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Alexandermb

===[COMMITTED]=== Hellenic Helmets

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Last update for comitting:

  • Used Seleucus helmet crest as another crest variant for phrygian.
  • Made Whole seleucus helmet props player color.
  • increased variation mixing helmet props.
  • replaced helmet actor properties with variants.
  • Should the red & blue textures/actors be committed or leaved in this topic as a separated .zip file?.
  • Blend file for the art repo since nothing else should be modified in the file:0.A.D Hellenic_Phrygian.blend
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48 minutes ago, Alexandermb said:

Often i read something about macedonian cavalry using phrygian helmets pre- Alexander but then replaced by actual used boetian helmet any cavalry would use the phrygian helmets? @Sundiata

I read the same thing :P Apparently Alexander used Xenophon's works, particularly Anabasis, as a field guide during his expedition into Persia. In his work Περὶ ἱππικῆς (peri hippikēs), "on horsemanship", Xenophon advcates for the use of the Boeotian helmet: "...the Boeotian type [of helmet]. For this not only gives the greatest protection to all the parts above the cuirass, but allows free vision.", which explains Alexander's choice.

If the units level up, maybe you could use Phrygian helmets for the second level (representing Phillip's cavalry) and the Boeotian helmet for the third level (representing Alexander's cav). Or just use the Boeotian one with a very low prevalence of Phrygian ones mixed in (like 1/10). Or just don't use the Phrygian one at all for Macedonian cav?

Edited by Sundiata

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39 minutes ago, Sundiata said:

I read the same thing :P Apparently Alexander used Xenophon's works, particularly Anabasis, as a field guide during his expedition into Persia. In his work Περὶ ἱππικῆς (peri hippikēs), "on horsemanship", Xenophon advcates for the use of the Boeotian helmet: "...the Boeotian type [of helmet]. For this not only gives the greatest protection to all the parts above the cuirass, but allows free vision.", which explains Alexander's choice.

 If the units level up, maybe you could use Phrygian helmets for the second level (representing Phillip's cavalry) and the Boeotian helmet for the third level (representing Alexander's cav). Or just use the Boeotian one with a very low prevalence of Phrygian ones mixed in (like 1/10). Or just don't use the Phrygian one at all for Macedonian cav?

Maybe not using cav at all then :P

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38 minutes ago, Alexandermb said:

Maybe not using cav at all then :P

Yeah, there's not really a reason to use them for cav... 

They seem horrendously un-aerodynamic for high speed cav manoeuvres anyway...

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Helmet baked with the material i used for the FN-SCAR:

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Hele_phrygian_b2

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NEW: Hele_phrygian_b3 For seleucid infantry_mercenary_swordsman_e

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Infantry:

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Reference:

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Quote

Tipo de casco tracio y fue descubierto de la tierra de la aldea de Pletena, Blagoevgradsko, 

http://legio-iiii-scythica.com/index.php/bg/2015-05-16-19-29-35/2015-05-16-19-53-07.html?showall=1

https://www.europeana.eu/portal/bg/record/2021502/jspui_handle_pub_133.html

I need help with Russian language.

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Edited by Lion.Kanzen

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Aren't there such helmets already? E.g. `art/actors/props/units/heads/thracian_mercenary.xml`?

By the way, is there any particular reason why so many (most?) helmet files are located under heads/ rather than helmets/?

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4 hours ago, Nescio said:

Aren't there such helmets already? E.g. `art/actors/props/units/heads/thracian_mercenary.xml`?

By the way, is there any particular reason why so many (most?) helmet files are located under heads/ rather than helmets/?

Yes but very old shape (old head shape) outdated helmets are located in head folder.

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