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Plan for Heroes


wowgetoffyourcellphone
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Similar to Hyrule Conquest, the big plan would be to have the player get a hero at the start of the match and they would choose which one. This is the hero they get the entire match. The hero would then appear at the Civic Center with the other starting units after choosing him/her. Inititially, the hero is in his or her standard infantry mode, with only basic administrative benefits (like gathering boosts, etc.), making most heroes nearly identical stats-wise at the start. They're still very strong units, but every player gets one, so it's more or less balanced. Moving to Phase III allows the player to upgrade them to a mount. This is when Alexander gets his horse or Chandragupta Maurya gets his elephant or Boadicea gets her chariot. This is when any military buffs and auras are unlocked.

 

Does anyone like this? 

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1 minute ago, av93 said:

It would start less strong as now, but every phase getting better. More meaningful bonus also?

Yeah. I'm thinking every hero starts with a few standard bonuses or auras in Village Phase. You know, citizens within their aura work faster, things like that. But each phase-up brings a new aura or bonus for that particular hero or type of hero. Take Alexander for example:

Phase 1: Generic hero bonuses, such as a gathering bonus aura and the standard "Garrisoned Defense" aura. 

Phase 2: Gains an "Anabasis" bonus that makes soldiers train faster.

Phase 3: Can be upgraded to his mounted version that has a Cavalry attack and speed bonus aura, "Hammer and Anvil."

Phase 4: "Imperialism" aura either makes soldiers capture enemy Civic Centers faster or gives a territory bonus to Civic Centers (his current bonus in Delenda Est).

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1 hour ago, wowgetoffyourcellphone said:

Phase 1: Generic hero bonuses, such as a gathering bonus aura and the standard "Garrisoned Defense" aura. 

Phase 2: Gains an "Anabasis" bonus that makes soldiers train faster.

Phase 3: Can be upgraded to his mounted version that has a Cavalry attack and speed bonus aura, "Hammer and Anvil."

Phase 4: "Imperialism" aura either makes soldiers capture enemy Civic Centers faster or gives a territory bonus to Civic Centers (his current bonus in Delenda Est).

1- Inspiration bonus I called

2- additional they combat fierce if their commander is close to them..

4-virtues in the sense of Greeks and romans.

Quote

The four classic cardinal virtues are:[6]

  • temperance: σωφροσύνη (sōphrosynē)
  • prudence: φρόνησις (phronēsis)
  • courage: ἀνδρεία (andreia)
  • justice: δικαιοσύνη (dikaiosynē)

In Latin is Virtus – "manliness" – valor, excellence, courage, character, and worth. 'Vir' is Latin for "man".

Edited by Lion.Kanzen
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On 7/15/2019 at 6:30 AM, wowgetoffyourcellphone said:

Similar to Hyrule Conquest, the big plan would be to have the player get a hero at the start of the match and they would choose which one. This is the hero they get the entire match. The hero would then appear at the Civic Center with the other starting units after choosing him/her. Inititially, the hero is in his or her standard infantry mode, with only basic administrative benefits (like gathering boosts, etc.), making most heroes nearly identical stats-wise at the start. They're still very strong units, but every player gets one, so it's more or less balanced. Moving to Phase III allows the player to upgrade them to a mount. This is when Alexander gets his horse or Chandragupta Maurya gets his elephant or Boadicea gets her chariot. This is when any military buffs and auras are unlocked.

 

Does anyone like this? 

Necessary Code here 

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 or look HC downloaded files under simulation, I believe.

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1 hour ago, asterix said:

Thanks. I tried downloading the entire repository with Git Desktop but there were a bunch of errors. Is this a known issue? Also, looks like base templates need to fix the attack component. <Damage> has been introduced. 

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