Jump to content
Sign in to follow this  
Stan`

2020 Art Wishlist

Recommended Posts

17 minutes ago, Stan` said:

I can't remember why but I think assassin's creed originally had kids but they were removed. 

As in young goats or as in human children? If the latter, I suppose it was removed to avoid accusations of inappropiateness.

  • Haha 1

Share this post


Link to post
Share on other sites
1 hour ago, Nescio said:

As in young goats or as in human children? If the latter, I suppose it was removed to avoid accusations of inappropiateness.

I assume I'd have to kill the kids when wiping out a civ? Not sure if you want to go that way...

Share this post


Link to post
Share on other sites

That is why I explained that no killing of civilians would be involved. :D The proposed panic animations will correspond when an enemy player attacks a structure (or even as an alternate death animation, like surrendering with arms raised and kneeling, then disappearing magically :LOL:

Civilian props would only be inside the parameters of a structure, like sitting on a bench just outside a house or playing just outside the door. I imagine a market or a CC filled with civilians would be nice and make it more distinguishable. :)

  • Thanks 1

Share this post


Link to post
Share on other sites

Body variations could be given to civilians as well as elderly population.

Edit: Ohh right, the female citizens.. Let me think of a solution for it

Share this post


Link to post
Share on other sites
41 minutes ago, wackyserious said:

Body variations could be given to civilians as well as elderly population.

Edit: Ohh right, the female citizens.. Let me think of a solution for it

Also it might mislead people into thinking building are garrisoned when they aren't. Which is why I restrained from putting units on scaffoldings (you can use the prop points do so though)

  • Like 1

Share this post


Link to post
Share on other sites
4 minutes ago, Stan` said:

Also it might mislead people into thinking building are garrisoned when they aren't. Which is why I restrained from putting units on scaffoldings (you can use the prop points do so though)

Interesting, I did not know that you had that planned. Maybe we could reserve the civilian animations for eyecandy and future scenario applications?

Share this post


Link to post
Share on other sites
6 hours ago, Gurken Khan said:

I assume I'd have to kill the kids when wiping out a civ? Not sure if you want to go that way...

Spoiler

Danaerys cheat unit confirmed!

Game of Thrones spoiler^

Edited by wowgetoffyourcellphone
  • Haha 1

Share this post


Link to post
Share on other sites

I'm taking a break from the forums for a few days maybe the weekend maybe more. Cya everyone.

  • Like 4
  • Thanks 1

Share this post


Link to post
Share on other sites

Although not everything on your 2019 art wishlist has been finished and committed, a lot of art has been improved or added last year, including many things not on your list. :) Because it's now January, it's now time for a 2020 art wishlist. Here's mine:

