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Victory vs 3 allied AIs on Libyan Oasis (4) map


javelineer
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I finally managed to defeat 3 different AIs on the Lybian Oasis (4) map.

Using hit-and-run tactics with nothing but cavalry skirmishers, I was

lucky to defeat the computer opponents quickly so that they could not

overwhelm me.

 

The success of this approach depends on the civilisation of the enemies:

The slow hoplites of the Seleucids are easy prey, but Kushite archers or

the slingers of the Britons are dangerous.

 

But the worst thing that can happen is the enemy getting siege engines,

because those are nearly indestructible for javelineers.

 

I played with the Mauryans because their mobile dropsites make it easy

for the cavalry skirmishers to hunt anywhere on the map.

 

AI weaknesses I've noticed repeatedly:

* Often, whole AI armies will commit suicide by trying to capture Civic

  Centres which are far too strong for them.

* When players begin to capture buildings, the AI reliably sends large

  numbers of units to defend them. Even Civic Centres are emptied for

  this purpose, which makes it much easier to capture them afterwards.

* A temple can be a death trap because once players garrison all of

  their units inside it, the AI will focus on capturing it. Players can

  then un-garrison most most of their units and defeat the enemy army

  one-by-one, regardless of its strength.

* Sometimes enemy units which are hit approach, but then withdraw

  and approach again, never able to strike back. This is obviously a bug.

metadata.json commands.txt

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