Jump to content
Sign in to follow this  
Alexandermb

===[COMMITTED]=== Celtic Shields

Recommended Posts

Topic made with the only objective to reach a proper distribution and design of celtic shields for both factions Brithis - Gauls.

Only a few shapes to be finished, more design's to be done with the proper 2D references.

@Genava55 once when finished i'll give a mod so you can examine them in game a make a schema of distribution for later apply them in factions.

Spoiler

image.pngimage.pngimage.png

Spoiler

image.pngimage.pngimage.pngimage.png

Spoiler

image.png

 

 

  • Like 4
  • Thanks 2

Share this post


Link to post
Share on other sites

Okay so this is clearly awesome. 

However I have some concerns. 

1. Are those all on the same texture ? We can't possibly add that many individual textures.

2. Do all of these use player color ?

3. They look very good from the distance but up close the painted wood doesn't look so good. Do you think you can make it look like the prom thureos shield paint ?

Also one of the great advantages of having them in a texture atlas aside from performance is it would allow to add shield props more easily :) do you plan to delete the shield WikitMaker uses as is profile pic ? I really liked it.

  • Like 1

Share this post


Link to post
Share on other sites

How many different shield shapes do you have and how many pattern colourings for each?

Which ones will be used by the Britons and which ones by the Gauls?

Share this post


Link to post
Share on other sites
1 minute ago, Nescio said:

Which ones will be used by the Britons and which ones by the Gauls?

That's up to Genava55 to decide. But he pretty much covered it in his thread.

Share this post


Link to post
Share on other sites
7 hours ago, Alexandermb said:

once when finished i'll give a mod so you can examine them in game a make a schema of distribution for later apply them in factions.

Perfect :thumbup:

35 minutes ago, Nescio said:

Which ones will be used by the Britons and which ones by the Gauls? 

These shapes should be exclusive to the Britons:

Spoiler

image.png.1d5b9c98307aad445e44456ef4a88f00.png

+ some other possibles candidates like smaller shields and narrower shields (like the Witham shield). Also there are unique shield bosses and decoration as candidates for them.

And the Britons should be able to share the oval shields with the other factions.

  • Like 2

Share this post


Link to post
Share on other sites
4 hours ago, stanislas69 said:

 

1. Are those all on the same texture ? We can't possibly add that many individual textures.

2. Do all of these use player color ?

3. They look very good from the distance but up close the painted wood doesn't look so good. Do you think you can make it look like the prom thureos shield paint ?

Also one of the great advantages of having them in a texture atlas aside from performance is it would allow to add shield props more easily :) do you plan to delete the shield WikitMaker uses as is profile pic ? I really liked it.

1.-  i may have an idea making a rectangle textures for make them a single texture for every shield shape (kinda like making the paiting above persian tower shield) and later add in front of it as a 4 vertex plane the border as a basic_trans
2.- yep

3.- here some examples of the wooden textures i use from procedural materials:

Spoiler

shield_base_wooden_plain.pngshield_base_wooden.pngshield_hex_03_border.png

With the proper 2D reference i'll render them in blender theres still some celtic designs i haven't find yet and some to be done.

For now 9, missing square shields, pictish shields and one medium oval shield.
 

Share this post


Link to post
Share on other sites

@Alexandermb 

1 - Also it would save the number of time you used the same back shield :)

3 - The texture are fine but I expect that paint over wood be smooth if done properly :)

Share this post


Link to post
Share on other sites

Since it will be more useful there, I copied the art I disseminated in the other threads here and add a few things:

British Iron Age art:

