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Alexandermb

==[Siege Engine]== Cheiroballista

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Would be nice to add a few props like this

 

 

image.png

 

Great work btw. Those added spikes could even be an upgrade.

 

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7 hours ago, Stan` said:

Would be nice to add a few props like this

Great work btw. Those added spikes could even be an upgrade.

Will add them after finish it. 

Only need crank or "gattling" to finish and legio plaque:

Spoiler

image.pngimage.pngimage.pngimage.png

 

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Trigger is done Cheiroballista 99% done, two animations done. Only need to animate the operator and bake legio plaque:

Done also a simple death animation for not having it idle like other siege engines.

Spoiler

image.pngimage.pngimage.pngimage.png

 

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I guess B I'm not sure they could carry it around by themselves even if they were two.

I wonder if the game supports packing animations.

Btw the texture looks a bit too saturated you might want to bring it down a notch.

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13 hours ago, Stan` said:

Btw the texture looks a bit too saturated you might want to bring it down a notch.

This is the reference:

Spoiler

image.pngimage.png

Will desaturated a lil bit:

Progress on operator animation, i hope this would work for a reworked Scorpio mesh.

Spoiler

image.pngimage.pngimage.pngimage.pngimage.pngimage.pngimage.pngimage.png

 

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In-Game: It takes some time to reload but it kills in two shots an elite infantry athenian spearman. 1st shot 80% hp 2nd shot: Death.

Objective: Slow Bolt shooter compared to scorpio but faster projectile speed and piercieng strong agains't infantry good for use it in mass agaisn't armies.

In other words, slower in attack time but stronger in piercieng damage. Elite version of the scorpio.

Spoiler

image.pngimage.png

 

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1 minute ago, av93 said:

Fits in 0 A.D. timeframe, or it's an imperial era weapon?

It's a Roman imperial era weapon.

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1 hour ago, Alexandermb said:

@wowgetoffyourcellphone mod with the imperial helmets both scaled to 256 and 1024/2048 textures and cheiroballist (this remained 2048 for keep the details of the bronze arms)

 

https://drive.google.com/open?id=1J0A4lVsKBEvd9TWDVu5ni09DvOGxyTc7

Nice!

Getting errors like this tho: 

ERROR: Failed to find matching prop point called "crest_transversal" in model "art/meshes/props/helmet/rome_gallic_type_h_01.dae" for actor "rome_gallic_type_h_cent_transversal"

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Just now, wowgetoffyourcellphone said:

Nice!

Getting errors like this tho: 

ERROR: Failed to find matching prop point called "crest_transversal" in model "art/meshes/props/helmet/rome_gallic_type_h_01.dae" for actor "rome_gallic_type_h_cent_transversal"

Ignore the gallic files, is just a backup before adding the transversal crest, and keep the 1024 textures. just copy the helmets that aren't included in public repository.

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