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Problem with Ryzen 3000er series

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7 hours ago, Stan` said:

L'erreur est étrange essaie de réactiver le feedback en bas a droite. Cela étant dit tu devrais pouvoir jouer normalement

Lorsque j'active le feedback les erreurs défilent en haut à gauche de le fenêtre du jeu.. je doute de pouvoir mieux  jouer sur cette machine que lors de ma dernière partie où le jeu est rapidement devenu très lent..

Voici les fichiers que j'ai téléchargés et placés dans le répertoire "system" du jeu, aucun n'est en lecture seule, y a-t-il une manip que j'ai manquée?

libvorbis.dll

libvorbisfile.dll

mozjs38-ps-release-vc140.dll

msvcp140.dll

pyrogenesis.exe

vcruntime140.dll

Merci :)

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11 minutes ago, Bred said:

Lorsque j'active le feedback les erreurs défilent en haut à gauche de le fenêtre du jeu.. je doute de pouvoir mieux  jouer sur cette machine que lors de ma dernière partie où le jeu est rapidement devenu très lent..

Voici les fichiers que j'ai téléchargés et placés dans le répertoire "system" du jeu, aucun n'est en lecture seule, y a-t-il une manip que j'ai manquée?

libvorbis.dll

libvorbisfile.dll

mozjs38-ps-release-vc140.dll

msvcp140.dll

pyrogenesis.exe

vcruntime140.dll

Merci :)

Est-ce que tu peux uploader le fichier de log? %localappdata%\Local\0ad\logs

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Oui, voici le contenu du fichier "crashlog" ci dessous : (je n'ai pas le fichier "log" tout court^^)

--------------------

Assertion failed: "caches[L1D+idxLevel].Validate() == true"

Location: cache.cpp:637 (x86_x64::DetectCacheAndTLB)

 

Call stack:

 

007B96AD

 

007BB403

 

007B1035

 

007B10C4

 

 

errno = 13 (Insufficient access rights to open file)

OS error = 0 (no error code was set)

 


====================================

SVN Revision: 21935

Engine Version: 0.0.23

System info:

(unavailable)

====================================

Main log:

(unavailable)

====================================

Merci :)

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@Bred Désolé pour la réponse tardive. Tu peux normalement uploader des fichiers en drag and drop sur le forum. Le fichier le plus important est interestinglog.html :) I devrait y avoir les erreurs :)

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Hi there, I recently got the urge to go back to this game to play with some friends, however I am getting this error when I try to open the game after installing.

I have a Ryzen 3950x, if anyone here can help me out I would be incredibly grateful!

 

Spoiler

 

Assertion failed: "cache.Validate()"
Location: cache.cpp:43 (x86_x64::AddCache)

Call stack:

x86_x64::AddCache (cache.cpp:43)
    cache = 0x00FDE9A0 -> 
        m_Level = 3 (0x00000003)
        m_Type = kUnified
        m_NumEntries = 1048576 (0x00100000)
        m_EntrySize = 64 (0x00000040)
        m_Associativity = 0 (0x00000000)
        m_SharedBy = 1 (0x00000001)


x86_x64::AMD::DetectCacheAndTLB (cache.cpp:202)
    regs = 
        eax = 16640524 (0x00FDEA0C)
        ebx = 10364099 (0x009E24C3)
        ecx = 16640524 (0x00FDEA0C)
        edx = 10244815 (0x009C52CF)


x86_x64::DetectCacheAndTLB (cache.cpp:624)
    descriptorFlags = 0 (0x00000000)

ModuleInit (module_init.cpp:47)
    initState = 0x00B09DD4 -> 4294867266 (0xFFFE7942)
    init = 0x009E23F0 -> (x86_x64::DetectCacheAndTLB)

x86_x64::Caches (cache.cpp:654)
    idxCache = 2 (0x00000002)
    initState = 4294867266 (0xFFFE7942)

topology::DetermineCachesProcessorMask (topology.cpp:392)
    cachesProcessorMask = 0x00B08654 -> 0 (0x00000000)
    numCaches = 0x00B085D0 -> 0 (0x00000000)
    cacheRelations = 
        m_caches = (vector<topology::CacheRelations::SharedCache >)


topology::InitCacheTopology (topology.cpp:450)

