Jump to content

My Bug games when i start a game


nolan
 Share

Recommended Posts

Hello everyone,

My Bug games when i start a game, can you help me ???

The message that appears when the game closes

Spoiler

Much to our regret we must report the program has encountered an error.

Please let us know at http://trac.wildfiregames.com/ and attach the crashlog.txt and crashlog.dmp files.

Details: unhandled exception (Access violation reading 0x8C00DD40)

Location: unknown:0 (?)

Call stack:

(error while dumping stack: No stack frames found)
errno = 0 (No error reported here)
OS error = 0 (no error code was set)

The crashlog.txt

Spoiler

Much to our regret we must report the program has encountered an error.

Please let us know at http://trac.wildfiregames.com/ and attach the crashlog.txt and crashlog.dmp files.

Details: unhandled exception (Breakpoint)

Location: unknown:0 (?)

Call stack:

(error while dumping stack: No stack frames found)
errno = 13 (Insufficient access rights to open file)
OS error = 0 (no error code was set)

====================================

SVN Revision: 21935

Engine Version: 0.0.23

System info:

(generated 2019-06-10 17:21:11 UTC)

OS             : Win8.1  (6.3.9200)
CPU            : x86,       Intel Atom x7-Z8700  @ 1.60GHz (1x4x1), 1.60 GHz
Memory         : 4096 MiB; 1527 MiB free
Graphics Card  : Intel Intel(R) HD Graphics
OpenGL Drivers : 4.4.0 - Build 20.19.15.4835; OpenGL 4.4.0 - Build 20.19.15.4835
Video Mode     : 1281x854:32
Sound Card     : OpenAL Soft on Speakers/Headphones (Intel SST Audio Device (WDM));
Sound Drivers  : 1.1 ALSOFT 1.17.1

