. Sword, spear, arrow are all potentially deadly; javelins don't become less dangerous just because you happen to be armed with a spear.

Maybe a very cheap and quick to train trash unit (minimal armour, 0 population), useful for scouting or harrassing enemy traders and workers, but not for real fighting?

Is it possible that these dogs attack only workers and not soldiers? It would be a great idea.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...