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Alexandermb

===[COMMITTED]=== Hellenic Helmets

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Just now, Sundiata said:

@Lion.Kanzen Those are mostly Phrygian helmets, including some original Thracian ones. They have a lot of variety. 

1803639902_MacedonianPikemanandcavalry.thumb.jpg.35646be725925f2c821491d5b28ccb76.jpg

Love this piece...

Yes, like Roman's helmets , but i'm including most interesting.

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1 hour ago, wowgetoffyourcellphone said:

They still look great.

That's Enrique's touch for you. I miss him. He was sometimes hard but I owe him a lot on the art side.

Thread 

Those textures below were never commited.

 

1391115589-dude-heads.jpg

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18 minutes ago, Alexandermb said:

Another variant: (It should go around the back head or just in the sides?)

Really nice touch... The laurel could indeed go around the back

Spoiler

images-4.jpeg.4e4ca76ed4cbd1a9f9238ceb3c6001ae.jpeg85022fa7bb5fd7dd1ac7851e92266e99.jpg.389bea9635b5c641eb561a816236ff07.jpg

1197261m.jpg.7c1bbe2a5b57bbd12c45ddfca2b0c2b8.jpg97-158056.jpg.0cb38d3d4e3d64318308959b29007247.jpg

 

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7 hours ago, stanislas69 said:

That's Enrique's touch for you. I miss him. He was sometimes hard but I owe him a lot on the art side.

I miss the guy too. He had a lot of great plans for the game art. If he was still active this could be the peak of the post-wijitmaker game art development. :)

IIRC, he had plans on utilizing MakeHuman for the game. Sorry for being a little off-topic.

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4 minutes ago, wackyserious said:

I miss the guy too. He had a lot of great plans for the game art. If he was still active this could be the peak of the post-wijitmaker game art development. :)

IIRC, he had plans on utilizing MakeHuman for the game. Sorry for being a little off-topic.

Makehuman? what is that?

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@Lion.Kanzen

http://www.makehuman.org/

On 1/9/2017 at 3:44 AM, Enrique said:

Here's the same textures at 256x256 resolution (standard unit resolution):

lowpoly256.png

Yes, it's a bit tricky nailing exactly where the casting rays are going to end when baking with cages, I could try to make the space between the eyes wider.

It's modelling, sculpting and material setup. The human mesh is from makehuman (CC0 human mesh creator) I created the basemesh with it and then sculpted over it.

Here's a pic of the highpoly model with realtime PBR shading if you are curious :P

 

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8 hours ago, Lion.Kanzen said:

I have this in my references folder. Thracian helmet with the Laurel.

45614c188bc2d3cbbcf9adc3d6095ef0.jpg.75f2ab937849299c3631545bae174148.jpg

laures are very often in helmets, should i make the laurel as a helmet prop for fit it everywhere?

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6 hours ago, Alexandermb said:

laures are very often in helmets, should i make the laurel as a helmet prop for fit it everywhere?

6 am in my country, I was sleeping. :D.

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Looks good to go. I find the laurel unnatural the leaves are too close to each other I believe, but it looks nice still.

Would be nice if you could fix the metal texture of Seleucus' helmet. 

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