OpenGL Extensions:
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_blend_color
GL_EXT_abgr
GL_EXT_texture3D
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_SGIS_texture_edge_clamp
GL_SGIS_generate_mipmap
GL_EXT_draw_range_elements
GL_SGIS_texture_lod
GL_EXT_rescale_normal
GL_EXT_packed_pixels
GL_EXT_texture_edge_clamp
GL_EXT_separate_specular_color
GL_ARB_multitexture
GL_ARB_map_buffer_alignment
GL_ARB_conservative_depth
GL_EXT_texture_env_combine
GL_EXT_bgra
GL_EXT_blend_func_separate
GL_EXT_secondary_color
GL_EXT_fog_coord
GL_EXT_texture_env_add
GL_ARB_texture_cube_map
GL_ARB_transpose_matrix
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_texture_env_add
GL_IBM_texture_mirrored_repeat
GL_ARB_texture_mirrored_repeat
GL_EXT_multi_draw_arrays
GL_SUN_multi_draw_arrays
GL_NV_blend_square
GL_ARB_texture_compression
GL_3DFX_texture_compression_FXT1
GL_EXT_texture_filter_anisotropic
GL_ARB_texture_border_clamp
GL_ARB_point_parameters
GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3
GL_ARB_texture_env_crossbar
GL_EXT_texture_compression_s3tc
GL_ARB_shadow
GL_ARB_window_pos
GL_EXT_shadow_funcs
GL_EXT_stencil_wrap
GL_ARB_vertex_program
GL_EXT_texture_rectangle
GL_ARB_fragment_program
GL_EXT_stencil_two_side
GL_ATI_separate_stencil
GL_ARB_vertex_buffer_object
GL_EXT_texture_lod_bias
GL_ARB_occlusion_query
GL_ARB_fragment_shader
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_texture_non_power_of_two
GL_ARB_vertex_shader
GL_NV_texgen_reflection
GL_ARB_point_sprite
GL_ARB_fragment_program_shadow
GL_EXT_blend_equation_separate
GL_ARB_depth_texture
GL_ARB_texture_rectangle
GL_ARB_draw_buffers
GL_ARB_color_buffer_float
GL_ARB_half_float_pixel
GL_ARB_texture_float
GL_ARB_pixel_buffer_object
GL_ARB_texture_barrier
GL_EXT_framebuffer_object
GL_ARB_draw_instanced
GL_ARB_half_float_vertex
GL_ARB_occlusion_query2
GL_EXT_draw_buffers2
GL_WIN_swap_hint
GL_EXT_texture_sRGB
GL_ARB_multisample
GL_EXT_packed_float
GL_EXT_texture_shared_exponent
GL_ARB_texture_rg
GL_ARB_texture_compression_rgtc
GL_NV_conditional_render
GL_ARB_texture_swizzle
GL_EXT_texture_swizzle
GL_ARB_texture_gather
GL_ARB_sync
GL_ARB_cl_event
GL_ARB_framebuffer_sRGB
GL_EXT_packed_depth_stencil
GL_ARB_depth_buffer_float
GL_EXT_transform_feedback
GL_ARB_transform_feedback2
GL_ARB_draw_indirect
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_ARB_framebuffer_object
GL_ARB_framebuffer_no_attachments
GL_EXT_texture_array
GL_EXT_texture_integer
GL_ARB_map_buffer_range
GL_ARB_texture_buffer_range
GL_EXT_texture_snorm
GL_ARB_blend_func_extended
GL_INTEL_performance_query
GL_ARB_copy_buffer
GL_ARB_sampler_objects
GL_NV_primitive_restart
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_uniform_buffer_object
GL_ARB_depth_clamp
GL_ARB_vertex_array_bgra
GL_ARB_shader_bit_encoding
GL_ARB_draw_buffers_blend
GL_ARB_geometry_shader4
GL_EXT_geometry_shader4
GL_ARB_texture_query_lod
GL_ARB_explicit_attrib_location
GL_ARB_draw_elements_base_vertex
GL_EXT_shader_integer_mix
GL_ARB_instanced_arrays
GL_ARB_base_instance
GL_ARB_fragment_coord_conventions
GL_EXT_gpu_program_parameters
GL_ARB_texture_buffer_object_rgb32
GL_ARB_compatibility
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_multisample
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_timer_query
GL_EXT_timer_query
GL_ARB_tessellation_shader
GL_ARB_vertex_array_object
GL_ARB_provoking_vertex
GL_ARB_sample_shading
GL_ARB_texture_cube_map_array
GL_EXT_gpu_shader4
GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64
GL_INTEL_fragment_shader_ordering
GL_ARB_fragment_shader_interlock
GL_ARB_clip_control
GL_ARB_shader_subroutine
GL_ARB_transform_feedback3
GL_ARB_get_program_binary
GL_ARB_separate_shader_objects
GL_ARB_shader_precision
GL_ARB_vertex_attrib_64bit
GL_ARB_viewport_array
GL_ARB_transform_feedback_instanced
GL_ARB_compressed_texture_pixel_storage
GL_ARB_shader_atomic_counters
GL_ARB_shading_language_packing
GL_ARB_shader_image_load_store
GL_ARB_shading_language_420pack
GL_ARB_texture_storage
GL_EXT_texture_storage
GL_ARB_compute_shader
GL_ARB_vertex_attrib_binding
GL_ARB_texture_view
GL_ARB_fragment_layer_viewport
GL_ARB_multi_draw_indirect
GL_ARB_program_interface_query
GL_ARB_shader_image_size
GL_ARB_shader_storage_buffer_object
GL_ARB_texture_storage_multisample
GL_ARB_buffer_storage
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_ARB_query_buffer_object
GL_EXT_polygon_offset_clamp
GL_ARB_clear_texture
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_debug_output
GL_ARB_enhanced_layouts
GL_KHR_debug
GL_ARB_arrays_of_arrays
GL_ARB_texture_query_levels
GL_ARB_invalidate_subdata
GL_ARB_clear_buffer_object
GL_INTEL_map_texture
GL_ARB_texture_compression_bptc
GL_ARB_ES2_compatibility
GL_ARB_ES3_compatibility
GL_ARB_robustness
GL_ARB_robust_buffer_access_behavior
GL_EXT_texture_sRGB_decode
GL_KHR_texture_compression_astc_ldr
GL_ARB_copy_image
GL_KHR_blend_equation_advanced
GL_EXT_direct_state_access
GL_ARB_stencil_texturing
GL_ARB_texture_stencil8
GL_ARB_explicit_uniform_location
GL_ARB_multi_bind
GL_ARB_indirect_parameters