Spoiler

image.png.48495eecbbe77f3dd9756e7669c5ee91.png

image.png.1e5a375cf9270b7d495c03d9ee1241e9.png

image.png.50c2bf54403628cbc72eab95c880baa9.png

image.png.c3bd5d8846ccca3d96361c334b46e902.png

image.thumb.png.493606fae3695a0bd5e475f31fe21706.png

image.thumb.png.8b2daeb0eba846da592ba44a2f767642.png

image.png.8f9ea9b0b5d73d8aeef9ef922896d960.png

image.png.a97387780d23cc32803321e04326e941.png

image.png.fd39d0fb2ce9ee256913097f0e54a9de.pngimage.thumb.png.06e86779ccc5f954c13c0bdb0615a72f.pngimage.thumb.png.a3ee99822183ba2d3ff3cbaded086036.png

image.thumb.png.ed78e6b0435fcf80c83d5163c29fc4c8.pngimage.thumb.png.91a9c4189355d3759039b2871341f9fc.pngimage.png.b2a7ce18949c8ee2739383c7ab7dd79e.pngimage.thumb.png.97e170eb79217e537faa7f0a51fad3a6.png

image.thumb.png.008966f561459a583542f7fc4c350c31.pngimage.thumb.png.c0f7df599c163429cc285f611b59e484.png

image.png

image.pngimage.png

Celt horse elephant thing.pngCelt deer thing.png

image.png.d3a0549de00874c676cf64f4cca72ac8.png

image.png.553af2eb401d2e10b5d71da08e159616.png

image.png.2487e4905e84f0205633a8154d9acec3.png

image.thumb.png.c5b0919a3e9eb7705b5d5b0cd7f1444a.png

scan_20170124.png

weybread-terret-from-cover-of-psiah.jpgwyb003_strayfind_figure_terretillustrati

image.png.8b254c55fc2174b16b0271def21665ca.png

image.png.600d910e96d37c1dc6b6863bf93dcb3c.png

image.png.27c07984dd60f74acb959cfda805c2a6.png

image.thumb.png.32c44a7422b07b5de76826757d12b4b3.png

image.png.eef4581fcd2503f86f6520b92d9a7abd.png

image.thumb.png.3d18c5fc098ab947295547391f9d942b.png

image.png.3d27dab307ea8db443c1ad516c4fd12b.png

image.png

image.thumb.png.870591dcc1b3b68107eb94d9065f06c7.pngimage.thumb.png.84662d8e2c454967fa6e6a8f30908849.png

image.thumb.png.3f96064e30dea6a6d235be416244c172.png

image.jpeg.1e2e9633bc082f74bca2f006fbbfbef5.jpeg

image.pngimage.png

British shields inspiration:

Spoiler

pritanoi_EBII_shields5.JPG.b79616369f1fe3271b6dc213c77d4dc0.JPGpritanoi_EBII_shields1.JPG.9a30aa1bca01da33669d8546cfa9af0b.JPGpritanoi_EBII_shields2.JPG.ee5c2c2383151c5706f575f97e764b48.JPGpritanoi_EBII_shields3.JPG.1ee8ae9286f45ff1dd29ef5099574c22.JPGpritanoi_EBII_shields4.JPG.06762d3e607ab2f462799dbedda2bdd0.JPG

screenshot027.thumb.png.f10d5d94e1516e7388dcf4e37a20c888.pngscreenshot024.thumb.png.6264fbc3b425cddd549b54e4d843173d.pngscreenshot023.thumb.png.484a3fab8af0ee2407f14c7f489fd1fe.png

77721f4663bf6f530306a13c3ac4905f.thumb.jpg.6d51759ab02537dc65e541c3cc6638c0.jpg

Early La Tène Continental Iron Age art :

Spoiler

image.thumb.png.2f085358001b175ee104e739ba79627f.png

image.png.de03babcf691d93475eac84b0478a936.png

image.png.278365a4630cec059bf10758930fe8bd.png

image.png.28c9135eb059cb84ed0bddb75bfeb31e.png

image.png.b3d074019f3158d58b9c1e150eccca98.png

image.png.670c07e6e3eeb80a770ad50dcdf109f5.png

image.png.a97fec6894f492524dfd5378e99806f2.png

image.thumb.png.6ada64ffe0ae92c1433450debc63aa67.png

image.thumb.png.7f2dc30baa038274807a95a36e65ee65.png

image.thumb.png.91d842cc789f761952284851a7494d0e.png

image.png.ffb3493cebc7ee12fba20a1992bf6e90.png

image.thumb.png.bf0f5c26ff3c6316bfd87b7a373d37c5.pngimage.png.fe5b2a4f29f7132d5c271c8ba5fd09d5.png

