Jump to content
Sign in to follow this  
wowgetoffyourcellphone

Civ: Germans (Suebians and Goths)

Recommended Posts

4 minutes ago, Obskiuras said:

Hi, the civic center and the market are not finished, i made a special building for the champion units and the farmstead is the difinitive model based in old concepts. The drawings ar not made to scale, the size of the buildings i leave to you, the fortress i will make it later.

Ger-buildings.thumb.jpg.0c18a4c320403e7a2aef911ab19e5b00.jpg

We have default sizes for store house and market.

https://trac.wildfiregames.com/wiki/ArtScaleAndProportions

Footprint size Building Name(s)
2x2 Outpost, Defense Tower, Sentry Tower
3x2 Wall Short
3x3 House, Wall Tower
5x5 Farmstead, Storehouse, Corral, Blacksmith
6x2 Wall Medium
6x6 Barracks, Temple, Dock, Stables
7x7 Fortress, Shooting Range
8x8 Civic Center, Field, Market, Elephant Stables
9x2 Wall Long, Wall Gate

 

  • Like 1

Share this post


Link to post
Share on other sites
10 minutes ago, Lion.Kanzen said:

We have default sizes for store house and market.

https://trac.wildfiregames.com/wiki/ArtScaleAndProportions

Footprint size Building Name(s)
2x2 Outpost, Defense Tower, Sentry Tower
3x2 Wall Short
3x3 House, Wall Tower
5x5 Farmstead, Storehouse, Corral, Blacksmith
6x2 Wall Medium
6x6 Barracks, Temple, Dock, Stables
7x7 Fortress, Shooting Range
8x8 Civic Center, Field, Market, Elephant Stables
9x2 Wall Long, Wall Gate

 

About the special building the "great hall", what size are you going to put?

Edited by Obskiuras

Share this post


Link to post
Share on other sites

Is the great hall in lieu of a fortress (would make sense)?

Also need a Stable and Archery Range. The Battering Ram can come from the Great Hall or Blacksmith, so no need for a Workshop. 

I'm thinking the Civic Center can go sideways with the entrance on the long side (like the current Millennium AD Norse cc) and the Great Hall could long lengthwise with the entrance on the short end.

  • Like 1

Share this post


Link to post
Share on other sites
16 minutes ago, wowgetoffyourcellphone said:

Is the great hall in lieu of a fortress (would make sense)?

Also need a Stable and Archery Range. The Battering Ram can come from the Great Hall or Blacksmith, so no need for a Workshop. 

I'm thinking the Civic Center can go sideways with the entrance on the long side (like the current Millennium AD Norse cc) and the Great Hall could long lengthwise with the entrance on the short end.

It´s true that it was not usual for the Germanic tribes to have defensive methods such as building fortresses but i thing is harmful to the gameplay of this faction not to put fortress. The "great hall"can be used as a workshop but they need to have a fortress although with less armor and less life.

Edited by Obskiuras

Share this post


Link to post
Share on other sites
13 minutes ago, Obskiuras said:

Going back about units, i propose three units champions:

1) Heavy swordmen (that one is already spoken)

2) Berserker, (https://en.wikipedia.org/wiki/BerserkerÚlfhéðnar - wolf warrior. The romans colled it "furor teutonicus"

3) Women archer or spearwomen (debatable)

https://www.wikiwand.com/en/Berserker#/Úlfhéðnar_–_wolf_warriors

That word looks to be Norse, yes? What about Wolfskrieger?

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...