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There is something wrong with the gameplay


Diptangshu
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 There are few problem that I want to discuss:- 

1.    We knew that Darius, Alexander or Romans all were successful because of their superior infantry. But, in 0ad gameplay we can constantly observe that skirmishers and slingers are the determining force rather than infantry. If someone make 30 skirmishers and employs them to kill 30 spearmen or swordsmen then he/she will loss only a few troops whereas the infantry side may lose all of his/her troops. But in reality it won't happens. I think the main problem of ranged unit lies in the idea of unlimited ammunition. A skirmishers can throw javelins constantly. But he needs to refill his supply after sometimes. But it won't happens. Maybe a 3 seconds gap would be sufficient for refilling. I think it can be solved by limiting the number of projectiles for skirmishers, slingers and archers according to their damage.

2.    Secondly, a pikeman and skirmishers working speed is same but not their walking speeds which has a large impact on economy. We know that pikemen are slow unit in warfare but when it comes to working he is equally capable of working as fast as a skirmisher. So, I would prefer a common walking speed during doing some job for both of them. Maybe there would be some arming time(i.e. 2-3 seconds). During that time he would have a reduced armour, health and attack. As we know no one carries weapon during working.

3.    Thirdly it was widely discussed topic, whether ram needs man power to move or not. I think it needs. Maybe a ram should costs 2 population. But it needs additional 3 men to move it on. On the other hand elephant have a crush damage but it won't applicable for fortress. But a herd of elephants can destroy it. So, I think a elephant would cost 5 population and it have a health of 750. But on the other hand a ram should be only a siege rather attacking units and can be captured.

    That's all.

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I have discussed many times the need for shuttle speed (the walk speed as units shuttle resources back and forth) so all infantry can be equally useful economically. However, DE bypasses this consideration completely by having classic Villager units instead.

Edited by wowgetoffyourcellphone
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Absolutely. I also think it's unnecessary/strange that military units are in civilian clothing when gathering, but change back to military gear after dropping off the resource, even if they're still gathering. So they go from military to civilian and back every gather cycle.... As long as they're gathering, they should stay in civilian clothing... When they are not gathering they should be in military gear.   

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