image.png.e4919feb144fc63d01f5fc22009a3366.png

image.png.bf5076fb1668dd2a2d719ab05d497099.png

image.png.214f94cac79d6c16d4a68af5b77f45e1.png

image.png.4809613b70504f6f64a8320adb6f17f6.png

image.png.de90461ea5291b99b080e370891ffa73.png

image.thumb.png.1f6adc95d85467fc6ab6aa6d5c32ce1e.png

image.thumb.png.6c351508090584ee7bc69cf03b636ef4.png

image.thumb.png.477b836096d67e06f1334a2f34b7be85.png

image.thumb.png.ca09c54a6db0727be077d6653a8038c1.png

image.png.83225cd13f60ef5bd9f94b37b2da3b65.png

image.png

image.png

 

image.png

image.png.dc1e8196981d79d18cd25d0cacd2e7cb.png

 

Suite La Tène Continental art:

Spoiler

Coins art, 1st century BC mainly:

Spoiler

image.png.068a2475ad5f14328a74063cb3561a77.png

image.jpeg.a7749f58acf69d1bf9cfd232c4ea42c5.jpeg

image.png.181bfe5e0079825b330a11fe3b20582d.png

monnaie-revers.jpeg

image.png.a8321b9fefcbedaec6d5058b2c210591.png

images?q=tbn:ANd9GcQ2g4SG35w917q_y8PXqRu

image.png.2367c0e0d742ffc6078faf9d21b6f702.png

image.png.7de6b9ccf747aa2475e3c8884cb8f3f1.pngimage.jpeg.7168664bfb66268a7b8014d0d5252a4e.jpegimage.jpeg.5074e08373919412acd1249e29dfe134.jpegimage.jpeg.9f08e5c9ce50a154a3adf47c473bdb2d.jpegimage.jpeg.2fd09b1177a45afc0158a5260b15b7cb.jpegimage.jpeg.8ef0d414f060eba72a39853894c8752a.jpegimage.jpeg.3074f9b46abb28e67ea2fe008d58e2b4.jpegimage.jpeg.234e83a6a5892b1fc5a0a74c5e6b7460.jpegimage.jpeg.5991a623ff62208fa4e1e86801db98f6.jpegimage.jpeg.fc94fef9b9a6a84a6fbe628faac1a4ea.jpegimage.jpeg.453f93cffe6d2440b96f02e9a392a105.jpegimage.jpeg.0ba020c0a5f3688e86f5d9bded34aec6.jpegimage.jpeg.d5a4be81f6c86fe743d6427afa13a3fe.jpeg

image.png.4e06067092824134ac0604e820dfe193.png

image.png.060c4d2a93d003195ca1ae19ee8fd2e8.png

image.png.5e6a62ff8b7e2994e18a6a2bd9c072e8.png

image.thumb.png.c91151155a0b70ad693f6c6fa3796970.png

image.thumb.png.1e33096016700c7d363b893cef2d6b5f.png

 

 

Edited by Genava55
  • Like 2

Share this post


Link to post
Share on other sites
6 minutes ago, Alexandermb said:

note any difference? 

The player color seems a bit less saturated but maybe it is because of the dark background and the wooden part of the shields seem slightly different. Right?

Share this post


Link to post
Share on other sites
15 minutes ago, Genava55 said:

The player color seems a bit less saturated but maybe it is because of the dark background and the wooden part of the shields seem slightly different. Right?

The left side is the Hex shield with generic texture for all shields, using the borders of the shield and the back as a basic_trans less textures, more variants, less work.
 

