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wackyserious

===[COMMITTED]=== Roman Infantry (New texture)

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On 6/7/2019 at 1:19 AM, wackyserious said:

It was adjustments to the m_amor_tunic mesh variant. Using normal m_tunic mesh variant reduces the gap. :)

Right, but the armor textures should use the armor mesh, hence the textures made to fit the armor mesh uv. :)

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On 7/21/2019 at 11:41 PM, wowgetoffyourcellphone said:

Right, but the armor textures should use the armor mesh, hence the textures made to fit the armor mesh uv. :)

Yeah, this had me thinking, that I should create a new cuirass variant with narrower gap.
 

Spoiler

 

1200px-Greek_bronze_panoply_in_RMO_AvL.J

Iron cuirass of Prodromi Hellenistic.jpg

 

The problem is that the armor mesh is too wide, so I had difficulties with putting the neck gap at the right position and circumference. Also, there are a lot of variety from artifacts.

The old texture had the perfect fit, but when used with the new armor mesh, the shoulder area is too broad.

So the newer one with less gap between the neckline will use the normal mesh and not the armor variant.

ab9a2c7fa93efd6956d47808a0650ef0.jpg5dfbc1eccaace8105a43213bb4e4c92b.jpg

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