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LordGood

===[TASK]=== Trees

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29 minutes ago, Emperior said:

It changes a lot for eys. Current maps aren't too nice looking. :P I really like the images added to this topic, hopefully performance will be good.

the terrain is the same.

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@Lion.Kanzen Yeah, we have similar looking trees over here...

One of our more common forest giants is the Silk Cotton Tree. It's absolutely humongous! Varieties of these are apparently also native to Latin America.

Spoiler

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6 hours ago, Lion.Kanzen said:

@Sundiata  you live in a tropical are you've seen what it's like?

It's dense... 

Here's a collection of personal pictures I took of the nature scenes in my surroundings and other places in Ghana:

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My town is surrounded by the gardens of Eden... Sadly people don't realize it's value, and the forest are all being cut down at a terrifying rate, nationwide :( Our government is useless...

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Fields lying fallow. Some plantains growing on the edge. Behind them are enormous bamboo bushes.

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If there is no path, there is no way to pass, unless you cut a path yourself, which is very tedious work.

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All paths look the same. You can easily lose your way.

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Vines are a thing...

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Oil palms are everywhere. Either growing naturally, scattered across the forest, or bunched together in old abandoned groves. 

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Little streams at the bases of hills.

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Cassava fields intersperse the bush.

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Boti Falls, different place, same region.

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We also have mangroves at the coasts. I had a lovely swim there :) 

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Rainforests aren't complete without some monkeys :) The villagers in this area of the Volta region have a taboo against killing/eating monkeys, which has caused the monkeys from the surrounding forest to lose their fear of humans... They're very friendly, as long as you don't run out of bananas. 

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The North is very different. A wooded Savannah which can get pretty hot and dry during the Harmattan (dry season, when sand from the Sahara blows south). Pictures from Mole National Park, a huge nature reserve in the Northern Region. There are hundreds of free roaming elephants there :) 

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As you can see, the trees are smaller. and it can get totally parched over there as well.

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A few streams and watering holes keep the place alive

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Almost bumped into an elephant more than once over there. The elephants at Mole are pretty laid-back... He just sort of growled at me and moved on. 

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lilies! :) 

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Mostly scrubland with low bushes and medium sized trees interspersing open areas with large amounts of antelopes and gazelles sometimes grouped in sizable herds. This is baobab country... We actually have baobabs in the southern forests as well, but you hardly notice them under all the foliage from creeping plants using them as scaffolds.

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And baboons and warthogs were even common on the motel grounds... Warthogs are pretty indifferent to everything, but baboons are not friendly creatures... Not friendly at all... They were literally stealing people's breakfast from their plates, right under their noses, and 2 of them even invaded my room when I was there! Scary moment to realize that their canines are three times the size of the average dog's canines o.0 Just look at his face! Clearly thinking about mugging me, or throwing faeces at my face or something... 

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Edited by Sundiata
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3 minutes ago, wowgetoffyourcellphone said:

I don't think so. For some reason a lot of the reference images seem to show a nice sheen on the thatch when in the sun.

Okay then.

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16 hours ago, wowgetoffyourcellphone said:

I don't think so. For some reason a lot of the reference images seem to show a nice sheen on the thatch when in the sun.

Spoiler

 

image.png.6a5a4d1492805399aa83baf499d4d2cc.png

I can't complain about...  

Resultado de imagen para age of empires screenshots definitive ii

Imagen relacionada

 

 

Edited by LordGood
spoiler tag to condense page

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18 hours ago, LordGood said:

screenshot0114.png

:heart: !!! Thanks, this will be very useful for future Southeast Asian faction mod, together with the mangrove :)

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Spoiler

 

Imagen relacionada

Imagen relacionada

 

Resultado de imagen para magadha

peepal-mos_110917010639.jpg

Resultado de imagen para sacred fig indian trees

https://en.wikipedia.org/wiki/Ficus_religiosa

 

Alphonsomangotree.jpg

http://www.bbc.com/earth/story/20170116-the-tree-that-shaped-human-history

 

