Jump to content

===[COMMITTED]=== Animations


Alexandermb
 Share

Recommended Posts

7 minutes ago, Stan` said:

Yes that would be https://code.wildfiregames.com/D1838 if memory serves.

Maybe also add what @Angen have in his mod. 

Split ranged attack animations per state, Idle > Prepare > Aim > Loose > Reload > Idle

This way maybe long range attack archers can be interrupted

 

@Stan` also i edited archers animations to use Bow bone instead of Weapon L. Wich proper rotation, bow was wrongly placed before.

  • Thanks 1
Link to comment
Share on other sites

2 minutes ago, Alexandermb said:

@Stan` also i edited archers animations to use Bow bone instead of Weapon L. Wich proper rotation, bow was wrongly placed before.

Thanks ! I wanted to do that but never got around it.

5 minutes ago, Alexandermb said:

Maybe also add what @Angen have in his mod. 

Split ranged attack animations per state, Idle > Prepare > Aim > Loose > Reload > Idle

This way maybe long range attack archers can be interrupted

You'll have to convince @bb_ or @wraitii to commit that ^^"

  • Like 1
Link to comment
Share on other sites

Just now, Stan` said:

Sounds cool. That's starting to make quite a few animations ! Btw the new unit blend file is complete ? With fishing animation and other special ones ?

Nope, fishing is in another scene, siege included and formations. In fact due the amount of actions file went to 110mb (Or maybe its a blender bug to increase file size?)

Link to comment
Share on other sites

1 minute ago, Alexandermb said:

Nope, fishing is in another scene, siege included and formations. In fact due the amount of actions file went to 110mb (Or maybe its a blender bug to increase file size?)

Did you tick the compress option ?

Different scene, but same file right ?

Can anyone reexport them like you did ?

Link to comment
Share on other sites

2 hours ago, Alexandermb said:

Here a preview of the long range:

  Reveal hidden contents

image.png

 

That looks nice! Would it be possible for archers to switch animations? E.g. use:

  • 45° angle when attacking targets at >50% of max range
  • horizontal when attacking targets at <50% of max range
  • Like 2
Link to comment
Share on other sites

  • Alexandermb changed the title to ===[COMMITTED]=== Animations

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...