SMBIOS:

[Bios]
  vendor: "American Megatrends Inc."
  version: "1.51116.218"
  startSegment: F000
  releaseDate: "03/09/2015"
  flags: pci|upgradable
  vendorFlags: 1
  flags1: acpi|usb_legacy
  flags2: bios_boot|targeted_content_distribution|uefi
  size: 8 MiB

[System]
  manufacturer: "Microsoft Corporation"
  productName: "Surface 3"
  version: "B16D1SM1C4G1X1"
  serialNumber: "047683752452"
  uuid0: 12B9A63F2B2CDD26
  uuid1: 7AECDECA03447CC8
  wakeUpType: power_switch
  skuNumber: "Surface_3_ROW"
  m_Family: "Surface"

[Baseboard]
  manufacturer: "Microsoft Corporation"
  product: "Surface 3"
  version: "00"
  serialNumber: "A68944210415524A"
  assetTag: "0"
  flags: motherboard
  location: "Internal"
  hChassis: 3
  type: motherboard

[Chassis]
  manufacturer: "Microsoft Corporation"
  type: laptop
  version: "1"
  serialNumber: "047683752452"
  state: ok
  powerState: ok
  thermalState: ok
  securityStatus: none
  numPowerCords: 1

[Processor]
  socket: "SOCKET 0"
  type: CPU
  m_Family: 1
  manufacturer: "Intel"
  id: BFEBFBFFFFFFFFFF
  version: "Intel(R) Atom(TM) x7-Z8700 CPU @ 1.60GHz"
  voltage: 12 dV
  externalClockFrequency: 83 MHz
  maxFrequency: 2400 MHz
  bootFrequency: 1600 MHz
  status: enabled
  upgrade: socket_1155
  hL1: 12
  hL2: 13
  coresPerPackage: 4
  enabledCores: 4
  logicalPerPackage: 4
  flags: x64
  family2: 1
  populated: true

[Cache]
  designation: "CPU Internal L1"
  configuration: enabled
  supportedFlags: unknown
  currentFlags: unknown
  ecc: single_bit
  type: other
  m_Associativity: other
  level: 1
  location: internal
  mode: write_back
  maxSize: 224 KiB
  installedSize: 224 KiB

[Cache]
  designation: "CPU Internal L2"
  configuration: enabled
  supportedFlags: unknown
  currentFlags: unknown
  ecc: single_bit
  type: unified
  m_Associativity: A16
  level: 2
  location: internal
  mode: write_back
  maxSize: 2 MiB
  installedSize: 2 MiB

[MemoryArray]
  location: motherboard
  use: system
  ecc: none
  numDevices: 2
  maxCapacity: 8 GiB

[MemoryDevice]
  hMemoryArray: 15
  totalWidth: 8 bits
  dataWidth: 8 bits
  formFactor: DIMM
  locator: "ChannelA-DIMM0"
  bank: "BANK 0"
  type: DDR3
  typeFlags: synchronous
  speed: 1600 MHz
  manufacturer: "0000"
  serialNumber: "00000000"
  assetTag: "9876543210"
  size: 2 GiB

[MemoryDevice]
  hMemoryArray: 15
  totalWidth: 8 bits
  dataWidth: 8 bits
  formFactor: DIMM
  locator: "ChannelB-DIMM0"
  bank: "BANK 1"
  type: DDR3
  typeFlags: synchronous
  speed: 1600 MHz
  manufacturer: "0000"
  serialNumber: "00000000"
  assetTag: "9876543210"
  size: 2 GiB

[MemoryArrayMappedAddress]
  hMemoryArray: 15
  partitionWidth: 2
  endAddress: FFFFFC00

[SystemBoot]
  status: no_error


====================================

Main log:

(unavailable)

====================================

I do not know how to put the .dmp file on this topic

 

crashlog.dmp

Edited by nolan
Link to comment
Share on other sites

Hello everyone,

My Bug games when i start a game, can you help me ???

