Jump to content
odalman

Faction starting with extra building?

Recommended Posts

I thought that I played 0 A.D. some years ago and one of the factions started with an extra building as a bonus (gauls? farmstead?) but I can not find any evidence of it. Was I dreaming?

Share this post


Link to post
Share on other sites

On many scenario maps, the player starts with extra buildings. When you mentioned Gauls, try selecting the Scenario map type and find the map Arcadia. Gauls get a longhouse at the start. Similarly with the map Azure Coast.

  • Like 1

Share this post


Link to post
Share on other sites

I thought that it was a faction bonus, like one would get by adding

		{
			"Template": "structures/gaul_farmstead"
		},

to "StartEntities" in gaul.js, but with some suitability calculation behind the placement. But I found no trace of any such thing in svn history. So it seems like Boudica is right. It was the scenario called Deccan Plateau where the players get a free farmstead (and storehouse) regardless of faction. And the faction specific bonus that I remembered might have been that the gauls started with a population cap of 24 instead of 20, like most others, because of the extra buildings.

Edited by odalman

Share this post


Link to post
Share on other sites

Technically, that would work for extra civ specific things.

But the code doing that assumes there would only be one building in that list and place the first template name which contains "structures/" in the center as a cc.

It should be made more flexible as to allow things like bonus buildings, extra mines (kushite bonus) and whatnot.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×