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Dakara

Dream of gamer ( 16 players game)

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Hello everyone,
 


What do you think of the possibility of making 12-player games see 16 players?


@team 0AD, what are the technological limits? The generation of random cards?

 

Of course many will say that the game is not optimized enough for this but I think it can be playable with 100 / 150pop and a good map.

It would be really cool that we are free to play at 12 or 16... 

 

Thank you all !
 

 



 

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3 hours ago, Dakara said:

Hello everyone,
 


What do you think of the possibility of making 12-player games see 16 players?


@team 0AD, what are the technological limits? The generation of random cards?

 

Of course many will say that the game is not optimized enough for this but I think it can be playable with 100 / 150pop and a good map.

It would be really cool that we are free to play at 12 or 16... 

 

Thank you all !
 

 



 

Only your pc + pathfinder is the limit.

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1 hour ago, Lion.Kanzen said:

Only your pc + pathfinder is the limit.

Isn't there a limit in the engine for 8 players? Or is it possible to make a mod with more?

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1 hour ago, coworotel said:

Isn't there a limit in the engine for 8 players? Or is it possible to make a mod with more?

Engine... Somebody said this before from team.

 

@fatherbushido you remember who was?

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I think that @elexis had a patch to increase the player count limit. One of the problems is that (some of) the map generating scripts aren't designed to work with more than eight players.

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If I am not wrong, some data types used in the code fit the number of players. So it would require some careful work. (It's not like if there was just a number to change everywhere.)

Edited by fatherbushido
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https://code.wildfiregames.com/D1662

18 minutes ago, fatherbushido said:

If I am not wrong, some data types used in the code fit the number of players. So it would require some careful work. (It's not like if there was just a number to change everywhere.)

As fatherbushido said the way the game player data is stored makes it difficult to or I would say impossible without changing how many things works inside the engine. Most data concerning the number of players is implicit encoded in one sole variable (to "compress" the data) for all players instead of a variable for each. The current limit is a hard 8 players + gaia.

From the side of the map's playability: As elexis said, the problem resides in that the current maps just aren't made for more than 8 players.

Edited by nani
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