The message that appears when the game closes

Spoiler

 

Much to our regret we must report the program has encountered an error.

Please let us know at http://trac.wildfiregames.com/ and attach the crashlog.txt and crashlog.dmp files.

Details: unhandled exception (Access violation reading 0x8C00DD40)

Location: unknown:0 (?)

Call stack:

(error while dumping stack: No stack frames found)
errno = 0 (No error reported here)
OS error = 0 (no error code was set)

The crashlog.txt

Spoiler

Much to our regret we must report the program has encountered an error.

Please let us know at http://trac.wildfiregames.com/ and attach the crashlog.txt and crashlog.dmp files.

Details: unhandled exception (Breakpoint)

Location: unknown:0 (?)

Call stack:

(error while dumping stack: No stack frames found)
errno = 13 (Insufficient access rights to open file)
OS error = 0 (no error code was set)

====================================

SVN Revision: 21935

Engine Version: 0.0.23

System info:

(generated 2019-06-10 17:21:11 UTC)

OS             : Win8.1  (6.3.9200)
CPU            : x86,       Intel Atom x7-Z8700  @ 1.60GHz (1x4x1), 1.60 GHz
Memory         : 4096 MiB; 1527 MiB free
Graphics Card  : Intel Intel(R) HD Graphics
OpenGL Drivers : 4.4.0 - Build 20.19.15.4835; OpenGL 4.4.0 - Build 20.19.15.4835
Video Mode     : 1281x854:32
Sound Card     : OpenAL Soft on Speakers/Headphones (Intel SST Audio Device (WDM));
Sound Drivers  : 1.1 ALSOFT 1.17.1

