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Are Rams OP?

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Counters to ram by effectiveness: other rams, elephants, sword units, spear units, women and the least slingers.

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Notice that there are basically no ranged units in the list. Ranged units typically only deal pierce attack, which is completely useless against rams. I've often seen people trying to destroy rams with a bunch of archers and that's when they start to complain.

You'll usually have access to either citizen-soldier sword infantry (Romans, Iberians, Kushites), cavalry (Celts, Athens, Persia), or both (Mauryans), so it's a good idea to have some of those prepared when you expect a ram attack. There are some civilizations that either need a special Town Phase building for swordsmen (military colony for Ptolemies, mercenary barracks for Carthage), or you might need to get to the City Phase first for better ram counters (Macedonians only have cavalry spearmen as a usable ram counter in the Town Phase, which can make it harder for them to defend against rams).

Once you get to the City Phase, you can make stronger counters. Rams are perfect as long as they aren't destroyed first by the enemy rams. An elephant wins a direct fight against a ram but it can't be garrisoned in a fortress for a surprise ungarrison (and yeah, we are only talking about the melee elephant, not the elephant archer, which is as useless as other ranged units). Champion swordsmen and spearmen are very good but slow to train and expensive. A hero swordsmen can one-handedly become deadly to several rams. If you had the possibility and time to make catapults, they can destroy rams too, but only if you have more of them and if they can finish the job before the ram gets to them.

If you failed to prepare a strong ram counter, there are still several backup options. Spearmen are somewhat usable but significantly worse than swordsmen. Women can destroy one or two unprotected rams quite efficiently (better than pikemen), but they die fast if there are any enemy soldiers near. Slingers are one of the few ranged units that are usable too (they deal a small amount of crush damage), but only if you have a lot of them.

Edited by Boudica
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How is it that rams counter rams? Why do rams can attack other units apart from buildings and walls? In what way does this resemble real warfare?..

Edited by Basshunter
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We must say that realism isn't really the top priority; playability and enjoyability are. Rams attacking units aren't any less realistic than elephants attacking buildings for example, but we have it this way so that civilizations known to use war elephants don't also need to have rams available, which would make them unfairly more versatile.

Anyway, this one thing regarding rams has been changed in borg's mod.

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3 hours ago, Boudica said:

Anyway, this one thing regarding rams has been changed in borg's mod.

In mod(last version 1.0.5), rams cant hit units and farms. Decreased movement speed too, to look more realistic.

The problem is not in the rams. It's the lack of adequate units to fight them. In vanilla we do not have champion units, which could easily handle rams. And the few units we have are easily knocked over by ranged units.

Edited by borg-
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