ModuleInit (module_init.cpp:47)
    initState = 0x00B085CC -> 4294867266 (0xFFFE7942)
    init = 0x009C6150 -> (topology::InitCacheTopology)

topology::NumCaches (topology.cpp:457)

RunHardwareDetection (hwdetect.cpp:310)
    LINE_202_ = 
        m_t0 = 1.67129 (0x3FFABD998623701C)
        m_description = 0x00A8EB84 -> "RunHardwareDetection"

    rq = 
        mContext = 0x09818820 -> (JSContext)

    global = 
        { 
                (js::ValueOperations<JS::Rooted<JS::Value> >)
 }
        stack = 0x81818080 -> (unavailable - internal error)

        prev = 0x83838282 -> 
            (js::RootedBase<void *>)
            stack = (unavailable - internal error)

            prev = (unavailable - internal error)

            ptr = (unavailable - internal error)


        ptr = 
            data = 
                asBits = -8680821844409482108 (0x8787868685858484)
                s = { payload = 
                        i32 = 2240119940 (0x85858484)
                        u32 = 2240119940 (0x85858484)
                        boo = 2240119940 (0x85858484)
                        str = 0x85858484 -> (JSString)
                        sym = 0x85858484 (see above)
                        obj = 0x85858484 (see above)
                        cell = 0x85858484 (see above)
                        ptr = 0x85858484 (see above)
                        why = -2054847356
                        word = 2240119940 (0x85858484)
                        uintptr = 2240119940 (0x85858484)
, tag = -2021161338 }
                asDouble = -2.17437e-272 (0x8787868685858484)
                asPtr = 0x85858484 (see above)

    caps3 = 2139061886 (0x7F7F7E7E)
    un = 
        sysname = "Win8.1"
        nodename = "DESKTOP-EFFVJHC"
        release = [9] { 0, 189, 189, 190, 190, 191, 191, 192, 192 }
        version = "6.3.9200"
        machine = "x86"

    file = 
        m_Buffer = (shared_ptr<unsigned char>)
        m_BufferSize = 12383 (0x0000305F)

    code = (unsupported basic_string<char,char_traits<char> >)
    tmpVal = 
        { 
                (js::ValueOperations<JS::Rooted<JS::Value> >)
 }
        stack = 0x8D8D8C8C -> (unavailable - internal error)

        prev = 0x8F8F8E8E -> 
            (js::RootedBase<void *>)
            stack = (unavailable - internal error)

            prev = (unavailable - internal error)

            ptr = (unavailable - internal error)


        ptr = 
            data = 
                asBits = -7812739770352562032 (0x9393929291919090)
                s = { payload = 
                        i32 = 2442236048 (0x91919090)
                        u32 = 2442236048 (0x91919090)
                        boo = 2442236048 (0x91919090)
                        str = 0x91919090 -> (JSString)
                        sym = 0x91919090 (see above)
                        obj = 0x91919090 (see above)
                        cell = 0x91919090 (see above)
                        ptr = 0x91919090 (see above)
                        why = -1852731248
                        word = 2442236048 (0x91919090)
                        uintptr = 2442236048 (0x91919090)
, tag = -1819045230 }
                asDouble = -2.27107e-214 (0x9393929291919090)
                asPtr = 0x91919090 (see above)

    caps0 = 2105375868 (0x7D7D7C7C)
    scriptInterface = 
        m_CxPrivate = { pScriptInterface = 0x00FDEB10 -> 
                m_CxPrivate = { pScriptInterface = 0x00FDEB10 (see above), pCBData = 0x97979696 }
                m = (unique_ptr<ScriptInterface_impl,default_delete<ScriptInterface_impl> >)
                m_rng = 0x9B9B9A9A -> 
                    lcf = 
                        _x = (unavailable - internal error)

