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gameboy

Could not load animation !

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@Stan` @elexis Today, I tested the latest SVN22748, and there are some error:

ERROR: art/animation/biped/fisher/fisherman_death.dae: Assertion not satisfied (line 393): failed requirement "recognised skeleton structure"

ERROR: Could not load animation 'art/animation/biped/fisher/fisherman_death.dae'

ERROR: CSkeletonAnimManager::GetAnimation(art/animation/biped/fisher/fisherman_death.dae): Failed loading, marked file as bad

 

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1 hour ago, gameboy said:

@Stan` I tested the latest SVN22758, and when I built a dock to produce fishing boats, this error occurred.

@Alexandermb Please help.

Thanks for the testing as always @gameboy this bug was weird to me because i didn't named the files fisherman_x so i had to look where it was being called the old armature animations.

It was the "Base" fisherman variant in the biped/fisherman folder i took this opportunity to remove from the game the old bodies and actors of the fishermans too.

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3 hours ago, Alexandermb said:

Fixed in rP22759

Why did you delete the animation instead of reexporting it ?:/ That was the only death anim that was different...

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