OpenGL Extensions:
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_blend_color
GL_EXT_abgr
GL_EXT_texture3D
GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array
GL_SGIS_texture_edge_clamp
GL_SGIS_generate_mipmap
GL_EXT_draw_range_elements
GL_SGIS_texture_lod
GL_EXT_rescale_normal
GL_EXT_packed_pixels
GL_EXT_texture_edge_clamp
GL_EXT_separate_specular_color
GL_ARB_multitexture
GL_ARB_map_buffer_alignment
GL_ARB_conservative_depth
GL_EXT_texture_env_combine
GL_EXT_bgra
GL_EXT_blend_func_separate
GL_EXT_secondary_color
GL_EXT_fog_coord
GL_EXT_texture_env_add
GL_ARB_texture_cube_map
GL_ARB_transpose_matrix
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_texture_env_add
GL_IBM_texture_mirrored_repeat
GL_ARB_texture_mirrored_repeat
GL_EXT_multi_draw_arrays
GL_SUN_multi_draw_arrays
GL_NV_blend_square
GL_ARB_texture_compression
GL_3DFX_texture_compression_FXT1
GL_EXT_texture_filter_anisotropic
GL_ARB_texture_border_clamp
GL_ARB_point_parameters
GL_ARB_texture_env_combine
GL_ARB_texture_env_dot3
GL_ARB_texture_env_crossbar
GL_EXT_texture_compression_s3tc
GL_ARB_shadow
GL_ARB_window_pos
GL_EXT_shadow_funcs
GL_EXT_stencil_wrap
GL_ARB_vertex_program
GL_EXT_texture_rectangle
GL_ARB_fragment_program
GL_EXT_stencil_two_side
GL_ATI_separate_stencil
GL_ARB_vertex_buffer_object
GL_EXT_texture_lod_bias
GL_ARB_occlusion_query
GL_ARB_fragment_shader
GL_ARB_shader_objects
GL_ARB_shading_language_100
GL_ARB_texture_non_power_of_two
GL_ARB_vertex_shader
GL_NV_texgen_reflection
GL_ARB_point_sprite
GL_ARB_fragment_program_shadow
GL_EXT_blend_equation_separate
GL_ARB_depth_texture
GL_ARB_texture_rectangle
GL_ARB_draw_buffers
GL_ARB_color_buffer_float
GL_ARB_half_float_pixel
GL_ARB_texture_float
GL_ARB_pixel_buffer_object
GL_ARB_texture_barrier
GL_EXT_framebuffer_object
GL_ARB_draw_instanced
GL_ARB_half_float_vertex
GL_ARB_occlusion_query2
GL_EXT_draw_buffers2
GL_WIN_swap_hint
GL_EXT_texture_sRGB
GL_ARB_multisample
GL_EXT_packed_float
GL_EXT_texture_shared_exponent
GL_ARB_texture_rg
GL_ARB_texture_compression_rgtc
GL_NV_conditional_render
GL_ARB_texture_swizzle
GL_EXT_texture_swizzle
GL_ARB_texture_gather
GL_ARB_sync
GL_ARB_cl_event
GL_ARB_framebuffer_sRGB
GL_EXT_packed_depth_stencil
GL_ARB_depth_buffer_float
GL_EXT_transform_feedback
GL_ARB_transform_feedback2
GL_ARB_draw_indirect
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_ARB_framebuffer_object
GL_ARB_framebuffer_no_attachments
GL_EXT_texture_array
GL_EXT_texture_integer
GL_ARB_map_buffer_range
GL_ARB_texture_buffer_range
GL_EXT_texture_snorm
GL_ARB_blend_func_extended
GL_INTEL_performance_query
GL_ARB_copy_buffer
GL_ARB_sampler_objects
GL_NV_primitive_restart
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_uniform_buffer_object
GL_ARB_depth_clamp
GL_ARB_vertex_array_bgra
GL_ARB_shader_bit_encoding
GL_ARB_draw_buffers_blend
GL_ARB_geometry_shader4
GL_EXT_geometry_shader4
GL_ARB_texture_query_lod
GL_ARB_explicit_attrib_location
GL_ARB_draw_elements_base_vertex
GL_EXT_shader_integer_mix
GL_ARB_instanced_arrays
GL_ARB_base_instance
GL_ARB_fragment_coord_conventions
GL_EXT_gpu_program_parameters
GL_ARB_texture_buffer_object_rgb32
GL_ARB_compatibility
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_multisample
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_timer_query
GL_EXT_timer_query
GL_ARB_tessellation_shader
GL_ARB_vertex_array_object
GL_ARB_provoking_vertex
GL_ARB_sample_shading
GL_ARB_texture_cube_map_array
GL_EXT_gpu_shader4
GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64
GL_INTEL_fragment_shader_ordering
GL_ARB_fragment_shader_interlock
GL_ARB_clip_control
GL_ARB_shader_subroutine
GL_ARB_transform_feedback3
GL_ARB_get_program_binary
GL_ARB_separate_shader_objects
GL_ARB_shader_precision
GL_ARB_vertex_attrib_64bit
GL_ARB_viewport_array
GL_ARB_transform_feedback_instanced
GL_ARB_compressed_texture_pixel_storage
GL_ARB_shader_atomic_counters
GL_ARB_shading_language_packing
GL_ARB_shader_image_load_store
GL_ARB_shading_language_420pack
GL_ARB_texture_storage
GL_EXT_texture_storage
GL_ARB_compute_shader
GL_ARB_vertex_attrib_binding
GL_ARB_texture_view
GL_ARB_fragment_layer_viewport
GL_ARB_multi_draw_indirect
GL_ARB_program_interface_query
GL_ARB_shader_image_size
GL_ARB_shader_storage_buffer_object
GL_ARB_texture_storage_multisample
GL_ARB_buffer_storage
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_ARB_query_buffer_object
GL_EXT_polygon_offset_clamp
GL_ARB_clear_texture
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_debug_output
GL_ARB_enhanced_layouts
GL_KHR_debug
GL_ARB_arrays_of_arrays
GL_ARB_texture_query_levels
GL_ARB_invalidate_subdata
GL_ARB_clear_buffer_object
GL_INTEL_map_texture
GL_ARB_texture_compression_bptc
GL_ARB_ES2_compatibility
GL_ARB_ES3_compatibility
GL_ARB_robustness
GL_ARB_robust_buffer_access_behavior
GL_EXT_texture_sRGB_decode
GL_KHR_texture_compression_astc_ldr
GL_ARB_copy_image
GL_KHR_blend_equation_advanced
GL_EXT_direct_state_access
GL_ARB_stencil_texturing
GL_ARB_texture_stencil8
GL_ARB_explicit_uniform_location
GL_ARB_multi_bind
GL_ARB_indirect_parameters