                m_CustomObjectTypes = (unsupported map<basic_string<char,char_traits<char> >,ScriptInterface::CustomType >)
, pCBData = 0x97979696 (see above) }
        m = (unique_ptr<ScriptInterface_impl,default_delete<ScriptInterface_impl> >)
        m_rng = 0x9B9B9A9A (see above)
        m_CustomObjectTypes = (unsupported map<basic_string<char,char_traits<char> >,ScriptInterface::CustomType >)

    settings = 
        { 
                (js::ValueOperations<JS::Rooted<JS::Value> >)
 }
        stack = 0x09818854 -> 0x00FDEB2C -> 
            (js::RootedBase<void *>)
            stack = 0x09818854 (see above)
            prev = 0x00000000
            ptr = 0x08A61A60

        prev = 0x00000000
        ptr = 
            data = 
                asBits = -515250972064 (0xFFFFFF8808A61A60)
                s = { payload = 
                        i32 = 145103456 (0x08A61A60)
                        u32 = 145103456 (0x08A61A60)
                        boo = 145103456 (0x08A61A60)
                        str = 0x08A61A60 (see above)
                        sym = 0x08A61A60 (see above)
                        obj = 0x08A61A60 (see above)
                        cell = 0x08A61A60 (see above)
                        ptr = 0x08A61A60 (see above)
                        why = 145103456
                        word = 145103456 (0x08A61A60)
                        uintptr = 145103456 (0x08A61A60)
, tag = -120 }
                asDouble = -1.#QNAN (0xFFFFFF8808A61A60)
                asPtr = 0x08A61A60 (see above)

    caps2 = 2307491976 (0x89898888)
    caps1 = 2341177994 (0x8B8B8A8A)

InitGraphics (gamesetup.cpp:1004)
    args = (unavailable)
    flags = (unavailable)
    installedMods = (unavailable)
    profilerGPUEnable = (bool)0x51
    setup_vmode = true 
    context = [2048] 
        1 (0x01)
        0 (0x00)
        0 (0x00)
        0 (0x00)
        1 (0x01)
        0 (0x00)
        0 (0x00)
        0 (0x00)
        195 (0xC3)
        232 (0xE8)
        104 (0x68)
        117 (0x75)
        135 (0x87)
        221 (0xDD)
        47 (0x2F)
        196 (0xC4) ...
    buf = [500] 
        62616
        253
        0
        0
        4
        1
        4
        0
        62628
        253
        0
        0 ...
    context = [2048] 
        1 (0x01)
        0 (0x00)
        0 (0x00)
        0 (0x00)
        1 (0x01)
        0 (0x00)
        0 (0x00)
        0 (0x00)
        195 (0xC3)
        232 (0xE8)
        104 (0x68)
        117 (0x75)
        135 (0x87)
        221 (0xDD)
        47 (0x2F)
        196 (0xC4) ...
    context = [2048] 
        1 (0x01)
        0 (0x00)
        0 (0x00)
        0 (0x00)
        1 (0x01)
        0 (0x00)
        0 (0x00)
        0 (0x00)
        195 (0xC3)
        232 (0xE8)
        104 (0x68)
        117 (0x75)
        135 (0x87)
        221 (0xDD)
        47 (0x2F)
        196 (0xC4) ...
    rq = 
        mContext = 0x00000000

    setup_gui = (bool)0xB8
    data = 
        { 
                (js::ValueOperations<JS::Rooted<JS::Value> >)
 }
        stack = 0x00000000
        prev = 0x00020019 -> 
            (js::RootedBase<void *>)
            stack = (unavailable - internal error)

            prev = (unavailable - internal error)

            ptr = (unavailable - internal error)


