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In the map Polar Sea, then all your units use slaughter against arctic wolves. Arctic wolves' attacks have longer reach than slaughter, and they can rapidly kill units which are using slaughter. To replicate: open the map Polar Sea, choose any group, and attack arctic wolves.  This bug does not occur when you start a test scenario with arctic wolves. I am using Alpha 23. This is seriously disrupting ranged units in Polar Sea. Can you please fix this? 

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Edited by Charles Martel

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1 hour ago, Charles Martel said:

In the map Polar Sea, then all your units use slaughter against arctic wolves. Arctic wolves' attacks have longer reach than slaughter, and they can rapidly kill units which are using slaughter. To replicate: open the map Polar Sea, choose any group, and attack arctic wolves.  This bug does not occur when you start a test scenario with arctic wolves. I am using Alpha 23. This is seriously disrupting ranged units in Polar Sea. Can you please fix this? 

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screenshot0014.png

screenshot0016.png

@elexis Does polar sea offensive wolves have a broken template ?

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I vaguely recall that those wolves have the "domestic" class to make them taskable by triggers. (D1960 would be a solution.)

Edited by Freagarach
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On the positive side of the cursed wolf being a domestic animal, the OP slaughter attack being used is that it makes the map so easy that people dont complain about it being too hard.

That diff to have these regular wolves controllable was committed with the first revision of the map but was reverted directly as it was seen that animals should not receive orders because they are animals, unless they are domestic animals, then they should. I think it would be better for mod freedom if there was a "Controllable" boolean property for UnitAI to make it more abstract rather than hardcoded one way or the other.

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