  • animals:
    • animate all animals that still lack animations
    • create young animals: foal, calf, kid, lamb, piglet
    • create more domestic birds: ducks, geese, swans; pheasant, quail, quinea fowl, turkey
    • create mule (infertile offspring of a male donkey and female horse; superior pack animal to both; used extensively throughout the Mediterranean)
    • create Bactrian (Camelus bactrianus), wild Bactrian (Camelus ferus), and hybrid camels (infertile offspring of dromedary and Bactrian camel; superior pack animal to both; bred in and around Afghanistan and Turkmenistan; used extensively by traders from Serbia to India)
    • create llama (Lama glama), guanaco (Lama guanicoe), alpaca (Vicugna pacos), vicuña (Vicugna vicugna)
    • create reindeer (Rangifer tarandus), red deer (Cervus elaphus), roe deer (Capreolus capreolus), fallow deer (Dama dama); the species of the current deer is not exactly clear; preferably have three actors (male, female, infant) for each species, as is done for cattle and lions
    • create hare (Lepus europaeus)
    • create Eurasian lynx (Lynx lynx) and striped hyena (Hyaena hyaena)
    • create cheetah (Acinonyx jubatus), leopard (Panthera pardus), snow leopard (Panthera uncia), jaguar (Panthera onca), cougar (Puma concolor)
    • create Indian rhinoceros (Rhinoceros unicornis) and black rhinoceros (Diceros bicornis)
    • create hippopotamus (Hippopotamus amphibius)
    • (other species are certainly most welcome; the more the merrier; merely listing the most important missing ones)
  • birds:
    • the current hawk is actually a common buzzard (Buteo buteo); rename accordingly to avoid confusion
    • add golden eagle (Aquila chrysaetos)
    • add peregrine falcon (Falco peregrinus)
    • add common kestrel (Falco tinnunculus)
    • add griffon vulture (Gyps fulvus)
    • (other species are certainly most welcome; the more the merrier; merely listing the most important Eurasian raptors)
  • units:
    • female and male workers for all civilizations (every worker you train has a 50% chance of being female and 50% to be male, as is the case in Age of Mythology; statistically they're identical, but visually they look differently)
    • separate Celtic support actors, creating different female, healer, trader for Britons and Gauls
    • separate ship actors for Britons, Gauls, Iberians; maybe different sails?
    • have unique ram actors for each civilization
    • redesign helepolis siege tower
    • create Gaul infantry archer
    • Persians:
      • create Armenian slinger; maybe also an infantry axeman
      • reuse Dahae b/a/e horse archer (Seleucid actor)
      • redesign Babylonian scythed chariot and make it a champion
    • the Seleucid champion cavalry is a compound of three distinct units: the Agema (Medes and Persians), the Hetairoi (Macedonian companions), and cataphracts (Galatians, Cappadocians, Armenians, and others); it would be great to have three different actors
    • create more exotic units:
      • Arab camel swordsman
      • Kushite biga (light two-horsed chariot) archer
      • Libyan biga archer
      • Libyan biga javelinist
      • Punic quadriga (heavy four-horsed chariot); used by Carthage in numerous battles on Sicily (against Greeks, Sicels, Sicanians) until Pyrrhus of Epirus came with war elephants in the 3rd C BC
    • melee attack animations for chariots
  • structures:
    • 1:10 rectangular fields for all civilizations
    • new docks for Athenians and Macedonians; keep the old actor (boathouse) for a military shipyard
    • new temples for Britons and Gauls; keep the old actor for a mercenary camp
    • new Roman civic centre
    • new wonders for Britons, Gauls, Macedonians, Persians
    • the current Carthaginian wonder is a candidate for best-looking structure in 0 A.D.; however, the design is fundamentally Greek; Carthage has been razed to the ground, so we don't know whether that is inappropiate; however, I'm quite fond of the (unused) tophet's shape, which is typically Phoenician and therefore great for Carthage; perhaps magnify the tophet actor by a factor 3, embellish it, and see how it looks as a wonder?
    • add rotary mills for Carthage and Rome; maybe for all other civs as well
    • add royal palaces for Macedonians, Ptolemies, Seleucids
    • add theatres for Ptolemies and Seleucids
    • redesign Athenian theatre; in classical Athens the theatre was a temporary wooden structure which was build once a year for the five-day Greater Dionysia and demolished again after the festival was finished; over time it gradually became semi-permanent (e.g. marble benches for front-row officials) but remained mostly made of wood, burning down more than once; permanent stone theatres are something of Hellenistic and Roman times.
    • low walls for all civilizations (only Carthage has them right now)
    • rename:
      • blacksmith (a person) → forge (a workshop)
      • (Iberian) monument → pillar or statue
      • (Athenian) gymnasion → gymnasium rP23340
      • theatron → theater rP23347
      • scout/stone/defense tower → large tower
      • wooden/sentry tower → small tower
      • workshop (generic) → arsenal (a place for storing, repairing, and producing artillery)
Edited by Nescio
low walls
  • Like 4

Share this post


Link to post
Share on other sites
8 minutes ago, Paruru Slowlegs said:

Interesting... Is that possible to add 3D model of Neith from SMITE as Cleopatra's Philopator skin?

  Reveal hidden contents

nFk9y9d.jpg

  Hide contents

 

 

We can't use copyright material

And isn't accurated historically

Edited by Lion.Kanzen
  • Like 1
  • Haha 2

Share this post


Link to post
Share on other sites
On 4/20/2020 at 7:26 PM, Lion.Kanzen said:

And isn't accurated historically

Okay :unsure:

I do not insist, but it would be nice if developers... of course for historycal experience only... add Cynisca at spartan heroes.

https://en.wikipedia.org/wiki/Cynisca

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...