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Bradley Brand

Request WW1/2 Variant

Would you support a WW1/WW2/Modern RTS?  

15 members have voted

  1. 1. Would you support a WW1/WW2/Modern RTS?



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I am new to the forums and wasn't sure where to express my idea. I have been a great fan of the original Empire Earth - with it's expansion pack the Art of Conquest. This is a great classic real-time strategy game which has aged a lot. What made this game so great what it's span of different ages/epochs. Whilst enjoying the older ages/epochs, I also highly enjoyed the more newer ones such as Atomic Age: WW1, Atomic Age: WW2 and Atomic Age: Modern. I really enjoyed bombing my friends.

I was not really a fan of the territories system which was introduced in Empire Earth II, and is seen within 0 A.D.. I enjoyed the ability of being able to building anything anywhere the player wanted.

The 0 A.D. game engine is highly impressive. Whilst I do hold the modding skills personally myself, I wanted to express my idea and see what feedback the idea received.

To put it simply: I want a WW2 real-time strategy, similar to Empire Earth, without territories - or the ability to enable or disable these. I would be happy if the foundation of Empire Earth was copied and improved upon. Maybe we could look into giving unique civilizations unique tech.

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16 minutes ago, Barbarossa41 said:

Is there any way I can help (e.g. Stats, Faction powers etc.)

My art skills are not very good though ... :rolleyes:

Sure, Do you know how to edit xml files? If not do you want to learn?

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6 hours ago, Barbarossa41 said:

I have an idea of the basic skills required, but still have not made a custom unit yet.

Do you know how to use git? What OS are you on?

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1 hour ago, Barbarossa41 said:

Awesome unit skins!

A Jagdtiger would be awesome.

Those are french units :) I only retextured the trucks. The rest was made by the spring 1944 team.

I plan to import other civs but I'm currently looking for a way to automate that.

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Always thought about having a decent RTS game of our Spanish Civil War.

- A lot of ideologies clashing in two sides (fascists, nazis, nationalist, monarchist, conservatives vs republicans, anarchists, communist, stalinists, socialist, liberals...)

- Can be seen as a start of the WWII, almost caught by months. Some techs and strategies (tank battalions, heavy air bombings) were tested for first time in SCW.

- A lot of foreigners participated in one side from a lot of countries, as a undercovered allies or individual civil volunteers.

- Late WWI tech with early WWII tech. Some trench warfare, but also effective tanks and jet aircraft. Mostly bolt rifles, some few SMG.

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Looking good!

I am just unsure about the name, probably not wise to the original game using the same game name.

Also it's a bit unfortunate Pyrogenesis is under CC-NC.

But I am really looking forward to this, especially if you find a way to mass import all their huge amount of models.

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5 minutes ago, fabio said:

Looking good!

I am just unsure about the name, probably not wise to the original game using the same game name.

Also it's a bit unfortunate Pyrogenesis is under CC-NC.

But I am really looking forward to this, especially if you find a way to mass import all their huge amount of models.

Pyrogenesis under CC-NC?!?!?! :blink:

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Whoops, I confused their name with the engine of 0 A.D.! As you can see it's some time I was away from the game! :)

The name actually is OK, it's Pyrogenesis 1944, not Spring 1944! Which I think it's a really good name, similar (both referring to their original engine), but not the same.

And I meant Spring 1944 game assets are under CC-NC (so the mod won't be completely free like it is 0 A.D.).

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11 minutes ago, fabio said:

Looking good!

I am just unsure about the name, probably not wise to the original game using the same game name.

Also it's a bit unfortunate Pyrogenesis is under CC-NC.

But I am really looking forward to this, especially if you find a way to mass import all their huge amount of models.

I found a way. but it's not perfect... yet

For their maps https://github.com/StanleySweet/0AD-SpringMap-To-PyrogenesisMap

I'm trying to convert the old perl script of @Ykkrosh to Python for 3Do so I can import them in blender just like s3o :D

3do_pyrogenesis_importer.py

https://trac.wildfiregames.com/browser/ps/trunk/source/tools/springimport

The perl script works somewhat, but if it's python it will work in blender.

 

And yeah it's a shame it's CC-BY-NC. But the goal is to show how good our engine is and to provide an open source alternative to stuff like Company of Heroes :D I'm taking too many projects at once, but hoping people will join me in this adventure.

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7 hours ago, Palaiogos said:

Wait, I thought CCBYNC can't be sold? 

It cannot. :) If someone tries to sell it, it's illegal.

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