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gameboy

My army can't log on to the warship.

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@wraitii My friend, I have to say that when a rider is hunting for his prey, he should throw his weapon (javelin) as he chases it, not be very close or wait until the prey stops to hunt him. (Of course, hunting can continue if the prey stops.)

Edited by gameboy

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10 hours ago, wowgetoffyourcellphone said:

I see what you mean now. Movement technologies, for example, would screw things up since the walk-attack animation would speed up with the walk speed statistic. Workaround? Maybe apply an inverse multiplier to the attack strength in such cases to that DPS stays the same. Just spitballing.

It could be done, but it would be so tricky and fragile that I don't think it's worth it. Really we just need to upgrade our animation system to support interpolating animations, I think.

Anyways, https://code.wildfiregames.com/D1987 will make the chasing/fleeing act like on A23 even without D1970. The point of D1970 is that you also don't need to run behind the fleeing-unit to catch it - something I dislike and also wanted to remove, but it seems I forgot to do it in the original patch.

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45 minutes ago, gameboy said:

@Stan` Are you kidding me? When a hunter is chasing his prey, does he need to prepare shells on his javelin or sword? Ha-ha....

What I mean is the we need the rider to be a separate element from the horse to do that.

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@wraitii Today, I tested https://code.wildfiregames.com/D1987 and found some problems: 1. When farmers and riders hunt wild deer, they will not chase the prey when they reach half or run in another direction. It seems that they can't find the prey. When the prey is shot, the rider will not automatically get the food. He needs to give instructions again to get the food. 2. Wild animals can only stay where they are. They can't walk.

 

commands.txt

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