        ptr = 
            data = 
                asBits = -5140110327467348752 (0xB8AAA8E400FDECF0)
                s = { payload = 
                        i32 = 16641264 (0x00FDECF0)
                        u32 = 16641264 (0x00FDECF0)
                        boo = 16641264 (0x00FDECF0)
                        str = 0x00FDECF0 -> (JSString)
                        sym = 0x00FDECF0 (see above)
                        obj = 0x00FDECF0 (see above)
                        cell = 0x00FDECF0 (see above)
                        ptr = 0x00FDECF0 (see above)
                        why = 16641264
                        word = 16641264 (0x00FDECF0)
                        uintptr = 16641264 (0x00FDECF0)
, tag = -1196775196 }
                asDouble = -1.00283e-035 (0xB8AAA8E400FDECF0)
                asPtr = 0x00FDECF0 (see above)

    scriptInterface = (shared_ptr<ScriptInterface>)
    e = 0x00FDEC64 -> 
        
            
                
                    (exception)
                    m_msg = 0x015032DC -> [8] { 146, 0, 148, 0, 108 ('l'), 31, 80 ('P'), 1 }

RunGameOrAtlas (main.cpp:632)
    argc = 1 (0x00000001)
    argv = 0x03110008 -> 0x03110028 -> "C:\Users\Jorge\AppData\Local\0 A.D. alpha\binaries\system\pyrogenesis.exe"
    replayFile = 
        path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
        separator = 47 ('/')

    modsToInstall = (unsupported vector<Path >)
    scriptEngine = 
        (Singleton<ScriptEngine>)
        m_Runtimes = (unsupported list<JSRuntime const * >)

    args = 
        m_Args = (unsupported vector<pair<CStr8,CStr8> >)
        m_Arg0 = 
            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
            separator = 92 ('\')

        m_ArgsWithoutName = (unsupported vector<CStr8 >)

    res = 2.85714e-010 (0x3DF3A256C02C62F3)
    modPath = 
        path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
        separator = 60713

    paths = 
        m_root = 
            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
            separator = 600

        m_rdata = 
            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
            separator = 48716

        m_gameData = 
            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
            separator = 0

        m_userData = 
            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
            separator = 1

        m_config = 
            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
            separator = 5

        m_cache = 
            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
            separator = 88 ('X')

        m_logs = 
            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
            separator = 44526


    replay = 
        m_Stream = 0x3DF3A256 -> (basic_istream<char,char_traits<char> >)

    mod = 
        path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
        separator = 0

    zip = 
        path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
        separator = 28704

    mods = (unsupported vector<CStr8 >)
    paths = 
        m_root = 
            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
            separator = 65343

        m_rdata = 
            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
            separator = 0

        m_gameData = 
            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
            separator = 63964

        m_userData = 
            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
            separator = 61968

        m_config = 
            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
            separator = 0

        m_cache = 
            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
            separator = 10944

        m_logs = 
            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
            separator = 0


    builder = 
        m_VFS = (shared_ptr<IVFS>)
        m_Files = (unsupported vector<Path >)
        m_TempDir = 
            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
            separator = 88 ('X')

        m_NumBaseMods = 2002955758 (0x7762ADEE)

    installedMods = (unsupported vector<CStr8 >)
    installer = 
        m_VFS = (shared_ptr<IVFS>)
        m_ModsDir = 
            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
            separator = 45872

        m_TempDir = 
            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
            separator = 3002

        m_CacheDir = 
            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
            separator = 2

        m_InstalledMods = (unsupported vector<CStr8 >)

    paths = 
        m_root = 
            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
            separator = 65343

        m_rdata = 
            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
            separator = 0

        m_gameData = 
            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
            separator = 63964

        m_userData = 
            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
            separator = 61968

        m_config = 
            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
            separator = 0

        m_cache = 
            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
            separator = 10944

        m_logs = 
            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)
            separator = 0