Spoiler

hex_01_border.pngcelt_shield_e_02.png

 

Share this post


Link to post
Share on other sites

I tend to play around with the player color when creating textures. I create three variants to achieve a wider range of color value for each player color (dark tone, mid tone and light tone)

Also, painted surface are somewhat powdery in texture. Plus a little dirt buildup around the spine area and the edging the shield might add a little more flavor to those awesome shields! :)

I really cant wait to join the fun next month. The end of the semester is just a few weeks ahead. :D

  • Like 3

Share this post


Link to post
Share on other sites
5 hours ago, wackyserious said:

I tend to play around with the player color when creating textures. I create three variants to achieve a wider range of color value for each player color (dark tone, mid tone and light tone)

Also, painted surface are somewhat powdery in texture. Plus a little dirt buildup around the spine area and the edging the shield might add a little more flavor to those awesome shields! :)

1 interesting, would it worth doing it for 23+ texture for now? i mean, having the three tones in all variants means around 70+ when finished (some are british exclusive i guess)

2 i could try add some shadow inside the alpha channel where the player color goes around the edges, but the spina would need a basic rectangular shape with dirt around the spina using alpha channel.

This are the used textures for now:

Spoiler

image.png

And a preview of a shield:

Spoiler

image.png

@Genava55 give it a try here: Celtic_Shields.7z To try them all together in entities write (Celt) and you see theres two celt_infantry_jav holding a spear, 

B: No boss
E: Boss


Note: Some textures may not fit in the shield but they are just for a preview, later texture variants will be assigned per shield type.

There are 3 variants for spinas: White - Player color - Brown (wood) decide if they will be used or saved for later shields.

  • Like 1
  • Thanks 1

Share this post


Link to post
Share on other sites

I feel like y'all have made this overly complex. It's all awesome af though.

 

One suggestion or request would be that you stick to one general shape or a shape and its variants per unit type. This is for visual verification of the unit on the battlefield (I admit that realistically they would be mixed, but this is a game and it has its needs).

  • Like 3

Share this post


Link to post
Share on other sites

Added the medium shields and assigned them to the gauls according to the gaul_design doc:

Spoiler

image.png

And two more designs:

Spoiler

image.png

Separated units by factions, (artistiscally speaking so only actors) and assigned some of the shields following the gaul design doc (i can't find the british doc):

Spoiler

image.png

@Genava55 another mod file: Celtic_Shields.7z 

Side Note: Don't try the cavalry, they are using the Horse - Update 2.0 mod i have, forgot to mention.

Going to upload the horse mod in the horse topic in case you want to test the gaul cavalry.

Side Side Note: If you feel theres some bosses who needs to be divided or classified, name them and i'll do the changes

  • Like 2

Share this post


Link to post
Share on other sites
11 hours ago, wowgetoffyourcellphone said:

 

One suggestion or request would be that you stick to one general shape or a shape and its variants per unit type. This is for visual verification of the unit on the battlefield (I admit that realistically they would be mixed, but this is a game and it has its needs).

In the middle of battle you neee to find fast if the enemy cavalry is charging your skirmishers o they are suiciding them against your spearmen

  • Thanks 1

Share this post


Link to post
Share on other sites

Two shapes more:

Also, needed to point this: i've added 5 shield shapes in minutes, and the result is 13 shield shapes + 23 texture variants + the amount of spinas + the amount of bosses + 2 celt  manipulas.

Wich is kinda like a random digits password generator. i managed to make the shield making process less stressfull making shield by shield texture including their ornates, and now its just:

  1. Select your shield background.
  2. Select your faction paiting.
  3. Select your shield shape.
  4. (Optional) Assign your spina.
  5. (Optional)  Assign yor boss.

Complex works of weeks, end being a door to simplify works of minutes.

Spoiler

image.png

I Hope other's factions shields takes this path too, being a full scale shield update in days and not months.

  • Like 6
  • Thanks 1

Share this post


Link to post
Share on other sites

Thumbs up for shadows ! Can you try to make the paint more glossy/smooth ? Might be nice to have some scratches as well.

Share this post


Link to post
Share on other sites
1 hour ago, stanislas69 said:

Thumbs up for shadows ! Can you try to make the paint more glossy/smooth ? Might be nice to have some scratches as well.

i may need an example of the glossy thing you mention:

Here two textures:

Spoiler

celt_shield_01.pngcelt_shield_25.png

I want to find a way of adding scratches on the alpha channel inside the border (Shield_B) to add more variation (or health variants)

  • Like 1

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...