SMBIOS:

[Bios]
  vendor: "American Megatrends Inc."
  version: "1.51116.218"
  startSegment: F000
  releaseDate: "03/09/2015"
  flags: pci|upgradable
  vendorFlags: 1
  flags1: acpi|usb_legacy
  flags2: bios_boot|targeted_content_distribution|uefi
  size: 8 MiB

[System]
  manufacturer: "Microsoft Corporation"
  productName: "Surface 3"
  version: "B16D1SM1C4G1X1"
  serialNumber: "047683752452"
  uuid0: 12B9A63F2B2CDD26
  uuid1: 7AECDECA03447CC8
  wakeUpType: power_switch
  skuNumber: "Surface_3_ROW"
  m_Family: "Surface"

[Baseboard]
  manufacturer: "Microsoft Corporation"
  product: "Surface 3"
  version: "00"
  serialNumber: "A68944210415524A"
  assetTag: "0"
  flags: motherboard
  location: "Internal"
  hChassis: 3
  type: motherboard

[Chassis]
  manufacturer: "Microsoft Corporation"
  type: laptop
  version: "1"
  serialNumber: "047683752452"
  state: ok
  powerState: ok
  thermalState: ok
  securityStatus: none
  numPowerCords: 1

[Processor]
  socket: "SOCKET 0"
  type: CPU
  m_Family: 1
  manufacturer: "Intel"
  id: BFEBFBFFFFFFFFFF
  version: "Intel(R) Atom(TM) x7-Z8700 CPU @ 1.60GHz"
  voltage: 12 dV
  externalClockFrequency: 83 MHz
  maxFrequency: 2400 MHz
  bootFrequency: 1600 MHz
  status: enabled
  upgrade: socket_1155
  hL1: 12
  hL2: 13
  coresPerPackage: 4
  enabledCores: 4
  logicalPerPackage: 4
  flags: x64
  family2: 1
  populated: true

[Cache]
  designation: "CPU Internal L1"
  configuration: enabled
  supportedFlags: unknown
  currentFlags: unknown
  ecc: single_bit
  type: other
  m_Associativity: other
  level: 1
  location: internal
  mode: write_back
  maxSize: 224 KiB
  installedSize: 224 KiB

[Cache]
  designation: "CPU Internal L2"
  configuration: enabled
  supportedFlags: unknown
  currentFlags: unknown
  ecc: single_bit
  type: unified
  m_Associativity: A16
  level: 2
  location: internal
  mode: write_back
  maxSize: 2 MiB
  installedSize: 2 MiB

[MemoryArray]
  location: motherboard
  use: system
  ecc: none
  numDevices: 2
  maxCapacity: 8 GiB

[MemoryDevice]
  hMemoryArray: 15
  totalWidth: 8 bits
  dataWidth: 8 bits
  formFactor: DIMM
  locator: "ChannelA-DIMM0"
  bank: "BANK 0"
  type: DDR3
  typeFlags: synchronous
  speed: 1600 MHz
  manufacturer: "0000"
  serialNumber: "00000000"
  assetTag: "9876543210"
  size: 2 GiB

