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The specified module could not be found!


gameboy
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Might or might not be related: Whilst testing I frequently encounter this:

Spoiler

Thread 1 "pyrogenesis" received signal SIGSEGV, Segmentation fault.
0x000055555572dd2a in SimRasterize::RasterizeRectWithClearance (
    spans=std::vector of length -4902356204900312, capacity -4902356208761474 = {...}, shape=..., clearance=...,
    cellSize=...) at ../../../source/simulation2/helpers/Rasterize.cpp:27
27    {
(gdb) bt
#0  0x000055555572dd2a in SimRasterize::RasterizeRectWithClearance (
    spans=std::vector of length -4902356204900312, capacity -4902356208761474 = {...}, shape=..., clearance=...,
    cellSize=...) at ../../../source/simulation2/helpers/Rasterize.cpp:27
#1  0x406e3bccab53cdaa in ?? ()
#2  0x00000000ffff9c01 in ?? ()
#3  0x00007fffffff9ce0 in ?? ()
#4  0x0000000000000000 in ?? ()

At revision 22443. All graphics to the lowest, three AI players against eachother on random maps, quite early in the game.

The length/capacity numbers vary, as well as the bottom numbers (and count thereof).

The mainlog shows no warnings, only things loaded succesfully. There is neither a crashlog nor an interestinglog.

If more information is needed I'm happy to give that :)

 

-- Just noticed I have more than 1200 replays in A24 in little over three months. --

commands.txt

Edited by Freagarach
Typo.
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Details: unhandled exception (Access violation writing 0x0000FFFF)            Location: unknown: 0 (?)            Call stack:            1CA94480            Erno = 0 (No error reported here)            OS error = 126 (the specified module could not be found. )

commands.txt

Edited by gameboy
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