Quote

Ficus religiosa is a species native to the Indian subcontinent and South-East Asian countries such as Bangladesh, Bhutan, China (Yunnan province), India (all states except Andaman and Nicobar Islands), Laos , Nepal, Pakistan, Thailand and Vietnam. It was initially introduced to Sri Lanka in 288 BCE and later to other neighbouring Asian countries like Philippines and Singapore. In Philippines, it was introduced at an early date and now has become widespread throughout the country. Sacred Fig was unintentionally introduced to Israel because of horticulture practices and its associated pollinator wasp was also present in the country by the 1960s, which led to its widespread distribution

banyan treeResultado de imagen para banyan treeResultado de imagen para indian sacred tree

https://en.wikipedia.org/wiki/Banyan

P4JIfR2.jpgResultado de imagen para bael tree

Bael tree

https://en.wikipedia.org/wiki/Aegle_marmelos

P4JIfR2.jpg

 

https://en.wikipedia.org/wiki/Saraca_asoca

Resultado de imagen para ashoka tree

Imagen relacionada

https://en.wikipedia.org/wiki/Alphonso_(mango)

XWx8ryBr.jpg

Mango tree

https://en.wikipedia.org/wiki/Azadirachta_indica

Resultado de imagen para neem

Resultado de imagen para neem tree

 

 

Edited by LordGood
spoiler tag to condense page
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9 hours ago, wackyserious said:

:heart: !!! Thanks, this will be very useful for future Southeast Asian faction mod, together with the mangrove :)

well stay tuned you might have some more compatible flora coming your way

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2 hours ago, LordGood said:

teak

 

1000+ points. How many additional trees will receive the LordGood-treatment ere we hellenize the Ptolemies?

Asking for a friend.

 

Edit: and what's up with large rocks and declining alpine/mountain cliffs with small waterfalls in them?

Edited by Anaxandridas ho Skandiates

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I got one more tropical uh, 'tree' i want to get done and then maybe ptolemies lol

Geological formations do need attention more than flora at this point I will freely admit, but rocks can be particularly boring ya feel?

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2 hours ago, LordGood said:

I got one more tropical uh, 'tree' i want to get done and then maybe ptolemies lol

Geological formations do need attention more than flora at this point I will freely admit, but rocks can be particularly boring ya feel?

rocks, metal mines variations?

ground textures?

waterfalls?

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tropic terrain textures can look good, but they're a bit tricky to use. I use the plant/dirt variations and gradually transition to those smooth grass textures, otherwise way too jarring

or just cover it in a staggering amount flora, that's more fun anyhow

new trees are in by the by

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7 minutes ago, LordGood said:

tropic terrain textures can look good, but they're a bit tricky to use. I use the plant/dirt variations and gradually transition to those smooth grass textures, otherwise way too jarring

or just cover it in a staggering amount flora, that's more fun anyhow

new trees are in by the by

I use the smooth grass textures over most of the grid and then the plant variations along edges of forests or around water, etc. Use copious amounts of "tropic" plant actors for visual variety.

 

PS: check the materials in some of your tree actors. Some don't use the normal and spec maps as you probably intend

Edited by wowgetoffyourcellphone
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If you see normal and spec maps not used, they're likely broken to a degree, arecas and atlas cedars have the parallax warping real bad

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12 minutes ago, LordGood said:

tropic terrain textures can look good, but they're a bit tricky to use. I use the plant/dirt variations and gradually transition to those smooth grass textures, otherwise way too jarring

 or just cover it in a staggering amount flora, that's more fun anyhow

 

screenshot0133.thumb.jpg.55d9e25c0621ec2c9078aee6823264cf.jpg

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I need to write a tutorial for this explaining parallax and normal maps.

  • Some facts: we use directX normal maps, not opengl ones (the shaders do the inversion for us)

Image result for normal map opengl vs directxImage result for normal map opengl vs directx

OpenGL shows how it will look in game (outward bump)

  • Alpha channel of the normal map controls the height, the more transparent the higher (Usually using ao works fine for the mask) 
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