[MemoryDevice]
  hMemoryArray: 15
  totalWidth: 8 bits
  dataWidth: 8 bits
  formFactor: DIMM
  locator: "ChannelB-DIMM0"
  bank: "BANK 1"
  type: DDR3
  typeFlags: synchronous
  speed: 1600 MHz
  manufacturer: "0000"
  serialNumber: "00000000"
  assetTag: "9876543210"
  size: 2 GiB

[MemoryArrayMappedAddress]
  hMemoryArray: 15
  partitionWidth: 2
  endAddress: FFFFFC00

[SystemBoot]
  status: no_error


====================================

Main log:

(unavailable)

====================================

 

crashlog.dmp

Link to comment
Share on other sites

@feneur You might want to lift the 3 posts limit.

 

Looking at the crash's call stack it is indeed the GLSL bug. Thanks for the report.

 

 

>	pyrogenesis.exe!PerformErrorReaction(ErrorReactionInternal er, unsigned int flags, volatile int * suppress) Line 426	C++
 	pyrogenesis.exe!debug_DisplayError(const wchar_t * description, unsigned int flags, void * context, const wchar_t * lastFuncToSkip, const wchar_t * pathname, int line, const char * func, volatile int * suppress) Line 483	C++
 	pyrogenesis.exe!wseh_ExceptionFilter(_EXCEPTION_POINTERS * ep) Line 289	C++
 	pyrogenesis.exe!CallStartupWithinTryBlock() Line 365	C++
 	[External Code]	
 	ntdll.dll![Frames below may be incorrect and/or missing, no symbols loaded for ntdll.dll]	Unknown
 	pyrogenesis.exe!CShaderProgramGLSL::Link() Line 380	C++
 	pyrogenesis.exe!CShaderProgramGLSL::Reload() Line 465	C++
 	pyrogenesis.exe!CShaderManager::NewProgram(const char * name, const CShaderDefines & baseDefines, std::shared_ptr<CShaderProgram> & program) Line 271	C++
 	pyrogenesis.exe!CShaderManager::LoadProgram(const char * name, const CShaderDefines & defines) Line 68	C++
 	pyrogenesis.exe!CShaderManager::NewEffect(const char * name, const CShaderDefines & baseDefines, std::shared_ptr<CShaderTechnique> & tech) Line 545	C++
 	pyrogenesis.exe!CShaderManager::LoadEffect(CStrIntern name, const CShaderDefines & defines1, const CShaderDefines & defines2) Line 369	C++
 	pyrogenesis.exe!CShaderManager::LoadEffect(CStrIntern name) Line 351	C++
 	pyrogenesis.exe!SkyManager::RenderSky() Line 262	C++
 	pyrogenesis.exe!CRenderer::RenderSubmissions(const CBoundingBoxAligned & waterScissor) Line 1538	C++
 	pyrogenesis.exe!CRenderer::RenderScene(Scene & scene) Line 1897	C++
 	pyrogenesis.exe!CGameView::Render() Line 489	C++
 	pyrogenesis.exe!Render() Line 223	C++
 	pyrogenesis.exe!CGame::ReallyStartGame() Line 319	C++
 	pyrogenesis.exe!ProgressiveLoad() Line 279	C++
 	pyrogenesis.exe!Frame() Line 364	C++
 	pyrogenesis.exe!RunGameOrAtlas(int argc, const char * * argv) Line 634	C++
 	pyrogenesis.exe!SDL_main(int argc, char * * argv) Line 680	C++
 	pyrogenesis.exe!main_utf8(int argc, char * * argv) Line 126	C
 	pyrogenesis.exe!wmain(int argc, unsigned short * * wargv, unsigned short * wenvp) Line 151	C
 	[External Code]	
 	pyrogenesis.exe!CallStartupWithinTryBlock() Line 364	C++
 	[External Code]	

 

  • Like 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...