SDL_main (main.cpp:680)
    argc = 1 (0x00000001)
    argv = 0x03110008 (see above)

main_utf8 (sdl_windows_main.c:126)
    argc = 1 (0x00000001)
    argv = 0x03110008 (see above)

wmain (sdl_windows_main.c:151)
    argc = 1 (0x00000001)
    wargv = 0x015192B8 -> 0x015192C0 -> 67 (0x0043)
    wenvp = 0x015179A8 -> 13560 (0x34F8)
    argv = 0x03110008 (see above)
    retval = 0 (0x00000000)
    i = 1 (0x00000001)

CallStartupWithinTryBlock (wseh.cpp:364)
    ret = 10151760 (0x009AE750)

RtlGetAppContainerNamedObjectPath (:0)

RtlGetAppContainerNamedObjectPath (:0)


errno = 0 (No error reported here)
OS error = 203 (The system could not find the environment option that was entered.)

 

 

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16 hours ago, Mr.Monkey said:

@Stan` Hi! Thanks for the quick reply, I'm on Windows 10 64 bit. To be exact I'm on version 10.0.18363

Okay then replace all the contents of

%localappdata%\0 A.D. alpha\binaries\system 

with the attached zip:

fixed-build-for-ryzen.zip

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Hello,

I have similar issue as before into this thread. I have a AMD Ryzen 5 3600.

Before, you provided me with some binaries which worked, but partially.

After a few minutes into the game, it started either to move very fast or very slow. Solution was either to use pause more times(when was moving slow) and save, exit and load the game we it was moved fast.

Today, I've updated with the ones from Stan''s and it's much better, when the game is starting, no errors, mods section is working and the game is not moving slow as before.

Only issue remain that the game is moving very fast at some point in time and it's very annoying cause it's doing several times per each game :)

 

Any idea to solve it please?

Many thanks,

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22 minutes ago, matricea said:

Hi @Stan`
The Game Speed setting is normal.
Issue occur after some minutes of playing, randomly.

Even in Multiplayer?

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On 3/21/2020 at 6:12 PM, Stan` said:

Even in Multiplayer?

This Problem exists also in the multiplayer. I don't have speed-ups, but random massive slow-downs.

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1 minute ago, OptimusShepard said:

This Problem exists also in the multiplayer. I don't have speed-ups, but random massive slow-downs.

Which you don't have with any other non ryzen CPUs?

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20 minutes ago, OptimusShepard said:

This Problem exists also in the multiplayer. I don't have speed-ups, but random massive slow-downs.

Yes, I get now as well also slow-downs and speed-ups.

AMD Ryzen 5 3600.

Before that, I had AMD RYZEN 3 3200G and no issues. 

Edited by matricea

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3 hours ago, Stan` said:

Could one of you download https://docs.microsoft.com/en-us/sysinternals/downloads/debugview

and give me the log that happens when running the game ?

 

Some say you have to disable HPET, might be that.

Here is the log @Stan`

I see that at the beginning of starting the game:

00000001    0.00000000    [15968] HRT: activating HPET failed: Unknown error (-100022, 0xFFFFFFFFFFFE794A)    
00000002    0.00005700    [15968] HRT: using name=TSC freq=3593000000.000000    
00000003    0.00008760    [15968] HRT: counter=TSC freq=3.593e+09 res=2.78319e-10 bits=64    

I checked the Bios and find some HPET option into the ACPI section and disabled it, but it seems that it must be done as well from the Windows.

I tried with bcdedit /deletevalue useplatformclock but error: element not found.

Many thanks for help Stan

MTR.LOG

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12 minutes ago, matricea said:

Yes, it does, just tested it.

I'm sorry, I'm tired. No, still the same, issue is still there.

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27 minutes ago, OptimusShepard said:

I will test it in my next multiplayer match.

You just need to run it you don't need to play I was interested on whether the HPET message would still fail.

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