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Alexandermb

===[COMMITTED]=== Hellenic Helmets

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@Alexandermb Can you fix the missing rome attic helmet used by the infantry swordsman e ? Or tell me what file it should be referencing so I can fix it ?

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1 minute ago, Stan` said:

@Alexandermb Can you fix the missing rome attic helmet used by the infantry swordsman e ? Or tell me what file it should be referencing so I can fix it ?

Just committed the actor lonely, i totally forgot about it and yesterday i was connected only in a phone.

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12 minutes ago, Alexandermb said:

Just committed the actor lonely, i totally forgot about it and yesterday i was connected only in a phone.

Thank you :)

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9 minutes ago, Alexandermb said:

@Stan` don't have any issues with having all the helmets done in a single blendfile? its going to 200mb.

Dunno, does it make sense to have them all in a single blendfile ? Wouldn't it make more sense to have on file per civ so it's less layers to look into ? It's up to you :)

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8 minutes ago, Stan` said:

Dunno, does it make sense to have them all in a single blendfile ? Wouldn't it make more sense to have on file per civ so it's less layers to look into ? It's up to you :)

Managing props like cheecks and mask's make its easier having them in a single file, while also the crest's feathers and shapes/sizes. Often i just took the attic helmet wich is the most closest to fit in the head properly.

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3 minutes ago, Alexandermb said:

Managing props like cheecks and mask's make its easier having them in a single file, while also the crest's feathers and shapes/sizes. Often i just took the attic helmet wich is the most closest to fit in the head properly.

Sure. How big is it when you zip it and/or use blender compression ?

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Nice ! (On a related not I believe all blend files that are bigger than a few MB need to be zipped)

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Macedonian pikeman using bryastovets (not the first one i've found), in the next bronze specular fix i'll upload i will add bryastovets for macedonian pikemans

Spoiler

355335.jpg

 

 

Side note: Player color helmets material can be changed from "player_trans" to "objectcolor" wich let the user decide wich color they want for the alpha channel by a code i totally forgot.

Ie: using phrygian player color helmets like hele_phrygian_p1 have always red/blue color defined in the actor group.

 

Thracian_Crested:

Spoiler

image.pngimage.png

And this one:

Spoiler

image.png

 

 

Added more crest's:

Spoiler

image.png

Some files will be deleted after this patch is committed. (All the crest's i've did before, none of the old crest's will be deleted)

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Let me conceptualize some changes.,,

Si no los improvisamos (improvisation phrase)

 

image.thumb.png.f0020f5f5691aeea50d4b92811754d00.png

 

We can simulate an Still life artistic technique in Spanish called bodegon.

Resultado de imagen para still life helmet

Your composition is just fine but light can be more dramatic

Resultado de imagen para still life helmet 3d

 

You try to simulate a dwrk room in spanish bodega with single light and very shadowy 

Imagen relacionada

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13 minutes ago, wowgetoffyourcellphone said:

Great render, but would fit awkwardly in a square icon or portrait. What about a couple cool renders like this one but with some Thracian and Chalcidian helmets? 

What about this?

image.png

Red or blue crest, metal or silver maybe for some nostagic.

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5 hours ago, wowgetoffyourcellphone said:

Great render, but would fit awkwardly in a square icon or portrait. What about a couple cool renders like this one but with some Thracian and Chalcidian helmets? 

Will give it a shot, gotta enable the "hair" particles to give a proper crest hair effect. Any thracian or chalcidean that would fit that? or the illyrian?

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7 minutes ago, wowgetoffyourcellphone said:

What about making a helmet render for each of the civs that have the unlock champions tech? Thought just popped into my mind. Then I can make the tech portraits for you. :)

Sounds good! The render doesn't take too much time thanks to blender 2.81 Denoise.

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